|
Scores Of All
Entries Received And Read
In the Spring 2010 Cyberspace
Open
Listed By Order Number
Writers Scoring 93
And Above
Will Move On To Round 2
If you do not see your order number on this page, please
see the notes at the bottom of this file.
To see 100 + ties Round 1 survivors in a separate list, go to this
page.
|
Order #
|
Structure
|
Dialog
|
Style
|
Origin-
ality
|
Score
|
Feedback from
the judge
|
|
26669
|
22
|
22
|
22
|
22
|
88
|
This scene works
well and unfolds nicely. The setting and premise is imaginative and
engrossing. The characters are interesting and the dialogue feels
authentic to the time and location. Actually wanted to see where things
were going beyond the scene. Good sign. Good work.
|
|
26671
|
23
|
23
|
23
|
22
|
91
|
A well-paced,
entertaining scene with a nice underlying current of tension
throughout. The helicopter cutaways do a good job of ratcheting that
tension, too. Dialogue is non-nonsense, much like the characters: to
the point, without frills. Perhaps an earlier and more specific
indication of ANGIE'S predicament and prognosis might raise the stakes
even higher, as we really don't know what we've stumbled upon as the
scene opens. Maybe you jump right into the heat of their conversation,
rather than start off with the Here to gloat back and forth. CHESS
handing over the antidote works well as a surprise, given the obvious
disdain, and the fact that their feud will continue on after the
scene's action is a nice touch. Good work all around.
|
|
26672
|
22
|
21
|
21
|
22
|
86
|
Liked the
approach to the scene parameters. Samantha's sex change is a cool
enough twist that you might've held off on the reveal a little longer,
so then when Steve reveals he's willing to have the surgery to stay
together, you get a nice double-whammy. Dialogue is a little thick at
times, and slows down the read. Boil character objectives (what they
want) down to their essence, and make every word count. If you can say
it in three sentences, you can probably say it in two. Solid effort.
|
|
26673
|
22
|
22
|
23
|
22
|
89
|
Opening felt
somewhat contrived but then the writer took things in an original and
completely satisfying direction. Instead of finding the right kind of
inspiration in her landlord's words the protagonist actually finds a
reason to continue with her delusional agenda of landing a married man.
Dialogue is straightforward but it all leads to a solid payoff. Good
work.
|
|
26675
|
23
|
23
|
22
|
20
|
88
|
This marina
scene has some strong dialogue and a nice use of props and imagery
within the setting. I
really like the subtlety of the name Sheila on the Despondent One's
boat. The bird shit
is a can it get any worse cliche.
The scene would be stronger if Matt
mentioned some specifics of his relationship and if he and the mentor
developed more of a personal rapport.
Overall, good work!
|
|
26676
|
21
|
21
|
21
|
22
|
85
|
This is well
realized, and Sarge is a great counterpoint to the innocence of Runt;
but overall this sequence is all talk and no conflict, and doesn't
really go anywhere. It seems a fragment of a bigger story...
|
|
26677
|
23
|
22
|
22
|
22
|
89
|
This apartment
and pawnshop sequence does a good job establishing Joey's sense of
motivation and back-story. We
may spend a little too much time in Joey's apartment, and I don't think
the humor we get from seeing this bit of soap opera is worth the missed
time where we could be meeting Joey's adversary or seeing a personal
relationship between him and someone else (like Jack or a love
interest). Otherwise,
it's a fun sequence with a nice feeling of momentum building up in the
end. Good work!
|
|
26679
|
22
|
23
|
22
|
22
|
89
|
This is a
well-written, light and quirky scene with two likable characters and a
premise that we can all identify with in this day and age. Justin and Marjorie talk
just like an older couple and their sense of humor comes across nicely
in the dialogue. There
is some clever wordplay over the movie ‘For Pete’s
Sake
|
|
26680
|
21
|
23
|
22
|
21
|
87
|
Strong character
dynamic. We really
get a sense of their history in a hurry.
While the characters were solid, the
scene itself seemed to be all about talking about the past and the one
present action, the elevator getting stuck didn't do quite enough to
amp up the energy level. Would
like to have seen a little more desperation from the situation
manifesting itself through the way they relate by dialogue. Needed that extra layer.
|
|
26682
|
22
|
23
|
23
|
23
|
91
|
This desert
scene has a good focus on the personal relationship between Jazmin and
London. At three
pages, it may be a little underdeveloped, so I'd like to see a little
more practical exposition about who is hunting them, how they ended up
in this situation, and what is at stake if they escape with their lives
(like the kind of lives they are hoping to return to).
Otherwise, there's a nice attention to
detail and some strong dialogue. Good
work!
|
|
26683
|
22
|
22
|
22
|
22
|
88
|
This is a
well-written, cute little scene that almost feels more like a short
film. The kids are
innocent characters playing a game we’re all familiar with. Dialogue is realistic with
some catchy jokes. Spencer’s
Mr. Whirly Pants serves as the stakes for Spencer, but we have to think
that Clark’s threat of releasing him to the wild
doesn’t seem that bad (it’s not like he’s
threatening to kill him, and couldn’t Spencer just try to
catch him?). The
situation is dramatic more for the characters than for the reader and
Spencer’s story about how he was helped in the past is cute
but not something we can identify with in a strong way.
Overall, it’s a good scene
overall that doesn’t quite become spectacular. Good luck!
|
|
26685
|
22
|
22
|
23
|
22
|
89
|
This is a
wonderful scene, nicely written, well modulated, and with a nice
transition from Annie's intimate moments to the massive scale of the
shootout. However, it doesn't remotely address the competition prompt.
|
|
26686
|
22
|
23
|
24
|
24
|
93
|
Interesting
scene. It really
had a great, gritty, desert-noir vibe.
Loved the choice to link everything to
the turtle's survival. Would
like to have gotten to know Lucy just a little bit more than we did, so
there's more of a payoff in the end when she survives as tells the
Trucker she bet her life on his being on time.
Even so, some great stuff here. Loved the overall tone,
liked the character, great choice of visuals to make what could have
been a rather generic crime scene pop.
Well done.
|
|
26687
|
22
|
23
|
22
|
22
|
89
|
A lighthearted
and entertaining scene with some nice comedic flourishes. JERRY'S
definitely at his low point, and the prospects for success indeed look
grim. Not quite sure what bad things await if they lose, above and
beyond the requisite humiliation. Perhaps if Jerry hints at the
familial consequences during his opening rant, making some off-handed
and metaphoric reference to what CLA later reveals. We need to get a
sense of the raised stakes surrounding this particular game, more than
Not the Tigers. Clay's switching proposition is a nice touch, and the
Mommie stuff gets a laugh. A solid effort, overall. Good job.
|
|
26688
|
20
|
21
|
20
|
21
|
82
|
A solid effort
overall and the scene does follow the prompt provided. Two things,
things feel too dialogue heavy right now and the lack of action hurts
the pacing (cut down the long-winded passages). Also, the ending is too
open-ended. For better or worse we need to know what's the fate of
these characters.
|
|
26689
|
24
|
24
|
24
|
22
|
94
|
This father-son
scene has a great sense of tension and a wonderful attention to detail. The atmosphere permeating
the piece is tangible, and the little details like the old man's
smacking on the ice cube really bring the scene off the page. The descriptions can get a
little wordy, especially when we're getting information that won't come
across to viewers on the screen (like what the characters are thinking
but not doing). Otherwise,
it's a tense scene with a strong dynamic between the two central roles. Good work!
|
|
26690
|
19
|
21
|
21
|
19
|
80
|
The beginning of
the scene follows the prompt but then the story jumps the rail and it
becomes just a one-sided argument. Jack is cruel and Ethan is a wimp.
Also, the ending doesn't offer real closure. Is Ethan going to fight or
remain indifferent? We need to feel more sympathy for both of these
characters (and lose Ethan cursing his father every few seconds). Also,
the stakes could be bigger.
|
|
26692
|
21
|
21
|
22
|
22
|
86
|
Scene offers
some solid conflict potential, especially as MICHAEL presses GAVIN with
his concerns about the company's research. Not seeing Michael as
particularly crushed or at a low point here, though. On the contrary,
he's pretty confident in his data. Gavin's pushback and veiled
financial threat (including his reference to DEVON and her kids'
education costs) is a nice complication and wrench in Michael's
objective, though if Michael gives in, there would be some substantial
reward, which isn't bad. Michael sticking to his principles in the end
is a nice touch. A
good effort here, overall. Nice job.
|
|
26694
|
22
|
22
|
23
|
23
|
90
|
An entertaining
and wacky scene that brings some decent funny along the way. The
build-up to RICKY'S competition daydream is a good misdirect to the
F.A.G. payoff. Good visual humor, too. Kind of Farrelly Brother-ish.
Turning the scene prompt on its head works well, with failure being the
success
|
|
26695
|
20
|
24
|
21
|
22
|
87
|
Writing is
really sharp and the dialogue is pitch perfect for the time and place
in history. The problem is that the writer crams in too much in just
TWO pages and things feels rushed. Why not take advantage of the full
five pages and let things unfold naturally. The prompt requires the
protag to be moved to action (for better or for worse) by a second
character but that dynamic doesn't really occur here because there's
not enough time for it to feel organic.
|
|
26696
|
23
|
24
|
23
|
24
|
94
|
A superb little
effort. A strong overall concept well executed with a gripping through
line. Nicely done! Watch for typos though...
|
|
26697
|
21
|
21
|
21
|
21
|
84
|
Overall a solid
take on the scene prompt and the characters are sympathetic. Ingrid's
agenda is relatable but overall things feel one-sided. There's no
character that comes in and really drives Ingrid to action (for better
or worse). Dialogue is effective and contains some subtext. Ending is
satisfying.
|
|
26699
|
23
|
22
|
24
|
24
|
93
|
This pine nut
factory scene has fun action, some great imagery, and an imaginative
scenario. The style
of writing is lively, and it takes an impressively dark tone toward the
end. Bo's role as a
protag feels a little underdeveloped because most of the scene follows
Lindbergh as the most active character, so trimming the chase to build
more sympathy for the hero might help.
I love the smoothies!
|
|
26700
|
21
|
22
|
23
|
22
|
88
|
This office
scene has some strong imagery, and it takes a humorous turn toward the
end. I don't know
if we need Don's voice-over AND the flashback.
This seems a little repetitive to be
told about what we're watching, so I'd recommend cutting one or the
other. Plus, we
don't get much to care about these two guys in the office before Don's
story, so it would also help to establish a stronger protagonist and
give us some reason to care about the effect Don's story has on Gary. Otherwise, it's a unique
scene with good pacing and a nice surprise.
Good work!
|
|
26701
|
20
|
20
|
20
|
20
|
80
|
Things feel a
bit convoluted and the reader was never a hundred percent sure what was
going on. When you only have five pages it's best to simplify.
Streamline the set-up and clarify when there isn't a lot of room to
develop subtext, etc. Dialogue is interesting and the tone is dark but
consistent and compelling. Competent effort overall.
|
|
26702
|
23
|
22
|
24
|
24
|
93
|
Fun scene. Loved the baseball
setting, good contrast between age and youth. Loved the use of Ethan as
the catalyst to get Lyle back in the game, especially after it seemed
like he was trying to push him out.
Nice job there! The
dialogue is a little spotty, having lines that felt a bit on-the-nose
(such as the line about drinking a fifth of Jack Daniels) but others
that would really resonate with people who know the game (like Lyle
telling Ethan he's not old enough to throw his knuckleball). Overall, very good scene.
|
|
26703
|
24
|
23
|
23
|
22
|
92
|
This mine
disaster scene has a compelling message and a sympathetic hero. It might help to identify
some more specific characters trapped in the mine so we can have a name
or face to go with the notion of these unidentified victims, and it
might help increase Kiefer's personal investment in the outcome. The revelation that the
other miners died days after the explosion seems a little too obvious
to be missed early on, so I'd like to see a subtler way for Kiefer to
realize there may still be hope and catch his second wind. Overall, it's a tense,
engaging scene with a powerufl ending.
Nice job!
|
|
26705
|
22
|
20
|
20
|
20
|
82
|
This is an
intriguing scene, with some compelling action, but it never really
gels. How is Lance convinced to carry on with his mission? This seems
like a sequence from a longer story.
|
|
26705
|
21
|
21
|
22
|
22
|
86
|
Scene gets right
to the intrigue with the office break-in, which is cool, adding more
layers of mystery and deception along the way. It's not clear how the
break-in impacts LANCE'S overall plan (whatever that is) or puts his
objective out of reach. Also, we could use a hint at the bad things
coming if he throws in the towel. AMY'S reveal of the bugging and
tracking devices raises the stakes nicely, and the fact that SHE is a
listening device is pretty interesting, even if the idea of reading
thoughts is a bit outlandish (Though if this was set in some futurist
time period, it might have a neat MINORITY REPORT vibe). On a
screenwriting note: Try to avoid offering backstory through scene
direction. All that character background for Amy is fine, but let that
information come out through how she looks, how she acts and what she
says. Audiences don't have the luxury of reading your script, so unless
it shows up on the screen via action or character, they don't get that
information. That said, a solid effort here. Nice job.
|
|
26707
|
23
|
23
|
23
|
22
|
91
|
The dialogue and
set-up is very sharp, but the five pages needed to show us what is
telegraphed by page two kind of makes the scene lose a little tension
and momentum. Otherwise this is a nicely executed attempt, and it does
feel cool that the jerk gets his (hot steaming) comeuppance!
|
|
26708
|
21
|
22
|
23
|
21
|
87
|
This is a very
well-written scene that nails the prompt, but it never really flies off
the page or becomes as spectacular as we’d like. The mafia angle is quite
familiar and the set up of Vince being unable to carry out a hit seems
just a tad simplistic and on-the-nose.
Dialogue and description are both good
and Gino definitely brings tension.
There’s a lot of nice
attention to detail and the limousine setting is cool.
Overall, it’s a very well-done
scene that’s a little too ‘average’ and
we crave some unpredictable twist, turn or surprise.
Definite writing talent is shown, but
remember to always be original! Good
luck!
|
|
26709
|
23
|
24
|
23
|
22
|
92
|
This farmhouse
scene has a nice element of subtext in the dialogue between Lewis and
Harry. The
revelation about Lewis's real identity is a nice touch.
I'm not sure if ending with Mrs. Taylor
and the shotgun is the most effective button on the scene, but
otherwise the scene has a nice sense of tension and good imagery. It might help to emphasize
the possible stakes of what bad things might happen if Harry doesn't go
into Iris's room to work his charm on her.
Nice work!
|
|
26712
|
21
|
22
|
23
|
23
|
89
|
This commune
scene has some great imagery and some dramatic action.
The context of this situation could use
some more information, and at 2.5 pages, there's room to add some
helpful exposition. Since
Amanda's fate seems so important in the end, it might help to introduce
her earlier or even treat her as the protagonist.
Overall, it's an interesting take on the
prompt, a creative appraoch, and a nice visual scene.
Good work!
|
|
26713
|
21
|
22
|
25
|
22
|
90
|
Good use of
visuals, though it would have been great to see more of the visuals
come from the actual characters and less from people and things around
them. Even so, the
visuals break up the dialogue in fairly good ways.
Also liked the energy level in the scene
but the it feels a little unfinished, as if it's still a beat away from
telling us what we need to know going forward.
|
|
26714
|
22
|
22
|
22
|
22
|
88
|
An entertaining
scene with good energy and a good sense of humor. Dialogue has some
nice snap and pop, too. Liked the CROWD commentary. Would like to know
a little bit more about HOW JOEY was humiliated by the best friend and
the girl, as it's not very clear. Yes, he seems upset, but perhaps a
bit more detail as to why. And the nature of the bad things that await
Joey if he gives up could be clearer. What's at stake? The
lingerie=suicide thing gets a good chuckle, and the call back to the
blue thong works as a nice button. For the most part, a solid effort
here. Nice job.
|
|
26716
|
24
|
24
|
24
|
24
|
96
|
Kudos for a
truly original and riveting scene, laced with laugh out loud humor
throughout. Very well done!
|
|
26717
|
20
|
20
|
20
|
20
|
80
|
Definitely
a dark and original take on the scene prompt but there are some
problems. First, the formatting is completely off. Writer should take a
look at a feature script online to get a sense of how they should look
on the page. Also, the cop to killer twist doesn't add anything to the
underlying protag problem. Feels like the writer was trying to cram too
much story into a few pages. Streamline and simplify when time and
space are limited.
|
|
26718
|
20
|
21
|
22
|
20
|
83
|
Some nice twists
and turns in this scene in the last two pages.
Good mood and atmosphere. Tone is consistent. Ben is an engaging
character. There is some good action in the end, but the first part of
the scene was a bit too talky. The
scene in the tow place was strong, nice setup for the conflict...but
when we went to other locations, the tension waned a bit. But writer has an engaging
style.
|
|
26721
|
22
|
23
|
22
|
22
|
89
|
There is some
real drama in this scene, but it doesn't really address the competition
prompt. Some nice overall writing, and the dialogue is pretty strong.
However, be sure to use your scene slugs to cut between interior and
exterior actions.
|
|
26722
|
22
|
23
|
22
|
23
|
90
|
This Glacier
Park camping scene has a nice variety of characters and some sharp
dialogue. I think
it would help to establish the mama and cub bears earlier so they don't
show up out of the blue in the end.
Gianni suffers from a bit of the
chatty-villain syndrome, but at least he's aware of it.
I'm glad the bear's rampage endangered
everyone and not just bad guys. Overall,
it's an exciting scene with a good sense of tension throughout and some
effective use of back-story. Nice
work!
|
|
26723
|
21
|
23
|
23
|
22
|
89
|
Scene starts
very well, nice use of tension and sharp interaction between characters. Felt that it ran on a page
too long, basically continuing past its turn but without much payoff
after that. Would
love to have seen that same tension and consequence the scene opens
with carry into the end.
|
|
26724
|
20
|
20
|
20
|
20
|
80
|
There are some
interesting elements in play here but things feel more like a set-up
than a self-contained scene. We learn some of Allison's problems and
the possible solution being offered but even after she agrees to give
it a try the story just ends. We don't get closure and never understand
if things work out. Simplify here, keep the focus on a problem that can
be resolved by the end (for better or worse).
|
|
26725
|
21
|
21
|
23
|
25
|
90
|
Loved the setup
for this scene and the juxtaposition of the terrible times set against
the suburban home life. Very
nice! But after the
setup and the first mention of cannibalism, the scene didn't really
progress. It would
have been great to see a few more twists along the way and even hide
what it is they are talking about until later in the scene. Leave a little mystery to
build tension and allow for a reveal later in the scene.
|
|
26726
|
21
|
22
|
22
|
23
|
88
|
Liked the
setting and the scene started very well. Didn't settle squarely on a
tone, though, and the appearance of Donny Osmond felt gimmicky to a
fault. The dialogue
had some great stuff in it, though the speeches in the end tended to
run a bit too long.
|
|
26727
|
21
|
23
|
23
|
22
|
89
|
Solid comedic
scene, with some snappy, back-and-forth dialogue rat-at-tat. Not quite
sure about the level by which Son is crushed because his objective
appears impossible. Perhaps something more compelling than a
non-refundable airline ticket. Son doesn't so much as rise to the
occasion as accept the offered ride. Perhaps if Son saw that Mom's got
more on the ball than she lets on, provoking him to make the alternate
travel plans and catch her at her game. Good visual sense and good
energy here. Nice job.
|
|
26728
|
22
|
23
|
22
|
22
|
89
|
This scuba scene
has some great imagery, and Ali's deafness provides a unique barrier to
communication. It's
tough to keep the pacing going quickly in a scene that's all about
non-verbal communication, but it would help to trim down some
descriptions of actions and use more paragraph breaks to generate some
more white space. The
scene's conflict (about the school transfer) could be stronger, but the
diving complication raises the stakes nicely.
Overall, good work!
|
|
26729
|
21
|
21
|
20
|
21
|
83
|
This is a
decently-written scene with some inherent tension and family drama. We get by the end that
they’re running from a bear but at an earlier point the bear
is referred to as a ‘creature’ which makes us think
it’s something supernatural.
We do slightly wonder how they got
there, and outdoors-people might comment that a bear probably
wouldn’t follow people along a mountain wall (they
aren’t so much predators of people unless provoked). The tension in the scene
feels a tad simplistic and on-the-nose, and we crave some deeper twist
or turn that might reveal more about these characters.
Overall, a nice effort.
Good luck!
|
|
26732
|
20
|
21
|
22
|
22
|
85
|
This is a
well-written scene in an inherently dramatic situation.
The comedic opening of Henry having just
proposed before they’re about to jump is original and fun. Once Susan and James jump,
though, the scene seems to drag just a bit as the focus shifts to Mike
and Henry. Dialogue
is okay but gets a little ‘talky.’
Mike’s nearly falling out of
the plane feels a tad ‘tacked on’ (he’s
not the protagonist), as does Henry’s jumping prematurely,
which also feels a little far-fetched.
Surely he would remember his parachute! Overall, a nice effort
that never really comes together or flies off the page.
Good luck!
|
|
26735
|
24
|
22
|
24
|
24
|
94
|
Sharp scene,
great use of visuals and action! Loved
the setting and the geek-chic protagonist.
It was a little hard to decipher what
the backstory was to what was going on here but as for the beats of the
scene itself, very nice work. The
dialogue didn't have as much punch as the visuals and the jokier
moments tended to feel a little false considering the circumstances but
not to a degree that could bring down the scene altogether. One quick note on writing
style: thinning out
the text is always a good thing and it would help here.
Try to describe setting and action with
about 25% less than what's on the page here and try not to break up
dialogue banter with too many lines about how people consider or regard
what the other is saying.
|
|
26736
|
21
|
21
|
22
|
23
|
87
|
Creative,
inventive... love the talking shotgun - Adam.
Trevor is also an engaging character.
The setup for the scene is good. The tone is consistent. The scene has a great
twist - but it needs a stronger narrative drive.
Would like to have seen the Zombies been
more of an immediate threat and Trevor taking more action in the scene
with Adam... it's a bit too talky. But author has an engaging writing
style.
|
|
26737
|
22
|
23
|
24
|
25
|
94
|
Very strong
scene. Loved the
Pine Ridge Rez location, loved the talk of AIM prior to the Wounded
Knee standoff. Great
bit of action in the beginning, fantastic character work later in the
scene. Would like
to have seen a little more movement, visuals and action in the second
half but even so, a very impressive scene.
Great job!
|
|
26742
|
22
|
23
|
22
|
23
|
90
|
An intriguing,
Inside Baseball approach to the scene prompt, with good energy and
crisp (if perhaps occasionally overwrought) dialogue. TOM'S Just
stop... rant sounds a bit too fanboyish and, personally, I'd much
rather hear J.J.'s insight/rallying in the alley, as it impacts SCOTT
directly (BTW, one would think Scott would know who is boss is and what
he looks like, right?). Likewise, the communal nature of the writers
room kind of dilutes the impact of the seemingly impossible objective
on SCOTT, the protagonist. Perhaps if there's a way to make it more
personal and critical for him, rather than the group. He later mentions
something about not knowing what I'll be able to do next. So what's at
stake for him? More coffee runs? Getting fired? Doing rewrites on Gary
Unmarried? The SORKIN bit in the alley is nice bit of fun. Overall, a
good job on the scene. Nice work.
|
|
26743
|
22
|
23
|
23
|
23
|
91
|
This library
scene has a nice sense of tension, and the mention of the approaching
villains is a great way to keep the intensity up.
The dynamic between Missy and Mrs.
Travides is interesting, though it seems a little unclear at the end. The scene would probably
benefit from a little more practical exposition about who these thugs
are, what this treasure map is all about, and why Missy replacing Mrs.
Travides will be an effective way to save Leonard's life. Also, giving more
description of the atmosphere the storm provides could help intensify
the drama a bit. Overall,
it's an interesting scene with some unique characters.
Good work!
|
|
26744
|
20
|
20
|
23
|
22
|
85
|
Good historical
piece. The setting
is great. The mood
and atmosphere are wonderful and the tone is good. The writer has an
engaging voice. The
first two pages - the dialogue between Strindberg and Andree was a bit
too talky. It has a lot of exposition and the intentions of each
character were not in direct opposition - thus the conflict was muted a
bit, making the scene less tense.
The last two pages were quite good. Overall, a nice job.
|
|
26745
|
20
|
20
|
22
|
17
|
79
|
In terms of
responding to the prompt, it's a shame that Bill isn't actually
crushed; rather it appears that he's his happy-go-lucky usual self
until a good way through. Despite the desperate failed writer concept,
which doesn’t really deliver any original material, Bill is
an appealing character. Kudos on the pathologist angle, which delivers
the funniest line of the sequence!
|
|
26747
|
23
|
23
|
23
|
23
|
92
|
Solid, energetic
and well-crafted scene. Good tension throughout. Good visual sense, and
you set the mood nicely through description. Nice work.
|
|
26750
|
21
|
22
|
21
|
22
|
86
|
Some interesting
elements at play and the writer takes an original approach to the scene
prompt. However the reader was never entirely sure what was going on.
It's fine to keep the audience on their toes but when you only have 5
pages it's tough to get everything across. When the scene ended the
reader was left with more questions than answers. Clarity is missing
here...still, an interesting mystery/thriller set-up thanks to good
dialogue and engrossing characters.
|
|
26751
|
22
|
21
|
21
|
21
|
85
|
Without more
information, this scene makes little sense. It's clearly part of a much
larger story and doesn't work as a self contained exercise.
|
|
26752
|
23
|
23
|
24
|
24
|
94
|
This last meal
scene raises a really interesting issue, and the warden's description
of the program is very fascinating.
The scene itself can get a little talky,
so I'd like to see some more emphasis on revelating information through
action, imagery, body language, reactions, props and setting. Also, the ending is a
little confusing in that we don't get to see Bob's reaction, and this
will be important to know why Matt's lawyer goes along with it. I'd like to see a little
more focus come onto the ethical issue of a false conviction; if Matt
confesses to a crime he didn't commit, what will this mean for his
conscience, his reputation, his family, and his soul?
He raises a quick objection but doesn't
seem to make much of it after that.
Overall, it's a very interesting scene
with a strong tone. Good
work!
|
|
26754
|
21
|
21
|
23
|
23
|
88
|
Original, fresh,
creative. Dash,
Poacher, Spade - all cool characters. The scene has a great mood and
atmosphere. The dialect is a bit heavy - and is unnecessary at times -
because it makes it harder to read.
Tension was good in the scene, but the
ending felt a little flat. Tension needs to be strong until final
moment. But
overall, very nice job.
|
|
26755
|
0
|
0
|
0
|
0
|
0
|
Sorry, this
scene exceeds the 5-page maximum as specified by the contest
rules.ö
|
|
26758
|
22
|
22
|
23
|
22
|
89
|
A solid scene
with good tension right out of the gate. The suicide box visual works
well, and the aborted attempt is a seat squirmer. Would love to know
what's driven SARA to this state, to this desperate point. There's a
hint, but perhaps more detail is in order. Her overall plan/objective,
including what's making it difficult to achieve, could be clearer.
Perhaps a more profound hint to JERRY'S involvement (the romantic
connection) earlier on during the scene set-up. BEVERLY'S stalking
backstory reveal is a bit stiff, especially Beverly's explanation, but
the idea is pretty cool. Nice Sara assertiveness and just desserts for
Beverly at the end. Overall, a good effort here. Nice job.
|
|
26759
|
22
|
23
|
23
|
22
|
90
|
Good setting and
characters. The
interaction between Tank and Tera was pretty sharp, though it became a
little speechy near the end. Even
so, the stakes here are strong and the characters interesting. Nice job.
|
|
26760
|
22
|
21
|
23
|
23
|
89
|
This White House
scene has a fun, amusing predicament, and President Lincoln's ghost
provides an unlikely mentor figure for President Kennedy in this
infidelity crisis. I'd
like to see a justification for why President Lincoln is so fratastic,
so an explanation (either history has created a false image for him or
being a century dead changes a man) would help.
Also, some jokes would work better with
more specific references. For
instance, when President Kennedy says You never have anything to say
when I'm making a really important decision
|
|
26761
|
21
|
21
|
22
|
22
|
86
|
Things are dark
from beginning to end but the writer does follow the scene prompt. Jake
appears to be the straight hero but then the script turns on its head
in the end and the police gun him down, much as he took down Nolan. The
twists and turns are effective and the dialogue is strong. Feels like
the writer could've streamlined here and made things simpler but again,
solid effort.
|
|
26762
|
20
|
23
|
22
|
23
|
88
|
Visually strong
scene and the dynamic betweek Hook and Pan is a good one. The dialogue does a lot to
give us insight into their connection.
That said, it is a tough slog through
the dense text here. Screenwriters
are judged on their brevity and a scene like this should be told with
about half as many words, if that.
A tighter, leaner version would have
scored higher in the structure category.
|
|
26764
|
20
|
20
|
19
|
19
|
78
|
This is a well
written scene, but it's not original. We already know what happened
with Samson. It's in the Bible. Next time, it might be worth
considering something original, that can be crafted to respond to the
competition prompt.
|
|
26765
|
22
|
23
|
22
|
22
|
89
|
There's some
fruity dialogue, here, and a rather cool overall concept for Derek's
role in the story, However, this doesn't really have a beginning,
middle and end, and seems part of a wider story that we would need to
know to get the point...
|
|
26766
|
21
|
22
|
21
|
21
|
85
|
The problem with
this scene is that we're not very clear about what Beth's essential
objective is, and why it's so terrible that her plans have to change.
Also, Mary doesn't really suggest a plan of action, just kind of
comforts her... which is less than engaging, and doesn't really address
the competition prompt.
|
|
26767
|
22
|
21
|
22
|
22
|
87
|
Good action.
Scene gets going right away. The
writer has a good style. Good
tension in the scene. Stringer is a good character. The only issue with
the scene is Sgt. Torres. The
fact that he is on a walkie-talkie, that we hear all of his lines this
way, makes the scene less dramatic. Would be nice to actually see him
in the scene. Not
as dramatic to have a lead character speaking into a walkie-talkie for
the whole scene. But good action, good conflict, nicely done.
|
|
26768
|
22
|
22
|
23
|
21
|
88
|
This art school
scene has a compelling tone and a genuine relationship at its core. I'd like to see some more
characterization so we can know more about who Chaz and Shelby are (I
wasn't sure Shelby was a girl, and I thought they were children at
first). Also, it
might help to focus more on their unique talents in order to make this
scene about these specific people rather than two general people. How would an artist like
Shelby show Chaz that she believes in him rather than just telling him
that she does? Can
we see a more specific description of Chaz's bad painting and
understand what it lacks in comparison to one of his better works? Overall, it's a touching
scene with a nice authenticity in its style.
Good work!
|
|
26772
|
21
|
19
|
20
|
20
|
80
|
There’s
some nice dialogue in this sequence, but it’s entirely
unclear how the protagonist is ôcrushed.ö Or who the
protagonist is? Is it Bevany and she is roused to action by Brad? Or
vice versa? Either way, Brad’s speech, whilst engaging,
doesn’t seem to change the stakes or allow for an
understanding to take place, so’s your audience would know
what the point of the sequence is.
|
|
26773
|
21
|
23
|
24
|
23
|
91
|
Fun scene. Good interaction between
characters, smart way to make the scene prompt work.
Really liked Glenda's approach and Ben's
reactions, although the scene ran a beat or two too long. A little dialogue edit
would have helped it score higher in the structure category but
overall, a good scene with sharp tone.
|
|
26774
|
20
|
21
|
23
|
22
|
86
|
Good visuals to
start the scene and a strong beat to end it.
Tone felt a little uneaven in between,
lost somewhere between comedy and the tension of the moment. Would also like to have
gotten a little more punch out of the dialogue, which also would have
probably skewed the scene a bit harder toward a sharper tone.
|
|
26775
|
20
|
22
|
23
|
22
|
87
|
Good imagery to
open the scene and set the tone early.
Enjoyed the character dynamic a lot too. The dialogue had a lot of
good beats to it, though it dominated the scene too much and dragged on
several beats longer than it might have.
Cinematic writing is all about getting
the visuals and movement on the page as well as the dialogue. This situation and these
characters in a more visually explosive setting would have been more
satisfying and scored higher.
|
|
26777
|
20
|
21
|
21
|
23
|
85
|
This is an
interesting scene with an imaginative futuristic setting. The writing is good but it
feels a little dialogue-heavy and thus a little
‘talky.’ Brainwell
is clearly intent on his goal but we have to ask ourselves what his
motivation is. Mackromaine
(an interesting species!) feels much less concerned with the life of
the planet they’re on. The
political landscape and backstory they discuss feels a tad convoluted
and gets complicated for such a short scene.
Overall, a nice job but we crave a bit
more action and more cohesiveness between the characters. Good luck!
|
|
26778
|
20
|
20
|
20
|
20
|
80
|
An interesting
set-up but things get too crazy and confusing by scene's end. When you
have only five pages it's best to keep things simple. The author tries
to cram a full action movie into a small scene and the end result is
cluttered. Moxie is an engaging protagonist but her story feels too big
for these parameters. Also, the writer doesn't follow the heart of the
prompt until the very end.
|
|
26779
|
21
|
22
|
24
|
23
|
90
|
Good descriptive
flair, but consider dialing back the detail and getting to the scene
meat and objective sooner. We're almost two pages into the scene before
we know what the protagonist's plan is. Get right to it. Crush the plan
right up front, and then focus on your protagonist getting back in the
game. Logically, it's hard to believe STELLER didn't notice the Natural
History Museum eggs earlier in their experiment process. This reveal
feels convenient for the moment. Solid effort here, though. Well done.
|
|
26780
|
23
|
22
|
22
|
23
|
90
|
There's some
real pathos here; but it's difficult to know what's going on? Half of
the reward of this sequence is NOT knowing what's happening, and
guessing, but even so this feels like a fragment of a bigger story and
not much makes sense in terms of the stakes.
|
|
26781
|
19
|
22
|
22
|
23
|
86
|
Good character
dynamic on display here. It
was easy to understand these characters' relationship to one another
and their place in the world. The
scene ran a little long, though, and was too dominated by dialogue at
the expense of visuals. Would
like to have seen more movement within the scene, something to bring it
to life visually. The
dog's a nice touch, though.
|
|
26782
|
21
|
23
|
23
|
21
|
88
|
Enjoyable scene. Really liked Franne's
bitchy, nagging dialogue. Good use of visuals too, both with the fire
and the gardner clipper moment in the final beats of the scene. It was a little hard to
understand why giving up painting was what Erik offered to God when
making his deal, though, and the moment with the businessman felt a
little on-the-nose, but still, a fun, interesting scene.
|
|
26785
|
20
|
21
|
22
|
20
|
83
|
There was a good
mood and atmosphere to the scene.
Julian and Gina were engaging characters
- dialogue between them was good.
But the scene felt more like a scene
from a play - too talky. There needed to be more visual storytelling
used in the scene. The ending was great with the necklace - maybe more
of that kind of thing in the scene.
The intentions of the characters needed
to be stronger as well.
|
|
26787
|
20
|
20
|
20
|
20
|
80
|
The scene is
dark but compelling and the writer does follow the prompt provided.
However it doesn't feel like the dynamic shifts at any point. The story
starts in one direction and never changes course. Devon has to make a
decision and eventually does. There's no compelling arc or surprise
twist. Things at the end are in line with how they are at the beginning.
|
|
26790
|
21
|
20
|
24
|
23
|
88
|
Atmospherically
strong scene with strong visuals and some good action beats in the
beginning. Also, good dynamic between the characters.
A little clarity would have benefitted
the scene, though, as both the regeneration of the wound and the
importance of David feel important yet unexplained.
|
|
26791
|
20
|
21
|
23
|
22
|
86
|
Good setting,
good setup.Khmer Rouge backdrop is wonderful.
There is good tension in this scene as
well. Samnang and
Vithara are both engaging characters.
There should be a little bit more
conflict between them - stronger intentions in the scene, with more
visual storytelling. The ending was not as strong as the rest of the
scene - though it had a nice lyrical quality.
That all being said, this was an
engaging scene and the author has a good writing style.
|
|
26792
|
24
|
24
|
22
|
22
|
92
|
This is a nicely
modulated scene, that references a much bigger story without us needing
to know it in this scene. Great speech by Jeff, and a nice wordless
response from B-Dean. Well done!
|
|
26794
|
21
|
21
|
21
|
21
|
84
|
Some interesting
and sharp dialogue between the two leads but it never feels like the
scene really takes off and goes anywhere. There is supposed to be an
evolution of sorts, one character inspiring another to action (for
better or worse) and it just never feels like it gets there.
Interesting characters and effective pacing. Overall a competent effort
but more focus is needed on kicking the story into gear.
|
|
26796
|
20
|
20
|
20
|
20
|
80
|
An interesting
take on the scene prompt and the setting is imaginative but it doesn't
feel like anything happens in the end. Isabel has to be threatened to
take action and the ending feels open-ended right now. Is Isabel
totally trapped? Also, the writer only has five pages to use and
devotes the first two to set-up before we meet Isabel. Get to the heart
of the scene quicker.
|
|
26797
|
20
|
21
|
22
|
21
|
84
|
Leslie and Rene
are engaging characters - an the relationship between them is also
engaging. The setup is good, setting is good.
The scene, however, lacks a strong
narrative drive. There
isn't a strong urgency to the scene, even though there is some tension
and conflict between them. The scene is talky. We need to see more
action and author should take more advantage of the location. But the author has a good
writing style....
|
|
26799
|
20
|
21
|
20
|
20
|
81
|
Things feel a
bit rushed right now and the writer is trying to cram too much into a
few pages and the end result feels forced. The foundation for a loving
relationship is supposed to be in place over the course of a couple of
pages? Not believable. Also, the drama between Harper and his father
feels unclear. Dialogue is competent and protagonist is sympathetic.
|
|
26800
|
24
|
23
|
25
|
24
|
96
|
Very fun, fresh,
original scene. Great
job of taking a rather pedestrian moment and elevating it to great
importance, as well as putting a clock on the stakes.
Loved this from the beginning to the end. Nice work!
|
|
26801
|
22
|
22
|
22
|
22
|
88
|
It's not very
clear what is going on in this sequence, and it seems part of a much
larger story. The final fragment montage reads more like a dense novel
than a screenplay. It's interesting stuff, but not really fluid or
engaging... On another note: be sure to use the correct usage of you're
versus your. This is an elemental typo that needs to be corrected.
|
|
26803
|
20
|
20
|
20
|
20
|
80
|
Without knowing
the wider picture of this sequence - the rules of this science fiction
universe - what we are left with comes over as incomprehensible.
|
|
26804
|
21
|
22
|
22
|
22
|
87
|
Really solid
dialogue and a sympathetic protagonist crammed into four pages. However
it doesn't feel like Cap'n was inspired by Van Huffle so much as he
thought things through in his own hand. He makes the lemon declaration
and takes action, Van Huffle just stands there while it happens. If she
said something definitive that kicked him into action the scene would
work better at following the prompt. Overall, good writing.
|
|
26806
|
20
|
21
|
20
|
20
|
81
|
Definitely some
imagination present but it doesn't feel like the writer totally follows
the scene prompt. The dialogue contains subtext but also feels
convoluted from one page to the next. These guys aren't the most fun to
watch and the ending is uneven. Still, a solid effort thanks to an
ambitious set-up.
|
|
26807
|
21
|
24
|
22
|
22
|
89
|
Interesting
setting, loved the relationship between Jasmine and Elinor. A lot of good stuff in the
dialogue too, the banter bringing these characters to life in
interesting ways. That
said, the scene slows down considerably in the middle, really losing
steams thanks to the lack of evolving visuals or movement. Cinematic writing is about
the visuals as much as the dialouge.
This script had strong dialogue but not
enough visuals.
|
|
26808
|
22
|
23
|
21
|
23
|
89
|
This Mayo Clinic
scene has some fun lines and a good senes of play once Big Mike arrives. I think the scene could
use a more consistent tone because it reads like a straight drama in
the beginning but ends feeling more like a comedy.
Also, watch out for anachronisms; I
don't think the Starbucks Caramel Macchiato reference would be likely
in 1974. Overall,
it's a fun scene with some nice characterizations.
Nice work!
|
|
26809
|
22
|
21
|
23
|
22
|
88
|
The problem with
the scene right now is that things just resolve themselves. Ted and
Noah are sympathetic but they don't really earn their escape, the
soldiers just decide to let them go. Also, doesn't this run contrary to
what the characters were saying in the beginning of the scene, that the
soldiers were shooting civilians. Also, with only five pages, using up
space on flashbacks seems like a mistake. Ted can just make reference
to the promise he made Noah's mother. Overall, imaginative and
ambitious.
|
|
26810
|
20
|
22
|
23
|
23
|
88
|
Great setup.
Creative, inventive, original. Funny
scene as well. Concise,
great pacing. Lady of the Lake and Eco-Man were both engaging. Scene was a bit too talky
however. Felt like
it could almost be a scene from a play. There need to be more conflict
in the scene - characters with opposing intentions.
But the writer has a wonderful style and
this was a good read.
|
|
26813
|
23
|
22
|
23
|
24
|
92
|
Solid scene with
engaging characters and crisp dialogue, though a few lines could be
combined to quicken the pace. AMANDA'S questions tend to be a little
too leading and obvious, diffusing the twist ending a bit. It's a cool
twist, though. Ridge's career recap outside the bar feels a little on
the nose; it might be cool to SEE his detective skills at work, rather
than have him talk it out. Nice job here.
|
|
26816
|
21
|
22
|
24
|
23
|
90
|
Great setting,
liked the intensity that opened the scene.
A lot of energy right off the bat and
good interation between Martin and Kendall, though the scene slows down
considerably about a page in and then takes a while to get to the turn
in the end. Would
love to have seen a tighter version of this scene with a little more
movement and action in the middle.
|
|
26817
|
20
|
21
|
22
|
24
|
87
|
Fresh, clever
take on the scene prompt. Liked
the concept behind this scene a lot.
A tighter pacing and more intensity from
the characters would have helped a bit, though, as it dragged in the
middle. The ending
is functional but punching the moment a little harder also would have
helped give it the cinematic feel it deserved.
Overall, liked the concept, wish the
scene had been more energetic throughout.
|
|
26819
|
20
|
20
|
20
|
20
|
80
|
Things are a
little straightforward in the scene. The dialogue is direct, there is
no subtext to what is being said so it feels like the writer is
following the prompt too closely, not taking it in a different,
unexpected direction. The stakes are solid but more is needed here. The
writer could've used another page or two to add more depth.
|
|
26820
|
21
|
21
|
23
|
20
|
85
|
Scene started
out well, visually speaking. Good
setup, interesting character, though the voice-over felt a little
unnecessary. Particularly
good turn when Pierce first shows up on page two.
After that, though, the scene falls to
the familiar, finding some good, pleasurable moments in the details but
still basically delivering something we've seen before many, many times. Would love to have seen a
more original take that built to a bigger ending.
|
|
26821
|
22
|
23
|
23
|
21
|
89
|
This is a pretty
fun scene and it's easy to like Mitch from the outset.
The explanation about Lester's
videotapes felt a bit simplistic and easy but the interaction with Katy
on the last few pages was very interesting.
Great character work all around here! Might have been more
compelling if it had just started with breaking into the house and let
us find out the details as Mitch and Katy banter.
|
|
26822
|
22
|
22
|
21
|
23
|
88
|
This airplane
scene has some good elements and a strong premise.
I think the moment of Max's death is a
little underdeveloped, and this seems like it should be a huge turning
point for Amanda. If
seeing Max die is going to make Amanda destroy the entire craft, we
should probably focus more on that moment, Amanda's reaction, and the
decision to change her objectives.
Otherwise, there's good tension within
the group and a strong conflict with the alien.
Nice work!
|
|
26823
|
20
|
22
|
23
|
23
|
88
|
An entertaining
scene with a solid horror vibe and good creepy visuals. Dialogue is
sparse and efficient, as the genre dictates, and you let the images do
the talking, which is cool. Not quite sure who the protagonist is here,
MICHAEL or LEIGH ANN, and the nature of the dashed plans and seemingly
impossible objective could be clearer. Same goes for the negative
repercussions of giving up in the face of the failed objective.
Consider breaking up your thicker paragraphs of scene description,
especially during the more frenetic moments. It helps keep the energy
up and speeds the read as well. The DEMON SPIRIT reveal works well,
though, as does the heightened suspense and chills along the way. A
good effort here, overall. Nice job.
|
|
26824
|
0
|
0
|
0
|
0
|
0
|
No scene
included: title page only.
|
|
26824
|
23
|
22
|
24
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23
|
92
|
This is a tight,
neat little scene, told with some economy, and there's a nice
counterpoint between the dialogue and the crowd reaction, with
developing stakes. The dialogue, however, is a little too flat (there's
maybe a way to introduce Harry as being blind blind visually, rather
than through unwieldy dialogue exposition?)
|
|
26828
|
21
|
22
|
22
|
21
|
86
|
This is a
heartfelt and dramatic scene with a lot of character introspection. Fred’s pouring
his heart out to Marilyn is honest and emotional and her getting fed up
is something we can identify with.
The scene feels just a tad on the long
side, and perhaps a little ‘talky.’
We are surprised when Fred breaks out
the gun and threatens to shoot himself, and it almost feels like the
scene could end at the bottom of p. 4.
Remember in screenwriting to never use
10 words when 5 will do! The
setting is a tad esoteric, but it clearly means a lot to the
protagonist and that’s what’s important. Overall, an admirable
effort.
|
|
26830
|
23
|
22
|
22
|
22
|
89
|
This boating
scene has a good sense of pacing and some nice imagery.
The scenario itself could use a little
more clarificiation in terms of practical exposition, and it would be
good to know more about what's at stake if this crisis doesn't resolve
for Randy and Susan. The
nature of their relationship could probably use more emphasis, too. Otherwise, it's a strong
scene with a good sense of tension and nice use of setting and imagery. Good work!
|
|
26831
|
22
|
22
|
21
|
21
|
86
|
Scene ends well,
though it takes a while to get there.
Dialogue in first few pages could have
used a little punch and a little less exposition and a tighter first
half would have driven us toward the stronger ending in a good way. Some good character
interaction here but the closer it got to the fight, the better. Would love to have seen it
open as big as it ended.
|
|
26831
|
22
|
22
|
23
|
21
|
88
|
This park scene
could use more balance between action and dialogue, particularly in the
beginning when some key visuals could really strengthen or intensify
the conversation between Gary and David.
Otherwise, there's a nice personality
clash between David and Butch, and the story takes a surprising turn
toward a very serious, dark ending.
Lively writing throughout the scene. Good work!
|
|
26832
|
23
|
22
|
23
|
23
|
91
|
Sweet. The story
had a nice tone to it. Harry
and Phoebe are great characters. The story was original and fun.
Putting Harry in jeopardy up top was great.
Scene had a good beginning, middle and
end. Harry should have been more active in the scene - even though he
was trapped - because he was the character with the main intention.
Things happened to him, but we weren't sure what he wanted (except to
get free, well). But
this was very nicely done. Solid
scene. Good job!
|
|
26833
|
20
|
21
|
21
|
22
|
84
|
Intriguing
setting for the scene parameters. Good character flair. Try to avoid
getting into so much descriptive detail, especially with a limited page
count exercise like this one. Establish your problem at the get go, and
then spend the rest of the scene solving it. The thick paragraphs of
description slow down the read immensely. Not sure what plan of
Celeste's has been dashed. Is it the routine, or the relationship? If
she doesn't do the quadruple, that's a good thing, because she knows
the ring's been tampered with. Could be clearer. Liked the high-wire
tension throughout. Solid effort here.
|
|
26834
|
23
|
23
|
23
|
24
|
93
|
Simple and
TOTALLY effective. The protagonist and his problem demonstrate
imagination and a strong sense of humor. Things play out in an exciting
manner and the action is fast paced. Definitely one of the stronger
entries. Good work!
|
|
26836
|
22
|
22
|
23
|
24
|
91
|
Enjoyed the
setting and the character interaction. Would
love to have seen what preceded this moment, rather than hearing about
it through dialogue. Writer
does a great job of writing young roles without belittling them.
|
|
26838
|
20
|
21
|
23
|
22
|
86
|
Funny... Author
has an original comedic voice. The setting is good and the use of the
code names is wonderful -
though the joke does get a bit repetitive. The tension in the scene
needs to be stronger - the characters need to have stronger intentions
that are in opposition. Conflict
feels a bit muted - partly because it's being played for comedy. There
needs to be more visual storytelling as well - almost felt like a
sketch. The ending works, but needs a stronger punch.
Good writing style.
|
|
26838
|
22
|
22
|
20
|
22
|
86
|
Intriguing
approach to the scene prompt. Good use of double-speak dialogue for the
secrecy and espionage motif. It might've been interesting if BLACK
WIDOW explained her dream to OWEN not so literally, maintaining the
code names of the important players so it sounds odd and bizarre to the
little kid, like a dream. Try to tone down the descriptive detail, as
it got a little too flowery and prose-like. As a contest note,
proofread and double-check your formatting, as this piece was a mess of
margins, spacing and element justification. If you plan to enter other
screenwriting contests, make sure your formatting is rock solid, as you
would've been immediately disqualified for not following industry
standard screenplay format. There are screenplay templates for
Microsoft Word online, if that is your word processor of choice. Other
than that, a solid effort on the scene.
|
|
26840
|
20
|
23
|
21
|
21
|
85
|
Definitely some
solid laughs thanks to George's obsession with Wonder Woman and Lynda
Carter. Characters don't feel particularly sympathetic though because
of their agenda (even when they justify it by saying it's for their
mother). Also, writer needs to watch basic typos, like confusing you're
with your, and we're with were, they take the writer out of the
equation right away. Use the full five pages next time to milk out a
few more laughs.
|
|
26841
|
23
|
23
|
23
|
24
|
93
|
This athletic
competition is an amusing scenario, and I like the cliffhanger ending. We spend so much time with
Dougie and Joel discussing the plot scenario, and watching the action
of the competitions, and I don’t know if we have enough
reason to support Dougie as our hero.
Aside from being an underdog, what's
sympathetic about him? What
is it about him that gets someone as great as Christina to like him? Would it be more
interesting to focus on his relationship with Christina (or even with
David) by letting one of them be the character that provokes or
inspires him into action? It
seems like Dougie would be more emotionally invested in his quest if we
actually see him with the woman he loves rather than just some buddy
like Joel. Otherwise,
it's a fun, lively scene with good humor and some nice action. Nice work!
|
|
26842
|
20
|
20
|
21
|
20
|
81
|
Fun, lively
scene. Inventive. The tone of the scene is good, consistent. Pacing is
good. Mood and
atmosphere are good. The scene lacks a strong narrative tension - what
does Patricia want, specifically, and why does she want it. The
obstacles that impede her need to be stronger, clearer. Yes, her
parents grounded her, but we needed to see it. Show more conflict.
Ending felt a little flat. Joke
at the end, but it needed a stronger story endpoint.
|
|
26843
|
23
|
21
|
22
|
22
|
88
|
Really liked the
reveal that the guy from the gym is actually the protagonist's
arch-enemy. Would
like to have seen a little more competitive banter between hero and
villain, though, and the ending feels a little soft.
It would have been great to see a little
bit more of the fight in Steven, as opposed to just learning through
action text that it's building back up in him.
As a whole, a good scene but taking it a
step farther in the second half would have been a bit more satisfying.
|
|
26847
|
20
|
21
|
21
|
23
|
85
|
There is some
gritty language, a real sense of tension, and some cool action; but
overall this does not read like a self-contained scene with its own
dynamic, but rather comes from a much bigger mythos, and feels like we
can’t possibly understand the stakes because everything is so
confusing and unexplained.
|
|
26848
|
23
|
23
|
23
|
22
|
91
|
This is a very
funny sequence, adroitly handled and well executed. It veers toward
comedic cliche in places, but it's verve and wit gives it some
momentum. A really nice ending!
|
|
26851
|
22
|
24
|
23
|
22
|
91
|
This western
scene has a cool crisis and some unique, interesting dialogue. I especially like Warren's
voice and the way he jokes about eating Page.
I think the setting of this pit could
use a little more description because I has a hard time picturing it. It's a pit with 20-foot
sides, but it's not like a well because it's big enough for a tree to
grow inside of it. Somehow
there are shadowy areas along the sides, too.
It would help to just provide a general
description of the environment once Townsend leaves and Page finds
himself with a little time to survey his surroundings.
Overall, it's a fun scene with strong
dialogue and a nice dynamic between Page and Warren.
Good work!
|
|
26853
|
21
|
22
|
21
|
23
|
87
|
Talking animals
are always a cute thing for the movies.
This is a well-written and imaginative
scene. We do wonder
a little about why a guy would keep his soon-to-be Thanksgiving dinner
with a bunch of rare birds in his basement, and also how Running Mouth
knows that it’s Dottie who will be eaten, but it makes for
some good stakes regardless. The
connection between Dottie and Henry is cute and we have no trouble
rooting for the underdog Henry, but the scene gets a little long-winded. Shorter is always better! In screenwriting, never
use 10 words when 5 will do. The
ending is comedic and we are glad that Henry finally gets away. Overall, a nice effort. Good luck!
|
|
26858
|
20
|
21
|
23
|
23
|
87
|
Creative, unique
scene. Toots and
Samantha are both good characters.
Setting is good.
Feels very real.
Good tension between the characters. The
only problem with the scene is that the scene feels more like a play
than a scene from a film - because there is not much visual
storytelling. It's
very talky. The
dialogue is good, but the character/actors need something to do in the
scene. The
premise/concept is good, but the execution could be stronger. Writer has
good style!
|
|
26860
|
20
|
23
|
23
|
23
|
89
|
Author has an
original comedic voice. Strong voice.
Charles is a unique engaging character. Brett is also likable.
Banter between them is great - good ping-pong effect.
Non-linear direction is also good. The setup is good, but the
scene needs more visual storytelling and the characters need to have
stronger, clearer intentions in the scene. It's tool talky - feels like
a scene from a play. But writer has a unique, engaging style.
|
|
26862
|
21
|
22
|
21
|
23
|
87
|
This is an
amusing and well-written scene that does a decent job with the prompt. However, we never really
buy the setting. Even
though the tone is comedic, the Medieval-era aspects don’t
really blend with the contemporary aspects, despite some clever
dialogue. We wish
that Arty would act a bit more like a hero and get a little more
motivated to go after his goal, and rely a little less on Merl. The references to Merl
being a stoner are funny. Overall,
it’s a nice effort but the scene never really grabs us or
becomes as spectacular as we’d like.
Good luck!
|
|
26864
|
21
|
21
|
21
|
22
|
85
|
Cool opening
with the octopus on the building, with an intriguing premise and good
energy, but the scene kind of falls apart after that. Not quite sure
who your protagonist is (JOHN or EMMA) or what plan of theirs has been
crushed. The cutaway scene, while having good energy, takes us away
from the protagonist and is more or less unnecessary in its detail. You
can easily show the octopus smash and grab from John and Emma's point
of view, and keep the scene focus on them. As a formatting note, be
careful with element margins and justification (Dialogue and
parentheticals sit at different points on the page in industry standard
screenplay format). Other, less forgiving contests would've
disqualified your entry for not following proper format. Aside from
that, the scene was a solid effort.
|
|
26865
|
22
|
22
|
23
|
24
|
91
|
This sci-fi
scene has some vivid imagery and strong action.
I'd like to see the scene focus more on
Cain's humanity and his emotions.
If we're going to believe that he'd
really surrender himself just for knowledge of his past life, we'll
need to see that he's not just conflicted but shaken to the core and
desperate for a sense of meaning.
Also, make sure the action/description
lines and character headings (on top of dialogue blocks) use consistent
names. Even if
characters refer to Cain as Peter in their dialogue, we can understand
that people call him different things, but we should know him by one
name consistently for the sake of simplicity.
Overall, it's a lively, imaginative
scene with some strong visuals. Nice
work!
|
|
26866
|
20
|
21
|
21
|
21
|
83
|
Good basic
concept behind this scene, though it's a little tough to find rooting
interest in Deek, simply because he's such a downer.
Igon's appearance is a good turn, but it
would have been great to see a little action at that point, if this
bargain were to happen in the middle of a battle between the two as the
bar gets trashed, ending in them making a pact but leaving total
destruction in their wake. In
other words, great setup but bigger visuals and movement would have
made this scene much stronger.
|
|
26868
|
24
|
22
|
24
|
25
|
95
|
This wedding day
scene takes a great turn once we find out the truth of the situation
and Matt comes out of his hallucination.
This is a strong premise and a very
unique approach to the scene prompt.
It seems like the tone in the very
beginning may be a bit off, and I wonder if the scene wouldn't be
better served if Jessica were a little less hostile in the beginning
and a little more loving before we realize it's all a facade. When the bride's first
line in response to the classic I shouldn't see you on the wedding day
line is The wedding's off. I
can't marry you
|
|
26869
|
21
|
22
|
22
|
22
|
87
|
Scene has solid
tension from the get-go, which is cool. The shot teddy bear is a good
opening image and line. Not quite clear on what the dashed plan is, or
how MONTANA'S objective appears impossible, because they're only five
hours from the border and all they need to do is stay ahead of the bad
guys. The organ harvesting of the kids works well as raised stakes, and
Montana's confronting the ACCOUNTANTS is a nice bit of action. Good
effort, overall.
|
|
26870
|
20
|
21
|
22
|
22
|
85
|
Interesting
premise, though it's not clear what the flight simulator in a kid's
bedroom has to do with a real plane loaded with passengers. Perhaps we
needed a bit more information, especially what CHRIS meant when he said
JOSH took control of a plane. It feels as though Chris' plans aren't so
much dashed as he is reluctant to follow through because of his
nightmare. JOHN'S you can do it coaxing is more a rah-rah speech than
something unexpected, even if the heart attack is a surprise (a pretty
convenient one at that). Nice job.
|
|
26872
|
20
|
22
|
22
|
22
|
86
|
Good conflict in
the scene, between MONTANA and BRAD, as well as later, between Montana
and the ACCOUNTANTS. The appearance of impossibility of Montana's
objective (getting to the border) feels more like a hiccup than
insurmountable, as the border is close and she can ward off the bad
guys quite effectively. Solid action sequence
with the SUV attack, and a good touch of
humor with the stripped Accountants. Good job here.
|
|
26874
|
21
|
21
|
22
|
21
|
85
|
Like the magical
quality of the scene - the spiritual side. Charley is a good character
- engaging. There is good suspense and mystery as we all want to know
what is up the hill. The scene could start a bit later - not sure if
you need the very first scene, it could start with Charley in the
ambulance. Get in,
get out. The dream
sequence was lyrical. Ending was satisfying, but could have been
stronger. Overall though, nice job.
|
|
26875
|
20
|
21
|
20
|
20
|
81
|
Scene feels all
over the place and doesn't follow the prompt. Who is the protagonist
here, Brad? He isn't sympathetic enough nor is he really driving the
action forward. And how can Alex take him back after he rejected her
for Angela. He is only settling for her because Angela isn't
interested. Again, the situation is tough to buy into, as are the
characters. Dialogue is solid though.
|
|
26881
|
20
|
20
|
20
|
20
|
80
|
There's a little
too much story crushed into a few pages. None of the characters here
are completely sympathetic, from Dallas being shallow, to Houston being
angry and selfish, to Dallas' mother giving her daughter advice to just
give up and dump her husband. Plus, is there really a solution here in
the end? Dallas is just going to end her marriage for this job? Feels
rushed.
|
|
26885
|
20
|
20
|
21
|
21
|
82
|
This scene seems
like part of a much
bigger story, and without the requisite information it's hard to invest
in the stakes. Also, the dialogue blocks are too long. Sometimes less
is better, especially when you're trying to build tension...
|
|
26905
|
22
|
23
|
21
|
22
|
88
|
Interesting take
on the scene prompt. In an unusual twist the prisoner talks the cop
into moving forward and evading trouble and then even helps with the
plan that follows. Clever. Smart dialogue captures the characters and
the situation well. Ending is a bit off but overall a solid entry. Good
work.
|
|
26906
|
23
|
24
|
24
|
24
|
95
|
Great scene! Fresh, original take on
the scene prompt, great job of showing how uncomfortable this moment in
a young man's life can be. Loved
the interaction between Otis and Sally, which evolves in good ways over
the course of the scene. Thinning
out the text used to set the scene in the beginning would have been a
good choice but that's really the only complaint here.
As a whole, very strong scene. Great work!
|
|
26913
|
22
|
22
|
22
|
22
|
88
|
This is an
interesting scene, with some real potential However, this
isn’t really written in screenwriting format: which places
scenes in scene slugs. Also, a writer should never direct the scene
(this is the director’s job!) so in future take out all
camera directions, close-ups etc. Getting a screenwriting guide would
benefit you as writers in developing your craft
|
|
26916
|
21
|
21
|
23
|
24
|
89
|
This Hollywood
apocalypse scene has some funny satire about famous actors and
filmmakers, though I'd like to see more of their on-screen personas
influencing their undercover heroics.
If Adam Sandler is really an undercover
spy hero type, would he act like any spy in distress, or would his
on-screen mannerisms somehow influence the way he addresses a crisis
situation like this? I
think the element of the pep-talk or the call to action could use more
emphasis, too. Overall,
it's a fun, imaginative scene with an ending likely to satisfy any
frustrated writer. Good
work!
|
|
26921
|
20
|
21
|
23
|
22
|
86
|
Jillian is an
engaging character. The
gargoyles were also engaging. The setup was good and the surprise with
the gargoyles was cool. The scene with Eva engaged the reader, but then
the tension waned a bit because we were not as emotionally engaged. The
afterlife stuff takes us away from Jillian's emotions.
But scene was written concisely and
tight - which was great. Author has a nice writing style. Creative!
|
|
26922
|
22
|
23
|
23
|
23
|
91
|
Solid scene,
with vivid descriptives and crisp dialogue. Characters pop off the
page. Looking beyond the literal translation of the protagonist being
crushed
|
|
26927
|
22
|
22
|
24
|
24
|
92
|
Interesting
scene, liked the junkie character, liked the outcome, though the turn
from desperate to score to desperate to live felt a bit forced. Even so, a lot of zest in
the writing here, a lot of energy in the scene.
Job well done.
|
|
26931
|
22
|
22
|
22
|
20
|
86
|
This a scene
that seems to be ripped from a much larger canvas; and as such makes
little sense as a self contained exercise. Umbravites? Will of the
Wisps? They don't really add to, or define, the dynamic of this
sequence, and it mostly comes over as flat exposition, and confusing
The bigger story, however, is very intriguing!
|
|
26932
|
22
|
23
|
22
|
23
|
90
|
The dark tone is
refreshing and Erin is certainly an interesting bad guy. Choir singer
by day, complicit murderer by night. Nice (albeit twisted) take on the
prompt though it would be hard to garner any sympathy points for the
leads. Also, how do these two think they're going to get away with it
went all evidence will point to them? The plan feels easy and flawed
but overall the scene works.
|
|
26933
|
22
|
22
|
24
|
24
|
92
|
Creative scene,
high energy level. Wish
we had a little more sense of Jerry's character and a little more
rooting interest but even so, a clever, sharp scene.
Feels like the gimmick also ran out of
steam about 2/3 of the way there, that a leaner version might have
resonated a bit more, but again, kudos for the inventive nature of this
scene and the high-energy start.
|
|
26935
|
20
|
21
|
22
|
22
|
85
|
This Victorian
house scene has a nice sense of pacing and some solid action in a
dramatic situation. I
think the scene could use some more practical exposition about who
these characters and and what relationships they have to each other. I'd also like to see the
call to action get more emphasis, and it would help to know more about
the specific consequences at stake for everyone involved if Elizabeth
can't overcome John. Overall,
it's an interesting scene with some good imagery and strong tension. Nice work!
|
|
26938
|
23
|
18
|
21
|
21
|
83
|
Liked the
tension level here. The
scene was high-intensity from beginning to end and didn't pull its
punches. Would like
to have gotten a little more punch out of the dialogue, to find some
new ways to say these things that we've heard in so many police
procedurals before. Good
pacing, though, and the scene ran exactly the right length.
|
|
26945
|
20
|
21
|
20
|
21
|
82
|
Might be a bit
too much melodrama in place right now. The scene doesn't really evolve,
the characters are the same in the beginning of the scene as they are
in the end. The prompt requires a shift of some kind, for better or
worse, but there isn't one in place right now. Robert ends up standing
up for himself in the end but he was doing that all along. Again, let's
see the evolution leading to this moment.
|
|
26947
|
22
|
22
|
23
|
21
|
88
|
Great use of
tension from the outset. Really
felt the uneasy vibe between these two roles.
The dialogue had a good tone to it,
although it seemed to be all about what happened in the past
(exposition) where it would have been great to get more about the
present and future. The
reveal about the daughter felt a little contrived in the end, and
inorganic to what came before. Liked
the tone, would have liked to see a more original and more visual
ending.
|
|
26951
|
21
|
21
|
22
|
22
|
86
|
Unique scene,
creatively done. Professor
Sugarman is a sympathetic character Sara is also a compelling character. Kevin is a bit
stereotypical and one-note. The scene flows well.
Tone is good.
Mood and atmosphere are engaging. The scene is too talky
however. Feels more like a scene from a play. Scene needs more visual
storytelling for the screen. The
dialogue is good, but Sugarman's blocks are a little long. Writer has a nice style.
|
|
26952
|
24
|
22
|
24
|
21
|
91
|
This heist scene
takes an interesting turn when Trisha swaps herself for Jake's hostages. I'd love to see a little
more personal interaction between the two exes once Trisha enters the
bank and they have some alone face-to-face time.
We could probably use more emphasis on
the police presence and the impending danger for Jake, too. Overall, it's a lively,
clever scene with an interesting dynamic between central characters. Good work!
|
|
26953
|
21
|
23
|
23
|
22
|
89
|
This Afghan
combat zone scene has some vivid imagery and some very powerful moments. At three pages, it seems a
little underdeveloped, and I'd like to see more emphasis given to the
relationship between Derek and Sargeant Atherton.
Some exposition won't get across to
movie viewers (for example, we wouldn't know Andy is Derkek's best
friend; we would only see a dead body).
Otherwise, there's some great tension
and it builds nicley to a dramatic finish.
Nice work!
|
|
26959
|
20
|
20
|
20
|
20
|
80
|
Scene doesn't
feel like it really goes anywhere and the solution offered seems too
easy and forced. The
writer never fully covers Tom's 'job'. What is he doing? He helps teens
in some capacity that puts him in danger. There should be more of a
direct discussion of it in general. Then, after all of the talk Tom
just decides soccer is the answer? Too easy, not enough to solve the
very problems he was just discussing.
|
|
26960
|
22
|
22
|
22
|
21
|
87
|
This is a
bizarre and compelling story, wonderfully inventive. However, in terms
of pacing it seems to be part of a much wider story, so some of it
doesn't make sense in this shortened version. It's great that Narknon
goers to a good home! very touching and a nice coda!
|
|
26964
|
20
|
22
|
21
|
21
|
84
|
Some funny
dialogue here. Shamus and Lenny are good characters. The author has a
good comedic voice. The
scene was a bit too talky and didn't have enough action. It needed more visual
storytelling. The
ending felt a bit predictable - but it was enjoyable.
The very first scene seemed unnecessary.
The author could set up the voice in the next scene.
Jokes need to move the story forward as
well. But, again,
good comic voice.
|
|
26969
|
22
|
20
|
22
|
23
|
87
|
This scene
opened well, giving us not only the intensity of the setting but a
sharp visual indicator of the stakes when the man beside Shaddick is
shot. Though this
tough moment brings the first page to life, what follows drags a bit,
getting bogged down in dialogue that felt a bit too on-the-nose and
ending on a beat that feels considerably softer than the note on which
the scene opens. Would
love to have seen this scene crescendo to a bigger finish, considering
how powerfully it opened.
|
|
26970
|
23
|
22
|
23
|
22
|
90
|
This hospital
sequence has a nice element of intrigue, and Maria's clever bit of
detective work provides a satisfying ending.
I'd like to see Dr. Young's dressing
down and Dr. Wily's promotion get more emphasis because hearing Dr.
Johanssen really hitting this points harder will provide stronger focus
on Maria's call to action in a subtle way.
Overall, it's an interesting sequence
with some clear stakes and good pacing.
|
|
26972
|
21
|
20
|
20
|
22
|
83
|
This is an
amusing and well-written scene that doesn’t quite come
together as well as we’d like.
The premise is creative û
Jesus and Lucifer talking politics and sports, but that’s
just it! the scene feels a little too ‘talky’ and
we crave a bit more action. Whether
Jesus would be Liberal or Conservative is open to debate, but we have a
hard time buying that HE’D be sitting in an apartment sipping
cognac and watching a game. Take
away the character names and it could just as easily be ANY two people! It’s
okay as an exercise on the scene prompt, but the scene
doesn’t really grab us or become spectacular.
Remember, originality is key! Good luck!
|
|
26972
|
21
|
22
|
21
|
22
|
86
|
Scene has some
good humor, and the choice of characters has some decent potential. The
nature of JESUS' dashed plans could be clearer. Frankly, It's kind of
hard to believe that ANY plan would be impossible for him since he's,
well, Jesus. The baseball and hockey contests are a nice touch, but
would like to get into the meat of Jesus' dilemma (Obama) earlier,
allowing for more scene time for LUCIFER to talk him into the bet. The
banter-ish nature of the dialogue adds to the fun and keeps the energy
up. In the future, make sure you proofread your submission carefully,
as the formatting for the first page and a half was all wonky (Scene
description as dialogue, etc.) Page 1 features the same opening
sequence twice. That said, a good effort on the scene. Nice job.
|
|
26977
|
24
|
24
|
24
|
24
|
96
|
Entertaining,
clever interpretation of the scene prompt. Snappy dialogue and
efficient, streamlined style, which makes for a quick read. Giggling
SPERM is a hoot. Great job!
|
|
26978
|
20
|
22
|
20
|
20
|
82
|
The problem with
the scene right now is that it feels too much like a set-up for a joke
and not enough like an evolving sequence with characters who undergo
changes. Amanda's problem may be big but the circumstances make it hard
for the reader to take seriously. It all builds to the characters doing
a job together in their respective suits, a one note joke. Still,
dialogue is sharp and stands out.
|
|
26982
|
22
|
22
|
23
|
22
|
89
|
Nice animated
scene! Barnaby is a
lovable engaging character. The scene has good tension because Barnaby
is hanging the whole time. The scene is a bit long - the author needs
to write concise, tight. Some
cell calls don't work - calls generally are non-dramatic. Better to put the
characters in the scene. The
tension could escalate a bit more. Ending is good - nice twist with the
rubber chicken! The
scene just needs to be tighter - keep tension up at all times (less
calls). But overall, good work!
|
|
26983
|
22
|
23
|
23
|
20
|
88
|
This a sweet
scene, and the dynamic between the two brothers is really nice.
Congratulations on a nice sequence.
|
|
26999
|
23
|
23
|
23
|
23
|
92
|
Solid scene with
great energy from the get-go. Vivid descriptives and good
characterization through visuals. Nice creepy vibe, too. It might've
been cool to stay within the confines of AMANDA'S closet and maintain
her point of view throughout the scene, as cutting away to see Eric
kind of gives away the gag. Perhaps if you established the dual-eye
personality through Amanda's perspective, and show her figuring it out
from inside, it might have been more chilling. That said, great work
here.
|
|
27002
|
20
|
21
|
19
|
19
|
79
|
Scene feels
awkward and unbelievable. Two buddies decides to resolve a loan by
having sex? A straight man willingly jumps into bed with a male friend
this easy? Also, doesn't feel like things follow the prompt. None of
the characters are down and out in the beginning, they go into the
scene discussing the money and sex from jump. Also, the ending dialogue
introduces another subplot that isn't resolved.
|
|
27004
|
25
|
24
|
24
|
24
|
97
|
A well-written
and well-crafted scene, with rich characters and vivid description.
Great dynamic between ARNAUD and BRUN. The tension is high from the
get-go, with excellent ratcheting as the scene plays out. Arnaud's
heroic and compassionate ending act resonates. The only nitpick is that
you might better label HENRI as the dead man attached to BRUN. You
refer to him by name through dialogue and description, but one has to
skim back through the scene to link the name to the deceased. Aside
from that, a great job with the scene.
|
|
27009
|
20
|
20
|
21
|
21
|
82
|
This is
well-written scene that feels just a little too straightforward. The setting is potentially
a creative one, but not a lot is made of it so it feels a little cliche. Dialogue is a little
on-the-nose and doesn’t feel entirely authentic for the
medieval time period. We
feel for Harold and his desire to get the princess, but we crave a bit
more action and/or some unexpected twist or turn.
Overall, a nice effort that never really
grabs us or becomes spectacular. Good
luck!
|
|
27021
|
22
|
22
|
22
|
24
|
90
|
This is a
entertaining scene, but it's weakness is that - given that these are
presidents - that their dialogue is rather flat and bland, and not the
inspirational stuff that we would expect from these titans. Great idea,
needs better execution.
|
|
27030
|
22
|
22
|
23
|
23
|
90
|
This dog scene
has a fun, playful tone and some amusing moments.
I'd like to see an explanation for how
Tucker was able to communicate with the 1-800-FLOWERS guy in order to
get the card to spell this message out (when we don't see him vocalize
to Master or Mother). It
might also help to include some more dog-philosophy or words of wisdom
from the other dogs about why dogs should be obedient or what that
man's best friend relationship means from the opposite perspective. Overall, it's a fun,
lively scene with a pleasant tone.
Nice work!
|
|
27042
|
22
|
22
|
23
|
23
|
90
|
Congratulations
on a bizarre and surreal climax that comes really from left field.
Ninjas interrupting a voiceover is certainly a novel new twist.
However, the sequence doesn't really address the competition prompt...
|
|
27044
|
22
|
21
|
22
|
21
|
86
|
Solid take on
the scene prompt. Great twist at the end as the man running the
interrogation realizes he is actually the one being questioned on the
sly. Troy seems to handle the news of his wife's treachery a little too
easily though. The exercise should be called off by someone else
because he is so distracted. Still, good dialogue with subtext and a
satisfying conclusion.
|
|
27047
|
20
|
21
|
22
|
20
|
83
|
The writers have
a good combined voice - not easy to do.
The scene is a bit long.
It should have only been 5 pages. But the scene should start
later and end earlier (get in late, get out early). The scene needs to
be tightened up, keep the tension up (it wanes when characters are
simply talking). Set up is good. The opening is good. The scene feels
like it's the start of a full-length script.
The ending feels flat, but the journey
along the way has some nice moments. Keep up the tension though...
|
|
27063
|
23
|
23
|
24
|
22
|
92
|
Fun scene --
really loved the relationship between Super Fly and Mr. Doominator, as
well as the banter (especially when she tells him she's come there to
die and he says not to make a mess).
Visually interesting and a strong tone,
enjoyable from beginning to end. Nice
work.
|
|
27068
|
21
|
22
|
23
|
25
|
91
|
This Irish
cliffside scene has a lot of great, vivid imagery and some nice themes
about lost dreams. I
think the personal relationship between Cirian and Eoghan could use
more emphasis, and the physical presentation of text could be cleaner
(for example, a good rule of thumb is not to let action/description
paragraphs stretch beyond 4-5 lines, and parenthetical notes should use
consistent formatting). Otherwise,
it's a very imaginative scene with good potential.
Nice work!
|
|
27071
|
21
|
22
|
23
|
22
|
88
|
Scene has a
good, creepy vibe and solid tension throughout. Try not to get too
bogged down in visual details and description. Thick paragraphs of
description slow down the pace and the read, and oftentimes prompt
industry readers to skim; you don't want them missing important story
details. Not so sure why MELANIE is crushed
|
|
27075
|
20
|
21
|
22
|
21
|
84
|
An interesting
take on the scene prompt and the dialogue between Roger and Stew works
well and creates a building sense of tension and foreboding. The stakes
aren't completely clear though right now so a little more background
couldn't hurt. The writer has a few more pages to play with so use them
to build on more here. A stronger foundation will make a big difference.
|
|
27080
|
21
|
23
|
23
|
22
|
89
|
Solid scene,
with good tension and energy, as well as engaging characters. Dialogue
has some good pop. too. The logic behind WILL's decision to release
PEARL is a bit sketchy, seeing as that Pearl's divulged the location of
his meet-up spot with his cohorts before Will cuts him loose. Now that
Will knows about Two Buffalo Creek, he can simply drag Pearl there and
rescue his family. It's a win-win for him. Nice job overall, though.
|
|
27081
|
21
|
22
|
22
|
22
|
87
|
Good scene here,
with the protagonist's problem and proposition established right at the
onset. Good personal stakes for LAKSI, though it's not clear what the
pearl key is for. Knowing that may raise the stakes even higher.
Dialogue is solid, though tends to get repetitive. Keep the focus on
what your characters want, state it, and then move on. On a formatting
note, stick to industry standard screenplay format (12 pt. Courier
font, single spaced dialogue, etc.) Other, less forgiving contests will
immediately disqualify your entry for not being in proper screenplay
format. That said, good work on the scene.
|
|
27083
|
22
|
22
|
22
|
23
|
89
|
What is
happening here? It seems that there's a lot bigger story than this
scene alone. As a fragment of a much bigger picture, there is much here
that is intriguing, and the dialogue is very well written, but it makes
no sense as a self contained fragment.
We get no idea of the stakes.
|
|
27085
|
23
|
23
|
24
|
23
|
93
|
Enjoyable,
atmospheric scene. Good
dialogue, liked the character interaction.
Wish we understood more about what was
going on here and why the bullet didn't seem to harm Worth. Is there a real
explanation there or a supernatural one?
It's not really on the page. Even so, this is a stylish
compelling scene with interesting characters and strong dialogue. Nice work.
|
|
27087
|
21
|
22
|
23
|
22
|
88
|
Good energy and
tension right from the get-go. Not quite sure who the protagonist is
here, KELLY or MELISSA. The overall plan could be clearer as well. It
might help to know a little bit more about the nature and purpose of
the list
|
|
27089
|
20
|
22
|
23
|
23
|
88
|
Good job of
raising the stakes on something that feels trivial on the surface and
exemplifying the pressures of writing.
That said, the scene felt a little
gimmicky, which is fine to get it started but it didn't really take it
to the next level in what came afterwards.
There's always a danger in getting too
self-referential and that's the pitfall here.
Despite the conceptual concern, though,
the writer should be commended for using an economy of dialogue to make
their points and creating stakes even when they're not obvious.
|
|
27094
|
20
|
21
|
23
|
21
|
85
|
Good setting and
setup. Author has
an original voice - some funny lines in here. Good handle on sci-fi
genre. The scene,
however, is too talky. This is a great setup, but the characters talk
for most of the scene. It needed more visual storytelling, more action. Would like to have seen
them fight the Garonians. Major Macho and PowerForce are likable, fun. The scene had a great
tone. IT just needed more conflict, tension...
|
|
27106
|
22
|
21
|
22
|
22
|
87
|
It seems that
there's a lot bigger story than this scene alone. Much of the scene is
about exposition of events elsewhere, so it feels too talky and flat.
|
|
27108
|
21
|
22
|
23
|
22
|
88
|
This Chinese
classroom scene begins with a strong intro, and it has a nice sense of
chemistry between Meyer and Yu Li.
The dialogue gets a bit wordy toward the
end when Zhao is explaining Yu Li's predicament, and it could use some
more imagery (gestures, props, setting, etc.) to intensify the mood
during this exchange. The
time lapse is not necessary; Zhao can enter the room as soon as Yu Li
exits - if not before. Otherwise,
it's an original scenario and ends on a dramatic note.
Good work!
|
|
27118
|
22
|
23
|
23
|
22
|
90
|
Solid scene with
good energy and snappy dialogue. Character descriptions are
well-crafted, concise and paint great images. MELZIE'S dashed plans
seem to be more of his doing (he's the one that retired, the COACH
points out), and it's not so much him throwing in the towel as it is
the rest of the team. Nice visual punch with the TEAM emerging battered
and bruised after Melzie's motivational efforts. Nice job with the
scene, overall.
|
|
27120
|
20
|
20
|
20
|
20
|
80
|
Scene varies
from the prompt because Darin isn't 'inspired' by Carla, just rehired
when the company runs into trouble. There is no great speech about how
great Darin is, instead she just offers him his hours and benefits
back. None of this really pops and the story feels too focused on witty
banter and not enough on pacing. Things don't really progress.
|
|
27126
|
22
|
23
|
22
|
22
|
89
|
This underground
casino scene has a good source of tension once Charles's thugs start to
pull their weapons and threaten violence.
I think the scene could use a little
clarification for the nature of Daniel's relationship to Jack, and I'm
a little confused at why Daniel's escape seems so easy.
Why do Charles and the thugs let him
walk toward the door in the first place?
Overall, it's a lively scene with some
nice subtext in the poker-related dialogue.
Good work!
|
|
27126
|
22
|
23
|
22
|
22
|
89
|
This underground
casino scene has a good source of tension once Charles's thugs start to
pull their weapons and threaten violence.
I think the scene could use a little
clarification for the nature of Daniel's relationship to Jack, and I'm
a little confused at why Daniel's escape seems so easy.
Why do Charles and the thugs let him
walk toward the door in the first place?
Overall, it's a lively scene with some
nice subtext in the poker-related dialogue.
Good work!
|
|
27127
|
21
|
23
|
23
|
22
|
89
|
This musical
scene has some nice ruminations on the meaning and objectives of
creative expression, and some of Dan's points about the value of music
are actually really insightful. The
scene itself is pretty dialogue-heavy, so I'd like to see some more
emphasis on visuals and actions to complement the conversation. I think the initial
meeting of Johnny and Dan might be a little underdeveloped, and I'd
like to know how these two unlikely friends go from introducing
themselves at a bar to having a drug binge that night.
Overall, it's a thoughtful, compelling
scene with some nice musical descriptions.
Good work!
|
|
27131
|
21
|
22
|
22
|
23
|
88
|
This is a unique
scene with an unpredictable turn of events.
There are some nice comedic moments with
the secondary characters (Cop 2 is funny, as is the garbage truck
driver). We wonder
where the police got the idea of aliens, and perhaps there could be
more of an indication to Melody that Billy is in the truck (perhaps the
thunk of a loud object being dumped out) because it’s quite a
stretch that she assume he’s in there.
Also, why does he get himself thrown
into a garbage truck? It
feels just a tad implausible. The
story is clever overall, but it doesn’t seem to entirely
stick to the scene prompt. Overall,
an admirable effort. Good
luck!
|
|
27132
|
23
|
25
|
23
|
23
|
94
|
There is some
really cool dramatic dialogue here, with some genuine surprises, and
the interplay is fluid. The stakes are well telegraphed at the
beginning. The only thing that lets the scene down is that is seems
plucked from a bigger story, so the actual solution - the church -
doesn't really pay off and feels unfinished.
|
|
27133
|
23
|
23
|
23
|
24
|
93
|
Kudos on an
appealing take on the old superhero genre. It's a little wordy, and
could do with some action, but the concept is nicely handled, and the
climax is a really neat twist on the story.
|
|
27135
|
23
|
23
|
24
|
25
|
95
|
This Scottish
salmon scene is a very unique, creative take on the scene prompt. It's nice to see members
of a different species struggling with existential issues in the same
way that people do, and the message of the story comes across clearly
and with authenticity. I
think we could probably have a little more focus on the stakes and the
possible consequences of failure, and I'd like to see the emotional
intensity raised a bit, but this is a very compelling, original scene. Good work!
|
|
27136
|
21
|
22
|
22
|
24
|
89
|
This hospital
scene has a compelling tone in the beginning and a surprising and bold
twist in the end. The
dialogue has a nice element of subtext once we know Ben and Juanita's
true identity. I'd
like to see a little more characterization for our two lead roles, and
with a couple pages to spare, there's probalby room for a more emphasis
on visuals during the conversation.
Otherwise, it's an imaginative scene
with a nice sense of tone. Good
work!
|
|
27137
|
21
|
21
|
21
|
22
|
85
|
This is an
interesting fantasy scene, but we don't really get what the stakes are
between Susan and Mephistopholes. It seems like part of a larger story;
and without knowing this bigger back story, much of the tension is
diluted.
|
|
27138
|
21
|
21
|
20
|
20
|
82
|
This scene is
clearly a fragment of a much bigger picture; there is much here that is
intriguing
|
|
27139
|
22
|
24
|
22
|
23
|
91
|
Big kudos for
the dialogue part in which Neil advises Seth to go after the girl he
wants but doesn't realize it's his girlfriend.
Great moment, filled with subtext. This is the stuff of
screenwriting -- nice! Also
liked the character dynamic -- really felt the history between the
three. Would have
scored higher in structure, though, if the scene had ended on a bigger
beat.
|
|
27140
|
21
|
22
|
23
|
23
|
89
|
Well-crafted
scene with solid characters and style. Consider toning down the
directing with your scene description, as we don't need to read about
camera moves and slow motion. Let the director direct and the editor
worry about how it's going to cut. The writer's job is to tell the
story. It seems as though JAMES' is taking himself out of the game,
rather than any external force dashing his plans. The impossibility of
his objective rests entirely with his willingness to engage or not.
Nice twist with the wedding ring, which raises the stakes and
re-energizes James. Good job, overall.
|
|
27143
|
22
|
22
|
24
|
24
|
92
|
Loved the setup
here! Scene started
strong and takes a great turn very quickly when the dog starts talking. Great take on the scene
prompt, great original premise. Banter
was good at times but got dragged down by exposition a little too much
in the middle, though the last few lines are fantastic.
Overall, nice work!
|
|
27144
|
22
|
24
|
22
|
22
|
90
|
Well, there's a great story here; but
it's a lot bigger than this scene. As a fragment of a much bigger
picture, there is much here that is intriguing, and the dialogue is
very well written, but it makes no sense as a self contained fragment.
|
|
27145
|
23
|
22
|
22
|
21
|
88
|
This desert
scene has a nice sense of tension and some good imagery in the opening. It seems like the scenario
might be a little slow in developing, so I'd like to see the kids take
the money and leave a bit quicker so they can give enough time to
address the issues they now face (ethically and practically). This call to action makes
sense in the context, but I think it could be stronger if they had a
more emotional response to the whole situation (finding a dead body is
probably the scariest thing any of them has ever seen, and this is
probably more money than any of them has ever touched - it seems like
it might be more difficult to keep their calm in this situation). Overall, it's a strong
scene with good imagery and a clear conflict.
Nice work!
|
|
27146
|
21
|
21
|
21
|
21
|
84
|
The good news is
that the writer does follow the scene prompt, creating a protag in
distress and then adding a second character to come in and inspire
action. The problem is that things are TOO straightforward and by the
book. The writer doesn't stray far enough from the prompt and
demonstrate imagination. The dialogue lacks subtext. An effective entry
overall though.
|
|
27148
|
20
|
20
|
20
|
20
|
80
|
Certainly lots
of originality present but in general the writer tries to stuff too
much into a short scene. You have to find material that fits the
criteria (the scene prompt) and right now it feels like a whole script
has been condensed to a few pages so the result is harried and forced.
Keep is simple. Also, watch out for formatting issues (skipped lines in
the middle of dialogue passages, etc.).
|
|
27151
|
20
|
22
|
22
|
24
|
88
|
Enjoyable
interaction between Aleck and Tom here and a good concept for the scene. That said, there is a bit
of a letdown due to the fact that it's easy to figure out who Aleck
actually is in the beginning so there's not much impact in calling him
Mr. Bell in the end. It
seems like that's supposed to be a big reveal but the audience will
already know who he is, based on what he's working on.
|
|
27152
|
19
|
20
|
21
|
21
|
81
|
This is a
well-written scene and an original idea, but things feel a little
stagnant and ‘talky’ throughout.
There are perhaps a few too many
characters and we're not entirely sure what they are talking about all
the time. The
script seems to need some little twist, like perhaps Cowboy got injured
in some way other than riding, some way which might anger his
girlfriend? It's
exciting when he says, 'I'm getting back on that bike
|
|
27154
|
20
|
21
|
20
|
20
|
81
|
While scene does
in fact follow the prompt it does so in too straightforward of a
manner. There is no real depth or subtext present. The first character
is in trouble and her friend is encouraging for a few seconds and then
they move on, the end. No real twists or turns. The dynamic between the
women should be more complicated, a tug of war, push and pull, etc. The
writer doesn't do anything special with the set-up.
|
|
27156
|
21
|
21
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22
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21
|
85
|
Fun take on the
scene prompt though the ending joke was telegraphed a bit early in the
story. Other than that things feel relatively straightforward, with the
coach giving the protag a pep talk to get him into gear. Try and layer
in more subtext into the dialogue so things don't feel by the numbers.
Overall, solid effort.
|
|
27157
|
23
|
23
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24
|
25
|
95
|
This James Bond
parody is a cute scene with a simple structure built into it. I think you could get more
mileage out of typical James Bond elements (including a femme fatale or
damsel in distress, high tech gadgets, and racy puns), but this is a
creative scene with an entertaining approach.
Good work!
|
|
27159
|
22
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22
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22
|
22
|
88
|
The scene has
some nice dramatic writing, and an
intriguing concept, but Makoto's rousing of Toshiro seems a little by
the book and generic, as speeches go.
|
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27160
|
22
|
21
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24
|
24
|
91
|
Fun scene --
loved the Ghoul! Some
great visuals here and interesting character work.
Felt the scene didn't end on as strong a
point as it began and would have benefitted from a little more punch in
the dialogue. Even
so, good, visual scene.
|
|
27161
|
19
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22
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22
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23
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86
|
Loved the setup,
the connection between the two characters here and the end goals. Just wish the scene had
given us more in terms of visuals and movement, instead of playing out
almost exclusively through dialogue.
Remember, screenwriting is about finding
visual ways to tell a story. Dialogue's
a part of the process but it needs to be coupled with visuals and
action to resonate cinematically.
Also felt that the dialogue in the first
couple of pages was forced, burdened with explaining the situation when
a more subtextual approach would have been smoother.
|
|
27162
|
19
|
21
|
23
|
24
|
87
|
This is a
slightly drawn-out but ultimately very touching scene sequence that has
a huge payoff in the end. It
unfortunately doesn't stick to the scene prompt very well but instead
feels like it could be a great little short film, perhaps expanded a
bit. We are curious
as to what the combination of talking animals and talking humans would
look like onscreen - sometimes talking animals makes us think it's
animation, but the humans seemed live action.
Are the bunnies real bunnies with their
dialogue as voice-over? (like MILO & OTIS) or are the mouths
talking? (like BABE) Good
stuff overall but remember - this competition is about nailing the
prompt! Very
promising writing and a bright future ahead.
Good luck!
|
|
27163
|
19
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23
|
22
|
20
|
84
|
Good characters
and a lot of good dialogue. It's
easy to want Tony to inspire Peter.
That said, the scene is all dialogue and
lacking in movement, action or visuals.
It needed more of a cinematic style,
more going on visually. Though
the dialogue itself is individually strong, it's just not enough to
carry a scene.
|
|
27164
|
22
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23
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23
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24
|
92
|
This gas station
scene makes good use of setting, and it gains a lot of momentum once
David and Dad start having their heart-to-heart conversation on page 4. Leading up to this, we may
be overloading on small details that would be better suited for a novel
than a screenplay. For
instance, describing the image of David's beard/gotee situation is good
because it tells us a lot about his character, but we probably don't
need all of the detailed lists of what kind of clothes people are
wearing, what pockets they're using, and where their sweat appears. I'd recommend focusing
more on the characters and their desires and less on minor details; the
heart of the scene is the relationship and the start of David's quest. Overall, it's a fun,
lively scene with a strong ending.
Good work!
|
|
27166
|
21
|
21
|
21
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22
|
85
|
An enjoyable
scene with lots of imagination. Young Cassandra visits old Cassandra
(in disguise) and proves to be inspirational. The dialogue works well
and the pacing is effective. The ending could do with a little more pop
(and closure) but overall the author follows the assigned scene prompt
and things work.
|
|
27168
|
22
|
22
|
2
|
23
|
69
|
This is a sweet
little sequence, distinguished not only by it's simplicity, but by a
nice reveal in the last section. If there is a weakness it's that the
rising stakes aren't articulated very well, and the same story point is
repeated a little. It's a shame that the team - and it's threat, which
could real twisted - weren't introduced as a 'third' character.
|
|
27169
|
20
|
20
|
20
|
20
|
80
|
Overall an
interesting take on the scene prompt though it feels a bit bloated
right now, using the full five pages for the conversation. The
evolution of the dialogue doesn't feel completely even right now, the
transition from one topic (from food on) to another isn't smooth. The
ending is surprising but doesn't feel earned (a twist for a twist's
sake).
|
|
27170
|
20
|
21
|
21
|
22
|
84
|
This is a
well-written albeit outrageous scene that we have a bit of a hard time
buying. The idea
that bird poop would wreak havoc on a car wash’s grand
opening has potential, but there’s probably a little TOO much
poop in the first couple pages for it to be believable.
The behavior of the Owl seems personal
towards Doc but it’s just a tad too implausible. It’s interesting
that Doc is trying to protect the bird, so it would perhaps help if we
understood the bird’s motivation, if there was any (perhaps
make the Bird able to talk or communicate in a way we can understand). Doc decides to take
matters into his own hands in the end, which is a nice bit of action,
but overall we’re not sure the scene really sticks to the
prompt. It’s
a nice effort that just falls a little short.
Good luck!
|
|
27170
|
20
|
21
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21
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22
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84
|
This is a
well-written albeit outrageous scene that we have a bit of a hard time
buying. The idea
that bird poop would wreak havoc on a car wash’s grand
opening has potential, but there’s probably a little TOO much
poop in the first couple pages for it to be believable.
The behavior of the Owl seems personal
towards Doc but it’s just a tad too implausible. It’s interesting
that Doc is trying to protect the bird, so it would perhaps help if we
understood the bird’s motivation, if there was any (perhaps
make the Bird able to talk or communicate in a way we can understand). Doc decides to take
matters into his own hands in the end, which is a nice bit of action,
but overall we’re not sure the scene really sticks to the
prompt. It’s
a nice effort that just falls a little short.
Good luck!
|
|
27171
|
23
|
22
|
22
|
21
|
88
|
The scene grabs
us immediately and we are right with Charlie and his outrageous action
of trying to set himself on fire, only to be saved at the last second
by a gust of wind û great first page!
The stuff about Robert Pattinson is cute
but slightly implausible û surely an ebay dinner with him
would be WAY over the budget of a manager of Hotdog on a Stick! Vinny is great and the way
he encourages Charlie nails the prompt on the head.
Dialogue is well-done.
The final twist of Vinny getting the
dinner is unpredictable but feels just a little easy &
convenient. Overall,
an admirable effort. Good
luck!
|
|
27174
|
21
|
21
|
21
|
21
|
84
|
There's
certainly an unusual problem at the center of the scene. Kevin
discovers his fiancee is also his sister and can't decide whether to
push forward with the wedding. A truly tough situation to be in and
there really is no real solution and that makes it engrossing. However
Dewey is too over the top annoying in his attempts to be a funny friend
and the ending lacks closure (what is his final decision...to gut it
out?).
|
|
27175
|
20
|
20
|
23
|
23
|
86
|
Very interesting
setting. Nice,
original take on the scene prompt.
The characters had a compelling history
that came out nicely in the scene, though the dialogue felt a little
over-the-top at times. Despite
the good setting and high tension level to start the scene, the lack of
movement or energy as it continued onward made it drag in its final
pages. Would love to have seen this build to a bigger, more visually
dynamic crescendo.
|
|
27179
|
22
|
22
|
21
|
22
|
87
|
Solid scene,
original take on the prompt. Writer does a nice job of establishing the
location and era and the characters are engrossing. The tension builds
as the story unfolds and in the end things reach a crazy pitch.
Effective dialogue and scene descriptions, taut pacing and a satisfying
ending.
|
|
27180
|
21
|
21
|
21
|
21
|
84
|
This
isn’t a very fluid scene, as so much the plot line happens
offscreen, in which the characters discuss what has happened, and will
happen, but not what is happening right now, in the scene. Therefore it
feels talky and expositional for its own sake, and it’s
difficult for the reader to comprehend this as an effort that can stand
alone on its own terms.
|
|
27181
|
24
|
22
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24
|
23
|
93
|
Creative,
inventive. Great
tension throughout, and it escalates.
Malloch's voice is a good technique and
it becomes even better with Katie's Voice... Dent is an engaging
character. The
scene moved well. Some
dialogue was a bit wordy - especially from Malloch.
Should keep the dialogue from a
character we don't see to more of a minimum.
Always write tight, concise. But this
was very well done... Great job.
|
|
27182
|
21
|
22
|
22
|
22
|
87
|
This diner scene
has a good sense of tension between Dominick and Kate and some high
stakes involving the loss of the van.
We could probably use some more general
exposition to help us understand why Dominick steals a dead body, whose
body it is (his fathers?) and why his mother would be able to resolve
the situation. I
like the elements of back-story we get regarding Kate's teaching job,
and I'd love to see some similar device to give us more information
about our hero, his life, and the genesis of this situation. Overall, it's a fun scene
with good pacing. Nice
work!
|
|
27186
|
22
|
22
|
22
|
22
|
88
|
Feels like the
writer is really on the right track here following the prompt but the
ending falls apart. Amy finds inspiration to end her dead relationship
though Trevor's love but then she gets off the hook when Greg witnesses
them together and ends things before she gets a chance. That undermines
her newfound inspiration. Let her be the one to end it and why make
Greg so sympathetic so our leads come across as mean? Stay with Trevor
and Amy. Still, overall good.
|
|
27189
|
22
|
22
|
24
|
24
|
92
|
This underwater
prison scene has a nice setting and some very imaginative circumstances. The villain is unique, and
we get a good sense of action. I'd
like to see a little more emphasis on the specific torture elements
(how is this different from an above-ground torture chamber?) and the
relationship between Josh and Lira.
The call to action could also be more
prominent and emotional. Overall,
it's a tense scene with some vivid imagery.
Good work!
|
|
27190
|
21
|
23
|
23
|
23
|
90
|
A solid, tense
scene right from the start. Nice and compact, with good pacing. Not
quite sure what CLIVE'S dashed plan is, though. Is the CALLER
retaliating for something? Is it all about EVELYN? Are Clive and Evelyn
involved? Could be clearer. Lots of potential here, but as written it
seems as though the Caller is simply terrorizing Clive without
motivation or cause. Good ratcheting of tension with Clive and the
letter opener. Clive actually cutting was a surprise. Good work here.
|
|
27191
|
22
|
22
|
22
|
22
|
88
|
This a nicely
written sequence that contains its own manic humor, fueled by a cool
time travel concept that allows for some amusing interplay. However,
the pacing of the scene tends to get a little buried under the back and
forth explanations, and it does deflate Tom’s victory, seeing
as it was preordained. That’s fine, but we should have gotten
a pithy one line response from our hero.
|
|
27192
|
21
|
21
|
23
|
24
|
89
|
This supermarket
scene takes a unique approach to the scene prompt, and I really like
the premise of multiple personalities providing the advice/antagonism. The visuals in the scene
could be developed more, so I'd like to see more information revealed
through imagery, action, props, setting, and body language. Also, what does it look
like when Daniel's multiple personalities show themselves? Does this mean Daniel
talks with three different voices?
Do two similar looking versions of
Daniel show up? Are
there any strange visual techniques that show how the world fragments
into three versions of itself depending on which personality is ruling
Daniel at any given moment? Overall,
it's an ambitious style with a nice description of the external
relationship. Nice
work!
|
|
27193
|
20
|
21
|
21
|
22
|
84
|
Good character
relationship on display here -- felt the tension between Grant and Tom
immediately. Wish
there was a bit more going on visually here, though, rather than as
much dialogue as there was, largely about things in the past (though it
skews toward the future nicely in the end).
Felt like these characters would have
shined in a more energetic scene but that this particular moment was a
bit too still to feature them as interestingly as possible.
|
|
27194
|
22
|
22
|
23
|
22
|
89
|
Solid scene with
an efficient, streamlined style that works well for a smooth pace and a
quick read. Dialogue feels a bit too expository and on the nose,
revealing more information than emotion. Consider saying more with
less, but making those fewer words count. And try to use visuals to
convey backstory, soaking the scene with subtext. Rather than have KATE
as GARY is he's been drinking, show us that Gary's pickled, or that
Kate knows by seeing Gary try to hide a flask in his pocket as he
approaches her. Little stuff like that works better than dialogue. Good
effort, overall.
|
|
27199
|
24
|
23
|
23
|
24
|
94
|
Creative, fun,
unique. The matchsticks were wonderful. Benedict, George and Betsy -
all clear characters. The historical setting was great and the use of
Paul Revere was great. The
scene could of used a little more visual action - but it was always
visually engaging. The
writer has a great style and a good comic voice.
Enjoyed this very much!
|
|
27200
|
21
|
21
|
23
|
22
|
87
|
There is a great
emotional feeling in this scene. We can FEEL Lydia and sympathize with
her... it's nicely done. She
is a great characters. Hofer
is also a clear character. The
scene is setup nicely and the tone is also very good. The pacing is
good and the scene is concise, which is nice. The opening action block
is a bit too chunky. Also,
the scene felt more like a play - it needed a little bit more action,
visual storytelling. But
this was nicely done..
|
|
27201
|
22
|
22
|
22
|
22
|
88
|
This is kind of
funny, but doesn't really coalesce. By the end Jenny is just as much a
bubblehead as she was at the beginning, so it doesn't feel like
anything has changed.
|
|
27204
|
21
|
21
|
21
|
21
|
84
|
This isn't a bad
scene, but what stops it from truly soaring is that the dialogue is
remarkably stilted and stiff. These two young men talk to each other
like they are reading from notes, rather than speaking in the moment,
and from the heart. Otherwise, this is a classic rousing sequence.
|
|
27209
|
20
|
20
|
20
|
20
|
80
|
The problem with
the scene right now is that it doesn't feel like it truly follows the
prompt. This short story is more about confusion than anything else.
Nora wants to leave Lottie a happy woman so she tries to help her
reconnect with an old lover but mistakenly thinks she's a lesbian.
Lottie straightens her out and claims she'll be fine by herself. Then a
weird final cutaway is tacked on showing the very man Lottie was
involved in sitting by himself. Overall, interesting back and forth but
it doesn't fit the prompt.
|
|
27211
|
20
|
23
|
21
|
20
|
84
|
Tony and Dave
are both engaging characters. The setup for the set is good, unique.
The scene, however, is a bit too talky. There needs to be more action
in the scene, more visual storytelling.
The tension has to be ratcheted up a
bit, and the stakes raised. The ending feels a bit flat. The dialogue
was good and the writer has a nice style, but the tension needed to be
stronger.
|
|
27212
|
22
|
20
|
20
|
21
|
83
|
Good action. Concise writing. Scene has a clear
beginning, middle and end. There could have been more revealed about
the characters. Why are they fighting?
When did it start? Is it something they
did every day? Screenwriting
is about connecting to the characters on an emotional level and the
characters felt distant from the readers. That being said, this was
nicely done. Clear
story, good action, good ending. Nice job.
|
|
27215
|
21
|
23
|
22
|
24
|
90
|
Good, original
take on the scene prompt. Liked
the fresh setting and the banter between the two characters. Well done.
Would like to have seen a bit more
energy later in the scene, an escalation of the imagery as well as the
conversation. Even
so, good characters and strong dialogue.
|
|
27216
|
21
|
21
|
21
|
21
|
84
|
There may be a
bit too much going on here. At first things felt straightforward, a man
upset about the state of his relationship, but then aliens come into
the mix. While this does keep it all interesting it feels uneven.
Writer stuffs too much story into five pages and while the pacing works
the overall effect is forced. Dialogue is decent overall.
|
|
27217
|
23
|
22
|
23
|
23
|
91
|
Solid, emotional
scene here. Nice, brisk pacing. Good use of flashback to set the
backstory and LISA'S seemingly insurmountable situation AND include
GRACE'S lawsuit as the provoking incident. Even if it's not the central
focus of the scene, Lisa's rising to the occasion is. Dialogue often
repeats what we see visually on-screen. Let the images do the talking.
Show, don't say. Consider toning down the directing with your scene
description, as we don't need to read about camera moves and shot
selection. Let the director direct. The writer's job is to tell the
story. Good work.
|
|
27219
|
21
|
21
|
24
|
23
|
89
|
Very visual
scene with good action and intensity.
Great work in that department! It was a little hard to
get a handle on the characters and even a very brief, cursory
introduction to them in the beginning would have helped a lot. The dialogue was sharp at
times but the language was a little thick -- scaling it back to a
slightly more accessible tone would have probably helped. Even so, strong visuals,
good use of action.
|
|
27220
|
20
|
21
|
21
|
23
|
85
|
Some solid
writing but overall it feels like the writer follows the prompt a
little too closely. The setting and characters are interesting but the
dialogue feels too straightforward and lacks subtext. The dialogue DOES
however contains some solid laughs thanks to the witty banter and
Felicia's sharp one-liners. All in all an interesting and humorous
effort.
|
|
27221
|
21
|
20
|
21
|
21
|
83
|
There is some
excitement weaved into the scene but overall it feels like the writer
follows the prompt too closely and doesn't really make it his own. The
'inspiration' is relatively straight forward, Jen encouraging Matt to
help save her. He ends up doing just that and they both survive but
again, would've been nice to see some subtext in play. Things shouldn't
be all surface. Also, watch out for typos, like collapse at the end
(should be collapses).
|
|
27224
|
20
|
20
|
20
|
22
|
82
|
Fast paced with
twists and turns but the story strays a bit from the scene prompt.
Frank doesn't inspire Henry so much as just bump into him and then
Henry figures out the truth. In fact Frank is trying his best to get
away from Henry the whole time, not comforting him or inspiring him,
etc. In general more of a thriller set-up. And in the end Frank kills
himself, Henry doesn't take him down. This feels less satisfying.
|
|
27225
|
21
|
22
|
22
|
22
|
87
|
This is a
well-written scene with some nice inherent drama.
Security checkpoints at airports are
already tense places, so trying to smuggle a rare bird in the crotch of
one’s pants is bound to cause some conflict!
This scene captures it all nicely. Louis and Dylan have a
good onscreen relationship and some funny dialogue, but when it comes
down to it, we have a hard time believing the scene.
Would a guy’s finance really
dump him for NOT doing something illegal such as this?
The tone is light and comedic but once
they get to the security line, Louis’ behavior is also
suspect û almost like he’s trying to get them
caught. It’s
a nice effort and an interesting, unique take on the prompt, but it
doesn’t quite become as good as it could probably be. Good luck!
|
|
27226
|
22
|
22
|
22
|
22
|
88
|
Solid entry with
a futuristic spin that qualifies for one of the genre categories. The
dialogue is imaginative and the characters are interesting. The story
is engrossing overall and builds in excitement as events unfold. Good
work.
|
|
27227
|
22
|
23
|
23
|
23
|
91
|
A well-crafted
scene that brings the satirical funny. And it's topical, to boot.
Dialogue has some good pop and crackle. Over the top, sure, but no
worse than the Charlie Gibson or Katie Couric interviews. MCCAIN'S
seemingly unattainable objective is obvious, though what isn't so
obvious are the bad things in store if he throws in the towel (the
unavoidable 2008 concession notwithstanding). Perhaps PALIN paints him
a worst case Liberal scenario if he bails on the 2012 run. Can't thank
you enough for the icky visual of MCCAIN/PALIN getting busy in
Wisconsin; it's now burned into my brain. All in all, a solid scene.
Great job.
|
|
27230
|
20
|
21
|
21
|
22
|
84
|
Ouch! This is quite the graphic
scene and it makes no bones about it.
The writing is strong overall with some
nice details, but the characters and situation feel just a little
implausible and hard to identify with.
The take on the prompt is unique but
there’s nothing really ‘unexpected’ in
the scene û no twists, turns or surprises, which we crave. Dialogue is pretty
over-the-top and feels like it’s always trying to go even
more and more graphic (in some unpleasant ways!).
By the end we definitely want to see
Dylan bash Seth’s head in but unfortunately (or
‘fortunately’ maybe), the scene ends! Overall, an admirable
effort that feels like it should come down to earth a bit. Good luck!
|
|
27231
|
22
|
23
|
23
|
23
|
91
|
Solid scene,
with good emotional undercurrent. Efficient style makes for a smooth,
well-paced read. Shifting between realities is an interesting choice,
though without a real clear-cut formatting delineation between them, it
gets confusing. Perhaps some sort of TRANSITIONAL ELEMENT is in order.
Is the space world a construct from the stroke? Is it just a dream
state? The angel/angle wordplay works well, getting Faye to her desired
outcome. Well done.
|
|
27238
|
22
|
23
|
22
|
22
|
89
|
Dark but fairly
interesting take on the scene prompt. The reader found himself asking
questions regarding the protagonist's background. What crimes was he
guilty of? Is this hell? However this is a good sign that the reader
was engaged and cared about the details. Dialogue is strong, a nice
layer of subtext in place for good measure. Overall an effective scene.
|
|
27241
|
20
|
21
|
20
|
20
|
81
|
This is a
well-written, nice attempt that doesn't really stick to the prompt and
seems to try a little too hard to be 'edgy.'
The scene is decently-written and the
storyline initially engaging with the hot female lead characters and
'risque' nature of what we think Jackie might be doing, but Karen's
betrayal feels a little implausable and things get a tad 'easy' and
predicbable with Karen also having slept with Brice.
When Silvio comes in, it feels like the
story is wandering. Overall,
try and find a consistent tone and go for action over too much talk. There are a few spelling
and grammatical errors but nothing major.
Good luck!
|
|
27242
|
20
|
22
|
22
|
24
|
88
|
Enjoyed the
relationship between Griffin and Tee here a lot (although it would have
been helpful to tell us that Tee is a T-Rex when he's first introduced). The banter is pretty good
too, except that it runs on about 20% too long.
The visual of a T-Rex walking and
talking with a kid is great but we get that from the outset. Would love to have seen
something new along the way and to have the scene end on a punchier
beat.
|
|
27243
|
23
|
21
|
24
|
21
|
89
|
Very visual
scene with a lot of good action beats and a lot of energy and movement. Nice work in that
department -- gives the scene a very cinematic tone.
The gamer element felt a little
familiar, though, and it seems that this scene would have been more
powerful simply by removing that altogether.
It gives us an unnecessary filter that
gets in the way of the reality of the scene.
Even so, great job of writing visually
and cinematically.
|
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27244
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20
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21
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23
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24
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88
|
Interesting take
on the scene prompt. Good
use of stakes and tension at the outset.
We were really able to feel what this
woman is going through and with regard to a very real issue that people
deal with on a day-to-day basis. Great
work in that department. The
dialogue felt a bit literal, though, and would have benefitted from a
little more subtext and a few more mysterious lines, and the twist at
the end was fairly predictable, meaning the scene didn't have quite the
impact by the time it was over as was intended.
Even so, strong setting, great concept
here, and a lot of sharp beats along the way.
|
|
27245
|
21
|
23
|
22
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21
|
87
|
Enjoyable scene,
great job of giving us the history behind the characters' relationship
without too much heavy-handed exposition.
Liked their interaction, though the
scene could have used a little edit and ending on a bigger note would
have been a little more satisfying.
Overall, a good scene but it could have
used a bit more pop.
|
|
27246
|
20
|
20
|
20
|
20
|
80
|
Jason is
inspired by his Nonno so the scene does follow the prompt but the
ending feels compromised because Jason's rise to action is undermined
by getting stuck in the car window. The ending is comical but
sacrifices the protagonist's dignity for it (doesn't feel worth it).
Also, Nonno is not the most sympathetic because of past behavior
(calling loved ones names, etc.). Make Jason a bit stronger and more
respectable and make the ending upbeat.
|
|
27247
|
22
|
21
|
23
|
23
|
89
|
Strong visual
and the scene opens very well. Liked
the characterizations and the relationships between them, though the
dialogue felt a little stale at times, could have used a bit more punch
and style. Also
felt the scene outlived the power of its imagery about a page early. A leaner version would
have resonated a bit more. Even
so, kudos for writing visually and giving us action and movement!
|
|
27248
|
21
|
21
|
23
|
21
|
86
|
This bank
robbery scene has a good sense of tension and a clever twist toward the
end. I'm a little
confused by why James is so inept and where the other thieves (who he
says set up the job) are. The
scene could probably use more description up top so we can know if
there are any hostages in the room or if it's just the thief, the
worker, and the corpse. Also,
Forester's dialogue seems a little incongruous with a modern day bank
teller in Illinois. Otherwise,
it's a well composed scene with good pacing.
Nice work!
|
|
27248
|
21
|
21
|
23
|
21
|
86
|
This bank
robbery scene has a good sense of tension and a clever twist toward the
end. I'm a little
confused by why James is so inept and where the other thieves (who he
says set up the job) are. The
scene could probably use more description up top so we can know if
there are any hostages in the room or if it's just the thief, the
worker, and the corpse. Also,
Forester's dialogue seems a little incongruous with a modern day bank
teller in Illinois. Otherwise,
it's a well composed scene with good pacing.
Nice work!
|
|
27250
|
21
|
22
|
21
|
22
|
86
|
While of course
far-fetched, this is a fun scene inspired by B-horror movies with a
great sense of humor. It’s
well-written and nails the prompt but things feel just a tad bit too
random. Perhaps it
would be good to SEE the flesh-eaters rather than just hear them,
especially when they talk just like humans.
Then we hear that they’re
zombies, but zombies don’t really talk, do they? The idea that they used to
be their co-workers is interesting û perhaps that backstory
could have been explored. The
characters are okay but not really spectacular or especially unique. Remember to add slug-lines
before the scene. Overall,
a nice effort that just feels a little too easy.
Good luck.
|
|
27255
|
20
|
24
|
23
|
22
|
89
|
Dialogue was
great. Trav was
really solid - a unique, character.
VERY funny.
A stand-up comic kind of vibe. Ben was a
little less developed - a bit stereotypical - but he worked as a
straight man to Trav. Writer
has a great comic voice. The scene however felt like it was from a
play, it needed more visual storytelling. The tension needed to be
stronger. Ben
needed a stronger intention. The ending felt flat - particularly the
last line - and wasn't as strong as the rest of it.
Very funny lines!...
|
|
27257
|
23
|
22
|
23
|
23
|
91
|
Entertaining and
clever approach to the scene prompt. Good visuals throughout. Solid,
efficient style makes for a quick read. It might've bee cool to have
the Lungs involved in the conversation, as the back and forth between
HEART and LIVER starts to get a bit repetitive; a different perspective
from the windbag Lungs might mix it up a bit. Not sure how we can see
the MAN'S mouth from the chest cavity, but that's a nitpick. A
well-crafted scene. Nice job.
|
|
27260
|
23
|
23
|
23
|
23
|
92
|
A solid,
well-written scene with rich visuals and characters. Dialogue is both
concise and heightened in tone, which works well and bolsters the
characters' stature. GAIA'S overreaching to create beings with free
will is a good unintended consequence of URIZEN'S encouragement to
start over. Not much in the way of conflict or tension until the
ending, as Urizen protests Gaia's decision and ultimately threatens to
stop her, which is a solid ending. The SUMMIT OF THE GODS scene
fragment is a head-scratcher, however. Looks like you ran out of time.
Apart from that, there's some good work here. Nice job.
|
|
27262
|
21
|
23
|
22
|
23
|
89
|
Scene has good
energy right from the start. Palpable tension. Dialogue has some good
crackle to it, too. Not quite clear how JACOB, as the protagonist, is
crushed, or how his plans have been dashed to this point. This just
feels like a confrontation. Must admit, though, the abrupt gunshots to
the face were a surprise... a good one. Solid effort here. Nice job.
|
|
27264
|
19
|
19
|
20
|
20
|
78
|
Unfortunately,
this scene doesn’t seem to really correspond to the
competition prompt. Far from starting with a man who is
ôcrushedö, this sequence, rather, details a pretty
obscure interchange that seems part of a much bigger story, and
doesn’t work as
a separate piece with it’s own dynamic.
|
|
27264
|
20
|
21
|
22
|
20
|
83
|
Henry is a
compelling character - clearly drawn, sympathetic.
Ma is a bit of a stereotype and a little
bit vague. But the
tone is good, consistent. The
mood and atmosphere are good - we feel Henry.
The scene lacks a strong narrative drive. What is Henry trying to do
in the scene and why? What is Ma trying to do and why?
The ending is a bit flat. But the writer
has an engaging style.
|
|
27264
|
21
|
21
|
23
|
21
|
86
|
This scene
starts out well, the use of the urn giving us valuable information
without having to explain it, and the tension level high from page one. The dialogue was a little
too literal, though, too on-the-nose as Henry bares his soul to Ma. Also felt the aspiring
screenwriter angle felt too self-referential, would love to have seen
some more creative, lesser known aspiration for the protagonist. The final beat was fitting
but didn't have as much kick as it might have.
Some solid work on the page here but
more subtextual dialogue (or even distant silence), as well as a more
powerful ending would have made for a more satisfying scene in the end.
|
|
27266
|
21
|
22
|
22
|
22
|
87
|
This crabbing
scene has a warm tone and a nice dynamic between Timmy and the Officer. Since we get Timmy's name,
we may as well call him this from the beginning instead of calling him
BOY. Also, the
scene is a little underdeveloped in terms of utilizing its atmosphere
and delivering on visuals. I'd
like to see the Officer provide a little more wisdom in the form of a
life lesson that might help Timmy deal with a difficult time, too. Overall, it's a compelling
scene with two authentic characters.
Nice work!
|
|
27267
|
20
|
22
|
20
|
23
|
85
|
This is a
well-written scene and an interesting take on the prompt, but we feel a
little lost throughout. We're
not exactly sure what the creatures are!
What's a 'Knube?'
What does it mean that a 'Tweedlepig'
absconds with a 'Gimp?' The
dialogue loses us somewhat and feels a tad 'talky
|
|
27268
|
23
|
23
|
22
|
20
|
88
|
A dark but
interesting take on the scene prompt. The doctor and his wife are
struggling to survive and sacrifice becomes a necessity, the only
question is how far will they go. The conversation between the leads is
sad but feels organic and the final decision is heartbreaking but
again, a natural evolution. Solid work.
|
|
27269
|
21
|
20
|
20
|
20
|
81
|
While things are
definitely interesting and follow the scene prompt the reader had
trouble becoming invested in the scene because of the quality of the
characters. Not to say they aren't well drawn but they are NOT
sympathetic. Jeanine is a nympho who recently cheated on her fiancee
with another man. Then there's Truby who is willing to let things go
and not tell her brother. Again, hard to like her for this (she's
letting her brother marry a troubled woman).
|
|
27270
|
22
|
22
|
22
|
22
|
88
|
This has a cool
action sequence, economically told; but Bruin's speech to Hercules
isn't really much of any substance, and does not impact on the story's
conclusion.
|
|
27271
|
21
|
23
|
23
|
22
|
89
|
Solid dramatic
scene, with good characterization and crisp dialogue. STUART'S dashed
plans and seemingly impossible objective feel a little fuzzy and could
be clearer. Is it regret? The philosophical/metaphysical element is an
interesting touch, though what is/was/became of WILSON is kind of
oblique and and a head-scratcher, though the see you in another state
is good wordplay. Nice effort here.
|
|
27272
|
22
|
23
|
23
|
22
|
90
|
Solid scene,
with good energy and a brisk pace. It seems as though MARTA does more
of the rising to the occasion
|
|
27273
|
24
|
24
|
23
|
22
|
93
|
This is a very
funny scene. Even though the zombie and movie genres are a little
played out, this makes a decent attempt at wringing some new material.
|
|
27274
|
21
|
22
|
23
|
22
|
88
|
Solid scene with
a good emotional tone and some jaw clenching tension. STONE'S overall
plan and objective could be clearer, just like the nature of the bad
things that will happen if he throws in the towel. Hasn't he already,
by saying he's done? SMITTY'S justification for not keeping Stone in
the loop about JASON'S shooting is a bit confusing. Nice descriptive
flair here, but try to streamline the detail to its essence. If you can
describe the setting in ten sentences, you can definitely do it in
five, and if you can do it in five, you can probably do it in two. Good
effort.
|
|
27279
|
22
|
22
|
22
|
22
|
88
|
This is a nice
gentle scene, and the two men are clearly long time friends. Their
relationship is nicely portrayed. Other than that, this is a scene
where nothing much really happens, and the sequence suffers from a lack
of impetus or stakes.
|
|
27279
|
22
|
24
|
22
|
22
|
90
|
This hospital
scene has a fun, playful dynamic between Foster and Paul, and Paul has
some amusing lines. It
seems like the visuals are a little underdeveloped in this scene, and
I'd like to see some more the characters use their surroundings more by
interacting with the setting or manipulating props during their
conversation becasue most of the action/description focuses on body
language alone. Also,
I think the scene could end on a more substantial note if it hones in
on a specific emotion more narrowly.
The two exit the hospital room is a
little bland, and after a scene with this much fun dialogue, it seems
like we should go out on a higher note than this.
Otherwise, it's a lively, amusing scene
with some good laughs. Nice
work!
|
|
27279
|
22
|
24
|
22
|
22
|
90
|
This hospital
scene has a fun, playful dynamic between Foster and Paul, and Paul has
some amusing lines. It
seems like the visuals are a little underdeveloped in this scene, and
I'd like to see some more the characters use their surroundings more by
interacting with the setting or manipulating props during their
conversation becasue most of the action/description focuses on body
language alone. Also,
I think the scene could end on a more substantial note if it hones in
on a specific emotion more narrowly.
The two exit the hospital room is a
little bland, and after a scene with this much fun dialogue, it seems
like we should go out on a higher note than this.
Otherwise, it's a lively, amusing scene
with some good laughs. Nice
work!
|
|
27281
|
20
|
20
|
20
|
20
|
80
|
Scene ends up
feeling more like an action sequence than anything else. The prompt
provided feels neglected overall. Richard battles with the gunman using
both wits and later a weapon but it doesn't feel like there is any
change in dynamic as the scene unfolds. There is no change in attitude
or perspective when it comes to the protagonist either. An interesting
scene but doesn't feel true enough to the prompt.
|
|
27283
|
22
|
22
|
23
|
23
|
90
|
Vivid imagery
and interesting characters abound. Try not to get too overwrought with
descriptive detail, as it tends to bog down the read and hinder scene's
pacing. Efficiently establish the mood and setting, and then get to the
meat of the scene objective. Neither the DISEMBODIED VOICE'S rallying
nor ELFRINK and SKOG'S ridicule feels unexpected: teacher encourages,
rivals discourage. It might've been cool to at least characterize
against type. Overall, a solid effort here.
|
|
27285
|
23
|
24
|
23
|
23
|
93
|
This is a very
cool scene with a big, unpredictable twist in the end.
The two characters are varied and
identifiable. Dialogue
is stylish and pithy and moves right along.
We are drawn in by the relaxed setting
and the extreme lengths that Jack goes to to conceal his affair, along
with his unusual and cocky openness to Roger.
It would help in the beginning to make
Jack’s first line of dialogue a bit clearer (is he talking to
the waitress? Talking
on his cell phone? Perhaps
an extra beat before he speaks to Roger).
Also, Roger could perhaps be a bit more
‘crushed’ in the beginning, as the prompt calls for. By the end, though, the
last thing we expect is that Roger is the husband who is being cheated
on. It takes a few
moments to put the pieces together, but it’s a clever twist
and really makes the scene. Nice
job!
|
|
27288
|
21
|
22
|
22
|
22
|
87
|
Overall things
work well but the set-up feels a bit generic (cop nearing retirement
trying to crack his last case). Still, writer follows the scene prompt
and the characters are compelling for the most part. Additionally, the
dialogue works well and contains subtext that adds another layer.
Ending is effective but feels rushed.
|
|
27292
|
23
|
23
|
22
|
23
|
91
|
Surreal scene
with some good humor. Dialogue is snappy, and the overall pacing works
well. Not really sure if we're dealing with an actual crisis here, or
why there's a glowing eyed BUNNY in the laundry basket, though that
probably doesn't matter in the grand scheme of things. GRANNY'S arrival
and rallying is definitely unexpected. Nice job.
|
|
27296
|
20
|
20
|
20
|
20
|
80
|
Scene does
follow prompt for the most part though it feels like the writer cheats
in terms of length. The font has been reduced in size to well below
standard 12pt. Courier font in order for everything to fit in five
pages. Still, a decent effort and Carlton is moved to action by Marla
Louise. Competent work, sympathetic protagonist and effective dialogue.
|
|
27299
|
19
|
21
|
22
|
23
|
85
|
Interesting take
on the scene prompt. The
stuff with Rose and Jordan was especially good, though the moments with
the Old Woman didn't quite resonate as much.
The reason is that Diane is so
unlikeable in those exchanges that it's hard to find a rooting
interest. When her
guard is down a little in the other location, she's more accessible. Finding a way to humanize
her right off the bat would have helped with the flow of the scene. A note on writing style --
if locations change, there needs to be new scene headings to indicate
that, rather than running the entire scene sequence under the same
heading.
|
|
27300
|
21
|
22
|
23
|
22
|
88
|
Really enjoyed
the setup here, as well as the characters.
It's easy to root for Desmond and
Piotrowski is very interesting. The
scene opened much stronger than it ended, though, with the final beats
feeling a little unfinished.
|
|
27302
|
21
|
22
|
24
|
22
|
89
|
Stylish,
atmospheric scene that starts at the height of tension and then keeps
the anxiety going until the action-beat ending.
It is visual and energetic, giving it a
very cinematic feel. Nice
job in that department. Another
twist or turn in the course of the scene would have been good, though,
as it really goes from beginning to end in a straight line very quickly. It also would have
benefitted from a little more dialogue punch, though Townsend's
aggressive dialogue works pretty well.
|
|
27303
|
20
|
21
|
20
|
20
|
81
|
Johnny is an
engaging character. The setup for the scene is good.
Some good details about the characters
in 70s. The ending
is clear. The scene lacks a strong narrative tension. It's too talky.
The characters need more visual action. They also need to have more
conflict between them - opposing intentions. The scene feels flat. But
the writer has an engaging style.
|
|
27306
|
24
|
21
|
21
|
23
|
89
|
Energetic scene,
filled with strong visuals. Very
cinematic in that sense. Tension
from the outset carries through to the very end -- again, great job
there. The
characterizations and the dialogue could have used a little more punch. Didn't really feel like we
knew these people well enough to be invested in their actions. But again, great job of
writing visually!
|
|
27309
|
21
|
22
|
22
|
20
|
85
|
An admirable
scene with some mature and dramatic themes.
We are engaged by Stephen’s
story and the idea that Edward is there to take his property is very
timely and identifiable. However,
things seem to get a little implausible when we learn that Edward had
actually broken into Stephen’s bank account.
He doesn’t deny it but rather
shrinks from it and ends up pleading for his life.
This feels a little undramatic and
brings up questions of story logic.
Wouldn’t Edward, a seasoned
lawyer, see this coming or find a way to talk his way out of it? The idea that an honest,
elderly man would shoot someone at point blank range is also a tad
far-fetched. Overall,
a nice effort but one that loses us somewhat towards the end. Good luck.
|
|
27311
|
22
|
22
|
20
|
20
|
84
|
What is going on
here? Nothing is clear. As a self contained scene, this is utterly
confusing; which is a shame, because a very interesting story is hinted
at...
|
|
27313
|
21
|
22
|
21
|
21
|
85
|
There seems to
be an underlying problem here in terms of the leads that needs to be
dealt with but the writer skips quickly to forgiveness, the couple
moving on. Isn't there an addiction at play that needs to be
considered. This is just the type of problem that shouldn't be glossed
over in a couple of minutes. The ending felt forced because of this
though the dialogue is effective. Overall a decent effort.
|
|
27314
|
21
|
21
|
21
|
21
|
84
|
Right now the
writer's biggest enemy is time and space. TOO much story is crushed
into these five pages and there's barely time to enjoy the ride. When
dealing with a limited page count try and streamline, keep it simple.
This is ambitious, and the dialogue is solid, but it feels forced and
rushed because of page limitations. Also, formatting is off right now,
download a script and look it over for tips.
|
|
27315
|
22
|
21
|
21
|
22
|
86
|
A solid scene
with some good dramatic beats and a strong emotional undercurrent.
Dialogue seems a little unfocused at times, straying from topic to
topic (and possibly due to uneven and irregular formatting), though it
hits some good emotional beats, especially when HAKIZAMANA speaks of
his family's ordeal. Would like to know a bit more detail about his
plan for his daughters. What is the bright future? School? Another
country? It's also not clear why Hakizamana is visiting DR. ELISABETH.
He's just crying. Is this visit ordered by the LRA camp officials? Is
Hakizamana sneaking in to secretly ask for her help? That may add to
the scene's tension and overall urgency, and it helps better set up the
ending payoff of Dr. Elisabeth agreeing to proclaim Hakizamana fit to
work. That said, a good effort here. Nice job.
|
|
27318
|
20
|
22
|
23
|
23
|
88
|
Great approach
to the scene prompt. Loved
the setting and the tension to open the scene.
Very nice.
The tone of the dialogue was also strong
and the interaction between the two characters compelling. Though the scene starts
out well, the fact is that it becomes all dialogue at some point and
then the lack of movement and actions begins to drag things down a bit. This is a great start but
a little bit more lively action and visuals would have taken the scene
to the next level.
|
|
27320
|
22
|
22
|
22
|
22
|
88
|
There's some
real pathos to this sequence, but overall it all reads a little
schmaltzy. The Messenger is introduced but not really defined, either
as a supernatural being (how convenient) or otherwise. This is a bit of
a generic effort.
|
|
27325
|
21
|
20
|
23
|
22
|
86
|
Enjoyable scene
with a good tone. Really
hit the cops vs. criminals vibe in style.
Big visuals to open, though the scene
slowed down in the middle, and the final beat, while impactful, just
wasn't as exciting as what came earlier in the scene.
Would love to see it end as big as it
opened. The
dialogue also felt a little on-the-nose and could have used more of a
subtextual layer to really feel cinematic.
|
|
27326
|
22
|
22
|
23
|
23
|
90
|
Stylish scene
with a lot of energy. Liked
the movement and visuals, though it seemed disjointed at times and was
hard to follow when it jumped locations without new scene headings. A cleaner, tighter version
would have scored higher in structure but still, good style and tone.
|
|
27329
|
22
|
21
|
22
|
21
|
86
|
The scene has a
good tone to it. The
writing style is good. Marv
is a good character - feels sympathetic, real. The scene is a bit too
talky - wanted to see more action.
Feels almost like a scene from a play. Also, it's not exactly
clear what happened. Not exactly clear who, or what, the Roman Legions
are. The story has
a nice ending. Good
pacing... just need stronger conflict between the characters...
|
|
27330
|
21
|
23
|
22
|
21
|
87
|
This is a very
cool-feeling scene that loses us somewhat about midway through. The writing is good, the
dialogue pithy and ‘movie-like’ and the description
stylish, but as soon as Howard recognizes the Man in Black, it hits him
‘like a ton of bricks’! but we are left in the dark! The whole ‘man
in black’ thing is initially exciting and almost feels
supernatural to an extent, but then it becomes about a typical
relationship thing, which seems at odds with the set-up. What was the
‘deal’ they made?
If it is indeed some Faustian bargain,
that’s a cool idea, but gets a little lost on us. It’s also a
little unclear how Howard is motivated in the
‘unexpected’ way that the prompt calls for. Overall, a nice effort
that seems to lose a little steam the further-along it gets. Good luck!
|
|
27332
|
20
|
20
|
21
|
23
|
84
|
Liked this setup
and the stakes, plus the first image, showing the guy in bed with a
cast on tells us what we need to know very quickly and sharply. After that, though, the
scene stagnates, lacking movement or energy and relying almost
exclusively on dialogue. It
needed more intensity, more movement, to feel cinematic in the end.
|
|
27334
|
21
|
21
|
23
|
22
|
87
|
Funny. Walt, Harry are great...
and Fifi is a unique comic character. Funny, lively. Scene has a
wonderful tone and energy. The scene needs more visual storytelling -
there's a little to much talk and banter. The characters also need to
have stronger intentions - that are in opposition to each other. Ending with Walt on the
brick cell phone is great, but it could be even bigger. The writing has
a great style and a unique comic voice.
Nice job!
|
|
27337
|
21
|
21
|
23
|
22
|
87
|
Birdie is a
wonderful characters. Doc
Ed and Zeb are engaging as well. The writer did a nice job with this
time period - felt very real. Mood and atmosphere were great, tone was
consistent. The scene had some good conflict, but the tension needed to
be stronger. The characters had to have stronger intentions in the
scene. What do they
each want and what are they doing at the exact moment to get it. Stakes have to be raised. The ending is good, but
could have more punch. The
scene, though, was well done. Writer has a nice writing style.
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27338
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20
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20
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20
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20
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80
|
There's too much
going on here. The writer crammed in way too much into a five page
scene and the reader was left unclear on a lot of issues. More
questions than answered. The pacing is solid but we never get real
information regarding Sierra, her father, Greg's bosses, etc. This is
because there isn't enough time. Writer needs to come up with a scene
that fits the prompt and feels complete. Also, relationship between the
two leads feels forced and dialogue is awkward.
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27338
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20
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20
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20
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20
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80
|
There is some
imagination present here but it doesn't feel like things really follow
the scene prompt. Detra pleads Alen to help and eventually he agrees
but there is where the problem comes in. Alen only agrees because he
has 'nothing better to do'. This doesn't feel like he was inspired to
action. Also, with only five pages to work with the writer should
consider keeping things simple. Don't try to set up a whole new world
in limited space because the end result is rushed.
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27339
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21
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23
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23
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23
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90
|
A funny and
engaging approach to the scene prompt. Good energy from start to
finish. Dialogue has some snap and pop, too, with a few solid inside
baseball zingers. Would've liked to SEE and HEAR how each script
represents its genre, rather than you tell us what they are: big budget
action script
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27341
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22
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23
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23
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22
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90
|
Breezy, good
humored scene, with snappy, dialogue-based and visual gags. Efficient
set-up and character introductions. It feels as though ADAM'S plans
aren't so much dashed as they are crimped by his growing frustration.
DAVE'S threat to off himself works both as the bad thing to happen and
the unexpected provocation. The MOM/BETH dynamic, while a funny bit of
business, doesn't really have much to do with Adam and his ordeal.
Solid effort, overall.
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27343
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20
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20
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19
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19
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78
|
This scene tends
to read like its part of a much bigger script, and we have no clue as
to how these events are unfolding, who the protagonist is, or what the
stakes are. As such, we don’t now who is
ôcrushedö or how they fight back to change things
for the better. It comes over as just too obscure for us to engage with
things.
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27344
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23
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24
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24
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23
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94
|
This is a
well-written, original comedic scene with several laugh-out-loud
moments. The
writing is stylish and has some pithy description as well as funny
dialogue. It’s
a unique take on the prompt and despite the far-fetched aspect of what
happens, it works and we buy it. The
characters are identifiable for the tone and it would’ve
probably been even more hilarious to add some quick flashbacks of the
actual event of Brent licking the girl’s face (actually
seeing it would surely cause increased laughs).
Overall, nice job and good luck!
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27345
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23
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23
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23
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23
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92
|
Entertaining
scene with crisp, snappy dialogue and good funny. Nice work.
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27346
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21
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21
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21
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20
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83
|
Things do build
here but just when things really get exciting the scene ends. This is
because the writer is trying to cram too much story in a single scene.
The best bet is to streamline here, edit things down. Also, the
characters don't all feel sympathetic and that hurts the appeal as
well. Overall the writer does follow the scene prompt and demonstrates
imagination but the scene isn't firing on all cylinders right now
because of the problems discussed above.
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27347
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21
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21
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22
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23
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87
|
There's some
nice dialogue here - particularly Evans's repudiation of the craven
nature of the literary business, but the threat doesn't really end with
a cool flourish, because Evans starts on his mission of destruction on
page two and everything after that just sees him enact it with no
rising stakes. Spleen would need to change the balance a little to give
us a worthy climax.
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27348
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21
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23
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23
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23
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90
|
Solid scene,
with well-drawn characters and an efficient, easy to read style. Not
quite sure what plans, if any, of JAKE'S have been dashed (other than
living, of course). He doesn't appear too upset about the prospect of
being inside the shark. Your use of INSERT VIEW OF BOAT IN SHARKS MOUTH
is visually confusing. Is this from inside the shark looking out at the
boat, like a SHARK POV? If so, you might consider simplifying the slug
to say just that. Good ending twist. Nice job, overall.
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27349
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21
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20
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21
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19
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81
|
This is a
well-written scene that doesn’t quite hit the mark. The situation is just a
little hard to identify with and, while David is certainly focused on
his goal of asking his friend Lindsay Lohan out, he’s a bit
hard to sympathize with and root for.
Aside from his being depressed and torn,
there’s not a lot of conflict in the scene.
Perhaps it would be more interesting if
he didn’t REALLY know Lindsay Lohan, or if there was some
doubt in our minds as to if he was telling the truth.
We crave some kind of surprise or twist
in the end. Overall,
an admirable effort that falls a little short in the big picture. Good luck!
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27351
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21
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20
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21
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21
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83
|
This is a fun,
decently-written scene that feels just a little too talky and
on-the-nose. The
set-up is simple enough and it’s an interesting place to
start a scene (in the midst of a robbery), but things seem to get a
little too dialogue-heavy once Fritzy comes into the picture. Jackson’s pep
talk is a little too straightforward and it feels a little
‘easy’ that Fritzy buys it.
I’m not sure Jordy adds a
whole lot. It’s
not necessary to put colons after each character name.
Overall, a nice effort that
doesn’t really become as spectacular as we’d like. Good luck!
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27353
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22
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22
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22
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22
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88
|
Nice stuff here,
but this isn't written like a screenplay. It's a novel in disguise,
with huge action blocks and dialogue sections. A script formatting
guide would help the writer construct some appropriate sequences in the
future. There's a cool story here: but it's not formatted properly...
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27354
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20
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22
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21
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20
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83
|
There's a nice
quality to the writing. Lou
and Dr. Barton are likable, engaging characters.
The scene has a good setting and a good
premise. The execution needs to be stronger. The scene was too talky. It needed more visual
storytelling. It felt like a scene from a play.
The intentions of the characters in the
scene needed to be stronger as well. The ending was satisfying but the
journey along the way needed more narrative tension.
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27355
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22
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23
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23
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23
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91
|
Entertaining and
visually rich scene, with cool characters and a great vibe. Not seeing
GARY'S plan dashed or his objective seemingly impossible so much as he
just doesn't want to deal with guarding the book anymore. He's got
other things to do, like TGI Friday's, for example. Solid magic
imagery, though, and the dialogue has some snap to it. Nice work,
overall.
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27356
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21
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22
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22
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22
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87
|
Fun and
entertaining scene. An imaginative take on the given prompt. Marianne
and Paige are effective lead characters and their dialogue shines
throughout, building them up and setting the tone for the scene. The
original setting (modern Civil War re-enacments) also adds another
layer and the ending is satisfying. Overall, good work.
|
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27357
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21
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22
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22
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22
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87
|
Writer does a
nice job following the scene prompt. The story has a few interesting
twists and turns and Katrina stands out as a cool girlfriend/fiancee
ready to take action when she discovers the engagement ring she was
about to receive was stolen. Watching Aron deal with this new
information is half the fun and he decides to join up with her.
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27357
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21
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22
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24
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22
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89
|
Author has a
wonderful voice. Comedic. Engaging style. Aron and Katrina are both
engaging characters. Scene setup is good.
Setting is good. The action in the first
part of the scene, with Uri is wonderful. The scene, toward the end,
gets a bit too talky. Katrina is telling him a lot of information -
exposition. It
would be better if we saw more action, more tension.
The exposition slows down the scene and
makes for a flat ending. BUT I enjoyed the scene very much. Funny,
lively, quirky... great.
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27359
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23
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23
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22
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22
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90
|
The concept of
Long Island Mullet Man is kind of funny, but it does mean that the only
way that Mark can get out of his dilemma is to become a superhero
which, at this late stage in the sequence, seems a bit of a cheat. It's
funny and all, but it seems too convenient. Too easy.
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27360
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22
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22
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22
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22
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88
|
This is kind of
talky, and the humor feels overstated: coming more from a sequence of
ironic observations, rather than from any implicit character interplay.
|
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27361
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23
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24
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21
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23
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91
|
This is an
intriguing concept, but seems to be part of a much bigger script.
Without the essential back story needed, what remains is a rather
confusing and dramatically unsatisfying exchange (what is the
significance of the money and the car?). The dialogue, however, is
really good, and the concept itself is highly appealing.
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27362
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24
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24
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23
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22
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93
|
This apartment
scene may not be a jaw-dropper in terms of premise or originality, but
it has a great grasp of the drama of its situation, and it feels very
genuine and honest. The
dilaogue does a fine job creating backstory and heightening the tension
while simultaneously developing the relationship between Matt and Sean. At only four pages,
there's probably room for development in case you want to answer
questions like how Matt screwed up his relationship with Stacey or why
it seemed so perfect. Otherwise,
this is a strong sample, and it feels like a real movie moment. Good work!
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27364
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20
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20
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20
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22
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82
|
Nice fantasy
scenario, but the
scene itself suffers from too much complex information, what with
various stories and alliances and conflicts introduced but not really
clarified. The result is that Durbin's information ties things up
without Frye having earned anything or become active in his own
destiny, so we get no sense of achievement.
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27366
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22
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22
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23
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23
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90
|
Wow. Excellent
scene: great dialogue, nice action, wonderful final climax.. but none
of it makes sense at all. Without knowing the bigger back story to this
scene, it's all exposition and confusion.
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27367
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20
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23
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23
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23
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89
|
Solid scene with
well-drawn characters and crisp dialogue (and very tight spacing, to
boot). It's not clear who your protagonist is, JOSH or WHELAN, as it's
Whelan who seems to have had his plans dashed even though he's also the
provoking character. That said, we really don't get to the meat of the
scene until we're nearly four pages into it. In an exercise such as
this, with an imposed page limit, the trick it to establish your
problem early and spend quality scene time solving it. The info's all
here, it could just be laid out more efficiently. Nice job, overall.
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27369
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22
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23
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23
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21
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89
|
Interesting
writing. Strong
setup and good payoff in the end.
Scene dragged a little in the middle and
didn't make full use of the zombiette when she showed up in the end. Liked the battle of wits
between Huck and Rhonda but it would have been great to see them hash
it out WHILE feeling the heat from a stalking zombiette. Atmospherically strong and
good tone, though.
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27370
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20
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20
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20
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20
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80
|
There is solid
dialogue in place and the characters are well-defined and sympathetic.
However right now the scene feels too straightforward. There isn't a
lot of subtext in the mix. The writer has followed the scene prompt too
closely without finding a unique way to really make it standout from
the pack. Also, the threat of danger never felt real which undermines
the story.
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27371
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23
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23
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23
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22
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91
|
Mary and Jeni -
both engaging characters, with great attitude. Liked them very much.
The tone of the scene was great, mood and atmosphere were wonderful. Author has a strong voice. Some good humor in the
scene as well. Scene
all had an strong emotional core underlying it. The tension should have
been a little bit stronger, more urgent in the scene - ratchet up the
stakes. But it worked. Ending was touching, poignant. Fun, warm-hearted
- good job!
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27372
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23
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23
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23
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20
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89
|
Nicely done in
terms of tension, but this sequence suffers by transplanting was is
essentially a talking piece onto a fight scene, and the pacing is off
as a consequence throughout.
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27374
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23
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23
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22
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22
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90
|
This is a great
story with some dramatically inventive work that intrigues and
tantalizes; but it seems that there's a lot bigger story than this
scene alone. As a fragment of a much bigger picture, there is much here
that is intriguing, and the dialogue is very well written, but it makes
no sense as a self contained fragment. What is the tension between the
two Craigs and why should we care? If we don't know the stakes we can't
be invested based on the little that we see.
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27375
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22
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23
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23
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23
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91
|
A quick moving
and energetic scene. Dialogue's crisp and punchy, too. The stakes for
SAMSON throwing in the towel could be clearer and heightened, perhaps,
as it appears he's already lost the town. What happens to those
millions counting on him if he gives up?
The memory via the stuffed animal is a
cool approach, though there's no way for an audience to know that it
belonged to Samson's dead daughter unless they get to read your scene
description (which they don't). Revealing that information either
visually or through dialogue (preferably the former) would've been the
way to go. Nice job here.
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27376
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20
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22
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22
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23
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87
|
Solid, engaging
scene, with well-drawn characters and crisp dialogue. Not getting a
sense that SARAH had any plan or objective other than to make JASPER'S
sword. Also not feeling that she's at a low point from which she needs
to be raised. The idea of Jasper concocting the dragon to fulfill a
prophecy is cool, as is the predicament he has caused. It's just not as
relevant to Sarah as it could be. A good effort here, nonetheless.
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27380
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23
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24
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23
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23
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93
|
A smart and
compact scene, with solid dramatic beats and efficient yet impactful
dialogue. The harvested rice reveal is a nice touch, but it's not clear
where it came from. Is this from ILAMA'S pattie? Is it from FURAHA'S
family's pattie, harvested in spite of the chief's punishment? Perhaps
Furaha needs an additional line to call back and reinforce her earlier
stated beliefs. Madeline having had no idea that the rice had even been
harvested reads too internal. The audience needs a bigger hint
on-screen, as they don't have the luxury of read your scene
description. That said, excellent work here. Nice job.
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27382
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20
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20
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23
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23
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86
|
There are some
nice moments in this scene. It is creative, inventive and an original
sci-fi scene (something different than the norm).
Even though Corky is in trouble the
scene lacks an urgency. The last two pages have a stronger tension then
the first two pages - which felt too talky.
The ending was a bit flat. But this was fresh, lively.
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27384
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21
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19
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21
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19
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80
|
This is a really
dark scene. Technically the writer follows the prompt but the overall
story feels uneven. First G inspires his friend who is dealing with
tough news but then suddenly they become enemies when G admits to
exposing Craig's sister to HIV. Then they are at each other's throat,
ready to kill and G walks away threatening Craig. Story gets lost here.
Stick to the first part of the scene, don't let things get derailed.
|
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27385
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20
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22
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22
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22
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86
|
This story seems
to be part of a much wider mythos, and consequently this tiny piece of
the tapestry makes no real sense. It's all exposition, with nothing
being clear or actually happening in the moment. Nice fantasy world,
though; it sounds very intriguing!
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27386
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21
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23
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22
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23
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89
|
Loved the
topical subject matter here and the relationship between Becca and
Derrick. Would love
to have seen Derrick take even bigger action in the second half,
though, and get more of a sense of the guilt weighing on his soul,
prompting him into action.
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27387
|
21
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21
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22
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21
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85
|
Enjoyed the
characters here and the high stakes of a child's life, their entire
world being school and home. The
writer does a great job of bringing that reality to life. Would like to have seen a
few more visuals in this scene, as well as another turn or two along
the way. Also could
have used punchier dialogue but still, good character work.
|
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27389
|
21
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21
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21
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22
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85
|
Scene has good
energy, and the adult shop merchandise makes for some solid visual
humor as a backdrop. 70-year old WOMEN and dildos are always good for a
laugh. Dialogue is extra heavy with exposition and backstory, though.
Try and let that information emerge through character action and visual
cues as well. Maybe CHARLIE checks his watching over and over, or he's
unusually dressed up (for his date) for someone who works in an adult
shop. Give us clues so you don't have to rely on your characters
telling us everything. The same goes for the OLD WOMAN'S dildo dilemma.
Do we need to know about dry albacore? Keep each characters' scene
objectives focused. That said, the quadruple dong is an interesting
surprise, but Charlie's objective of getting to his date (or was it to
study for that med exam?) goes unresolved. A solid effort, nonetheless.
Nice job.
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27390
|
22
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22
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22
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22
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88
|
How do we know
that Abigail is a stunning beauty when we only hear her voice? This
sequence seems part of a much bigger story, so this 'jigsaw segment'
makes little sense without knowing the bigger picture. There is some
fine writing here, but it just doesn't add us as a stand alone...
|
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27392
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21
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22
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22
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22
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87
|
Good, solid
opening imagery and energy, especially your character introductions.
Let the backstory bits about PERRY'S glorious apartment and his burning
and beating come out via dialogue (which you do a half page later). The
audience doesn't have the luxury of reading your script (or your
explanation for how Perry got to this state), and they're only privy to
what they see and hear on-screen. Would like to know more about what
Perry's objective is/was before it all went south, as well as what
happens if he throws in the towel and gives up. Nice bit of humor with
the mother suggestion. Again, though, let Perry's sly smiling do the
talking. You don't need to tell us what the smile means. Good effort
here, nonetheless.
|
|
27393
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21
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22
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22
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22
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87
|
Entertaining
scene. The APPARITION is an interesting approach. Would've liked to see
MICHAEL already at his low point at the beginning of the scene,
allowing more scene time for the APPARITION to convince him to pursue
SARAH. Let the backstory of how he got to that point (the dashed plan,
him being crushed) come out through the dialogue. The same goes for
your character intros. You're providing us backstory through your scene
description, which the audience has no way of reading. They only
receive this info through what they see and hear on-screen, and that
also includes character emotions, which should come out via what they
do or say. Good effort here, nonetheless.
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27394
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22
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21
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22
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22
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87
|
Interesting
setup, liked the basic idea behind this scene concept.
The dialogue felt a little on-the-nose
and literal, though, and a more mysterious debate about what was going
to happen would have made it a bigger, better surprise in the end. The end felt a little
predictable but again, dialogue that seemed as if it was about Abdul
believing in OBL rather than so clearly questioning him would have
added a nice layer in the turn.
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27396
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23
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22
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24
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23
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92
|
This chess club
scene has a quirky protagonist and a fun style.
When Mr. Ribli joins Spencer for a game,
it seems like he could use his pieces more strategically or
metaphorically to get his point across; otherwise, they could just as
easily be sitting there without the board and have the same
conversation. I'm a
little confused why Natalia would return for this last chance moment
after being snubbed like she was.
I'd like to see the stakes a little
higher for Spencer because it seems like the penalty for inaction isn't
that severe. He has
little emotional investment in anything outside of chess, so it doesn't
seem like he would actually care once he realizes that Natalia has a
crush on him. Otherwise,
it's a fun scene with strong pacing and nice characterization. Good work!
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27398
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21
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23
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22
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22
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88
|
This domestic
abuse scene has some strong pacing and a good feel for the action, but
I think the conflict is a little underdeveloped.
Instead of beginning with the start of
this fight, I'd like to see you develop some back-story first. What is the cause of this
violence? Did Tracy
call for help or is Anna showing up unsolicited?
What issues are at stake in this abusive
relationship? Overall,
it's a fast-pace scene with some bold choices.
Good work!
|
|
27401
|
22
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22
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22
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22
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88
|
This starts off
terrifically, but by the end of the first page, and certainly after,
everything gets very confused. A screenplay should show us what happens
clearly, and the kick of having Terrance morph into - what, a dolphin? - isn't described within the
text. Overall, what could have been an interesting visual exercise gets
lost in itself.
|
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27402
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21
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21
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21
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21
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84
|
There's a lot
going on in the scene which kept things engrossing but the reader was
also left unclear as to exactly who was doing what and why. Leaving big
questions open ended can cause frustration. The characters show real
personality but hint more at what motivates them. This confusion means
the story doesn't totally follow the scene prompt.
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27403
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23
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22
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22
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22
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89
|
This Bahamas
murder mystery scene has some interesting plot developments and a nice,
eclectic mix of characters. If
John is going to be so important in the end, I think it would help to
establish him earlier and maybe give him a few lines to say out loud. Is there any reason why he
can't provide some information during the questioning phase? I like the red herring
when Jessie goes after Maggie Jane, too.
Overall, it's a fun scene and the use of
clocks provides some good clues. Good
job!
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|
27405
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22
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22
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23
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22
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89
|
This prelude the
to Oklahoma City bombing takes a very interesting turn once we sense
Andy's sinister intentions and realize the manipulated patriotic
dialogue is intended for evil. Making
Timothy McVeigh the protagonist is a bold choice, but with such a
prominent and real-life terrorist at its core, it will be very tough to
make an audience relate to him. The
key will be not making him likeable, but making him interesting, like
other great anti-heroes like Richard III. I'd
like to see more focus on Tim's inner psyche and source of motivation,
but otherwise, the scene is a dramatic, and confident approach to the
prompt. Nice work!
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|
27406
|
21
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21
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22
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22
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86
|
Good
introduction into the scene, liked the high stakes, although the scene
itself didn't quite have the frantic tension level it seemed to need. Yes, we got the urgency
from Travis but that was all from dialogue.
It would have been great to get a more
visual look at what was happening.
Also, while the scene ends on a couple
of good dialogue lines, it feels premature in terms of narrative, as if
there were still a beat or two to come.
Another half-page, showing him beginning
to take action rather than just saying that he's gotten his second wind
would have helped.
|
|
27408
|
21
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23
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23
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22
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89
|
This rescue
scene does a good job establishing Danny's family situation and his
source of motivation. I
think the action would probably be more compelling I structured as an
individual scene rather than a short film with several scenes packed
into four pages. For
instance, we could see Danny only in the aftermath of the fire (or
maybe see a dream/flashback of the event) before coming back to reality
shortly before this car accident.
Otherwise, we've got a sympathetic hero
with some good back-story and a strong sense of motivation. Good work!
|
|
27409
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20
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21
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22
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22
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85
|
Interesting
approach to the scene prompt, especially with the Super concept. The
nature of BETH'S dashed plans and seemingly impossible objective could
be clearer, as it's hard to follow what's going on here. Some good back
and forth dialogue keeps the energy up. In the future, let your intro
paragraph details emerge through dialogue and action during the scene,
either visually or through dialogue (preferably the former). That said,
a good effort here. Nice job.
|
|
27412
|
21
|
23
|
23
|
22
|
89
|
Great job of
adding the sexually charged layer to the dialogue -- it really helps
bring the scene to life and has the feel of cinematic writing. Nice!
Still, the scene would have benefited
from a bit more action, and the phone call from Carson feels like it
comes in too late and ends too abruptly to have the impact it could. But again, great job of
using very cinematic dialogue to liven up the scene.
|
|
27416
|
21
|
22
|
21
|
22
|
86
|
Solid scene with
good tension from start to finish. Dialogue works well, even if a bit
bloated. Perhaps a trim and some streamlining might help to pick up the
pace. Boil your character objectives down to their core. If you can
express a thought or idea in three sentences, you can probably do it in
two, and so on. It's not clear how HARVEY is crushed or how his plans
have been dashed. He seems deadset on following through, no matter what
MARTHA tells him. Nice ratcheting of tension with the explosion and
confrontation with THOMPSON. As a formatting note, pay attention to
industry standard format when submitting to screenwriting competitions
(12 pt. Courier font, margins for page elements, etc.) Your dialogue
margins are unusually wide. Other contests aren't as forgiving, and
you'll be disqualified. That being said, solid effort here.
|
|
27417
|
22
|
22
|
22
|
22
|
88
|
A solid scene
that gets right to the matter at hand, starting the energy at a high
level, and then maintaining it throughout the scene. Dialogue has a
good fantasy genre feel to it, though it can get a bit expository at
times with informational detail best served by character action or
visual clues. NIM'S suggestion of raising JARED'S spirit is an
interesting twist, given ZEPHIERA'S Necromancer abilities. On a
screenwriting craft note... Leave the visual character traits (looks,
age, etc.) to scene description, rather than write them as
parentheticals, which are reserved for small character gestures or to
add emotional emphasis to dialogue. That said, a good effort here. Nice
job.
|
|
27419
|
20
|
21
|
21
|
23
|
85
|
Intriguing
setting for the scene prompt, with a colorful gallery of characters.
The nature of ANDROS' plan and objective could be clearer. It's also
not very clear how he is at his lowpoint and crushed and considering
throwing in the towel, or who exactly rallies or provokes him to rise
up. This could be due to the fact that the the scene feels overloaded
with jargon and buzz words that distract from the core story within the
scene. Yes. there's something about the Pocket 8 black hole, but beyond
that, it's tech word soup. Consider using the jargon as spice and
flavoring, and let the story and characters carry the scene. Not sure
what the bold type is about here, but if it's to introduce characters,
let the scene description handle that. That being said, nice effort on
the scene.
|
|
27420
|
23
|
23
|
24
|
24
|
94
|
This barnyard
scene has some fun characters and a clear, compelling mission. Armando is an entertaining
character, and Cerberus's presence provides a nice source of antagonism. I'd like to see Armando
learn a little more about Billie before he makes it his mission to
restore her love because right now he seems to show up only to help our
heroine when she needs it. Overall,
it's a creative situation and a fun scene.
Good work!
|
|
27421
|
22
|
19
|
20
|
21
|
82
|
An interesting
scene that’s fairly well-written, but it feels a little talky
and dialogue-heavy (try to avoid large chunks of description on the
page, which can be very daunting for a reader).
We are not sure of the time period from
the beginning, wondering if its present day or Victorian times, and we
slowly start to realize that it’s a reenactment of the
Lincoln assassination. It’s
interesting but we’re not sure of the point of such an
approach. It’s
decent overall but we crave a final twist or payoff that explains the
theme and premise, which definitely have potential but fall a little
short here. Good
luck.
|
|
27423
|
22
|
23
|
23
|
21
|
89
|
It's a nice
'reveal' at the end, but in the interim the fight scene comes over as
lame: mainly because 'Lance comes over as more philosopher than
warrior.and we never believe that there are any stakes to begin with.
|
|
27425
|
22
|
22
|
22
|
22
|
88
|
There are some
stunning visuals here, and nice action descriptions, but the story
makes no sense as a self-contained exercise.
We get no sense of the characters'
conflict, their objective, or how they solve the situation.
|
|
27432
|
22
|
21
|
21
|
21
|
85
|
A funny blend of
science and comedy. Peter and his wacky inventions are given a kick of
inspiration by Jack and the ending is satisfying. The dialogue is funny
as well and elevates the material. Original take on the scene prompt,
worthy of a solid grade. Good work and use of pages, creates strong
pacing.
|
|
27433
|
23
|
19
|
24
|
23
|
89
|
Great visuals
and energy in this scene! Loved
the setting and the tension inherent in it, as well as the aggressive
relationship between the characters.
While the setting, characters, and
visuals were strong though, the scene could have used another dialogue
pass, as the first half felt expository and on-the-nose and the second
half became far too preachy and speechy.
This same scene with half the dialogue,
written with more subtext and less literalism, would have scored much
higher. But again,
great job of writing visually and energetically.
|
|
27434
|
22
|
22
|
23
|
22
|
89
|
The scene really
starts moving with the introduction of Iona, but the preceding pages
take too long to set up the essential situation. The subsequent
sequence is a little ambiguous and could be better clarified; are we
supposed to believe that Ed is gay and doesn’t know it, but
Jerry always has? Kudos on Iona’s martini dry responses, who
comes over as the most interesting character.
|
|
27436
|
21
|
20
|
23
|
21
|
85
|
Very cute scene. Good animated dogs - Lenny
is great! The scene
has a good tension. The
tone is wonderful. The mood and atmosphere are good. The scene is
unique. The tension needs to be a bit stronger - they need to be in
even more danger, time has to be running out.
Lenny's speeches are great, but they are
too long. Scene becomes too talky.
|
|
27436
|
21
|
20
|
23
|
21
|
85
|
Very cute scene. Good animated dogs - Lenny
is great! The scene
has a good tension. The
tone is wonderful. The mood and atmosphere are good. The scene is
unique. The tension needs to be a bit stronger - they need to be in
even more danger, time has to be running out.
Lenny's speeches are great, but they are
too long. Scene becomes too talky.
|
|
27437
|
20
|
21
|
19
|
20
|
80
|
Parts of the
scene follow the prompt but for the most part Ronald ends up playing a
distant secondary character while the professor lectures and lectures
and lectures. Things shouldn't be so one-sided, there needs to be more
of a balance with the dialogue. No speeches, no diatribes, a
conversation. Also, avoid putting exposition in scene description, get
information across to the audience through organic means.
|
|
27438
|
22
|
24
|
24
|
24
|
94
|
This is a very
cool, bold and well-written scene.
The imaginative setting is unique and
something we don’t see very often.
The hero’s situation feels
very dire and inherently dramatic.
There’s a nice mix of dialogue
and action, with the attacking corpses providing eye candy as well as
suspense. We are
intrigued when the mother’s voice comes in and what seems
like a Faustian situation for Jack comes full circle in the end when he
makes a decision û right or wrong?
We can only wonder, but the scene makes
us want more, which is great.
Some scrutinizing readers might feel
that it doesn’t entirely nail the scene prompt, but the pros
outweigh the cons and as a short scene for this assignment, well done! Oh, it’s always
great to include a quote from Nietzsche!
Good luck!
|
|
27439
|
22
|
23
|
21
|
22
|
88
|
This dorm room
scene provides some nice tension once the campus police show up. I'd like to see a little
more exposition early on so we can know more about Daniel's crisis and
give him a more specific call to action.
It would also be good to prolong the
moment with the police outside the door if Daniel's escape were more
difficult or if there were some additional obstacles outside the window. Otherwise, it's an
interesting scene with some authentic dialogue.
Good work!
|
|
27440
|
21
|
21
|
22
|
21
|
85
|
Jake, Ward and
Soledad are all engaging characters. Tone is good, consistent. The
setting is good and the author has a great feel for this genre. The
scene moves along nicely. The pacing is good, though there could be
more tension in the first part of the scene. The ending felt a little
flat, and a bit predictable. But
the author has a nice writing style.
|
|
27443
|
21
|
22
|
24
|
25
|
92
|
Fresh, original
take on the scene prompt. Great
job of raising the stakes on something seemingly small.
We really feel the heat of the moment
here! Loved the
interaction between mother and daughter and the spirit of the
competition. Action
felt a little thick near the end but still, a strong scene. Nice work.
|
|
27444
|
22
|
21
|
21
|
22
|
86
|
This alley and
barn scene has some nice tension in the beginning and a nice sense of
atmosphere. I think
it might be better to focus on the relationship between Molly and Jake
more rather than bringing all of the peripheral characters into the
picture later, and I think the call to action could use more emphasis. It would also help to find
out more about what's at stake for Molly if she can't prove her
innocence. Is she
looking at serious legal problems?
Shame?
Alienation among family?
Overall, it's an interesting scene with
a solid relationship at its core.
Nice work!
|
|
27448
|
23
|
22
|
22
|
25
|
92
|
This roadrunner
scene has a nice element of family drama projected into the animal
kingdom. It seems a
little underdeveloped, and I'd like to see a little more emphasis on
the relationship between Gig and Mother Roadrunner.
Some more back-story on how the eggs
came into the humans' possession would help reinforce the story, too. Otherwise, the scene
clearly defines its conflict and sets up specific goals for a
compelling hero. Good
work!
|
|
27450
|
20
|
20
|
20
|
20
|
80
|
The scene feels
all over the place right now and doesn't totally follow the given
prompt. The appearance is completely off as well. Writer should
download some screenplays and look them over. The font and formatting
are all off. Dialogue is relatively straightforward and the story feels
inconsistent. From the protag having a bad day to discussions of aliens.
|
|
27455
|
23
|
22
|
23
|
23
|
91
|
Creative,
inventive, fun... Dougal and Millicent are both engaging, lively. The setup for the scene
was good... Setting good. The
paranormal aspect was great... and used in a very fun way. The scene
needed a stronger narrative drive, something urgent that was moving the
scene forward. There was conflict between the characters but it needed
to be stronger... felt flat at times.
A little too talky as well. But, this
was very well done.
|
|
27456
|
23
|
22
|
22
|
22
|
89
|
There is some
potential here in terms of a horror scene. The writer does follow the
scene prompt closely and things are exciting throughout. The characters
are sympathetic because of the danger and the dialogue is lacking in
terms of subtext but it works considering the genre. Overall a solid
effort.
|
|
27457
|
20
|
20
|
21
|
19
|
80
|
Aside from a few
typos (explanation, not explination) the scene's biggest problem right
now is that it doesn't feel like it follows the prompt. Jonathan isn't
looking to be inspired, he's just getting beaten on by his father until
disaster strikes. Ultimately there is supposed to be inspiration, the
protag inspired by another. None of that is present here. Overall, very
dark and the ending doesn't make sense (suddenly the father has a
change of heart).
|
|
27459
|
21
|
23
|
22
|
22
|
88
|
Liked the banter
between characters a lot. The
dialogue had a good flow to it and the tension was evident in every
word. The
references to Thelma and Louise felt a little on the nose, though, and
the scene ran on about a page too long in the middle.
A tighter version would have scored
higher in structure. Even
so, good character work, strong dialogue.
|
|
27462
|
21
|
22
|
22
|
23
|
88
|
The mammal movie
world is an intriguing approach to the scene prompt, which makes for
some funny bits and inside jokes. A few of the Flintstone-like name
changes fall flat, though, as one needs to re-read them a few times to
get the joke (DP Llama
|
|
27463
|
22
|
23
|
23
|
22
|
90
|
This Capitol
Hill Commisary scene has some quirky dialogue, quick pacing, and a fun
sense of play throughout. The
political parallels could probably have a more focused approach if we
knew more about the characters of Barry, Mitch, and John -
specifically, the kind of social/political figures they might represent. I think the stakes could
be higher if we see Barry's emotional investment in his career or
restaurant a little more, and I'd love to see more prop use to convey
information so it's not all dependent on explanation through dialogue. Otherwise, it's a fun,
lively scene with a unique style.
Well done!
|
|
27464
|
22
|
21
|
23
|
23
|
89
|
Trevor and
Janice are engaging characters. The
scene starts off with a bang - inventive, creative, exciting. The world
the author has created is very good.
Mood and atmosphere are wonderful. Tone
is consistent. There is an urgency to the scene. Good tension. In the
last two pages there is a little to much talk between the characters -
keep the tension up, escalate the conflict. But the ending is strong...
Nice job!
|
|
27465
|
22
|
22
|
24
|
22
|
90
|
This is a
mightily strange and surreal sequence, but it doesn't really add up in
a cohesive fashion so that the final climax makes sense. Great final
sequence, but what doe sit all mean? This seems to be part of a bigger
story.
|
|
27466
|
23
|
22
|
23
|
23
|
91
|
This Wyoming
hotel scene has some strong characterizations for Sister Tarry and
David Ashley, and it builds tension nicely.
It's got a little room for development,
so I'd like to see some more action or dialogue to fortify the scenario
more. We don't know
much about this community, how David escaped (from the priesthood?), or
what constitutes escaping versus remaining imprisoned.
We could probabl use more focus on the
nature of the relationship between Sister Tarry and David. Otherwise, it's an
authentic feeling scene with strong visuals.
Good work!
|
|
27467
|
22
|
24
|
23
|
22
|
91
|
Great use of
competitive dialogue to light a fire under the main character. Liked the character of Lee
a lot, even if the aging ballplayer is a role we've seen a lot of in
the past. Still,
he's right for this scene and Peck works in stark contrast to him. The outcome was a little
predictable but that's not necessarily a bad thing when it comes to
writing about sports, since we generally know the good guys are always
going to win and it's just a matter of how, not if.
A note on writing style:
thin out the descriptive action text as
much as possible. Screenwriters
are judged on their brevity and it's a dense slog through what's on the
page here. The
scene itself is good but the excess of language to tell it gets in the
way.
|
|
27470
|
21
|
22
|
24
|
23
|
90
|
Enjoyable scene,
loved the direction it went in the end, though it took a while to get
there. Would have
loved to get a little more punch from the dialogue and a little more
relationship between the human characters.
That said, the dynamic between Swanson
and the spirit in the end is great.
|
|
27472
|
21
|
21
|
23
|
24
|
89
|
This cafe scene
has a very quirky, unique tone and style.
It's interesting to see the truth behind
what seem like bizarre rantings coming from Calvin in the beginning. I wonder why Phyllis is so
direct and obvious about her wanting to get Calvin to eat the doughnut. If she's clever enough to
disguise herself and appear right in front of him, it seems like she'd
be smart enough to take a subtler approach to this whole doughnut
situation. Overall,
it's an interesting scene with a unique style.
Good work!
|
|
27473
|
22
|
23
|
22
|
22
|
89
|
This car scene
has a good sense of tension between Constance and Brandie, and Brandie
provides a good source of pressure encouraging Constance to act. I'm not totally clear on
why the guitar was such a huge issue for Constance, and it might help
the scene to explain this reasoning a bit more thoroughly. Otherwise, the V.O.
providing Constance's thoughts add a nice element of subtext to the
dialogue she speaks out loud, and the scene builds some nice tension in
the end. Good work!
|
|
27474
|
21
|
20
|
21
|
22
|
84
|
Good setting for
the scene. Paul and
Jake are good characters. They
are emotional in the scene and there seems to be a tension - but it's
not between them. They are talking more then they are doing. We need to see more
conflict between the characters - we want to have characters with
opposing intentions in the scene.
But the scene had a good tone and the
writer has a good style.
|
|
27475
|
21
|
21
|
22
|
21
|
85
|
There are some
thrills and chills in the scene but it feels like the writer may be
cramming too much into the limited space. Plus, things don't completely
follow the scene prompt. The protag should find inspiration to act (for
better or worse) in the dialogue but that doesn't really happen. Dark
violence but effective dialogue with subtext.
|
|
27480
|
21
|
22
|
23
|
24
|
90
|
This is a fun
and timely scene with a unique, imaginative setting.
There’s plenty of conflict in
the opening with Tigby and Hannai, and the magic aspect really comes to
life once Hannai decides to use it.
Sera brings an interesting aspect to the
scene, as does the King. Things
get progressively worse for Hannai when the dragon appears and then
gets bigger, but things remain fun and action-packed.
It is a little tough to see how the
scene sticks to the prompt (Hannai doesn’t seem very
‘crushed’ but rather just spoiled and
out-of-control). The
very ending is interesting, but we’re not sure
what’s happened and assume that the King has seen Tigby as a
rat. A nice effort
overall. Good luck!
|
|
27482
|
21
|
21
|
21
|
21
|
84
|
The ending is
certainly happy in the general sense as Veronica is given power but the
scene feels a little bloated right now despite the short length. The
corporate takeover environment doesn't generate a lot of excitement and
the writer has limited time to build up steam. A straightforward
interpretation of the scene prompt and overall solid effort.
|
|
27483
|
20
|
20
|
20
|
20
|
80
|
The idea of an
eighth dwarf is interesting and the writer takes an original approach
to the scene prompt. However Ed is really grumpy (too much like another
dwarf) and therefore unsympathetic at times. He turns down every
opportunity to improve his situation and then when he finally comes
around he makes a wish limiting storytelling. Create a protagonist who
is interesting and SYMPATHETIC or at least relatable.
|
|
27485
|
21
|
21
|
21
|
21
|
84
|
Technically, if
we can't SEE Stella then she should be presented to us in (V.O.) or
equivalent. There are some nice ideas here, but the sequence is let
down by poor stilted dialogue.
|
|
27486
|
21
|
23
|
23
|
22
|
89
|
Solid scene with
well-drawn characters and snappy dialogue. Scene is long and could've
used another polish to trim out some expanded detail that could've been
conveyed with a single line of dialogue or a visual cue (JASPER being a
cop, to name one element). If DEADLY is your protagonist, it's not
particularly clear what his dashed plans or seemingly impossible
objective is at the onset. Is it the mess STITCH refers to?
Unfortunately, we don't get into specifics until p. 6. Good effort,
nonetheless.
|
|
27487
|
22
|
22
|
23
|
22
|
89
|
There's drama
here, and a neat concept of the only dialogue being messages from
people on an answerphone; and a rather dramatic climax. However, this
sequence doesn't really address the competition prompt.
|
|
27489
|
21
|
20
|
23
|
22
|
86
|
Writer has a
good style... there is a lyrical quality to the writing, which is
engaging. ENKI is a good, likable. The biblical imagery was good, but
maybe a bit too overt. The
scene has a good beginning, middle and end but the tension in the
middle of the scene needs to be stronger.
What does Enki want and why does he want
it? Things happen
to him, but he is not driving the action - except through his dream. Feels a bit predictable,
but the writing was very good. Nice
job!
|
|
27493
|
23
|
23
|
23
|
23
|
92
|
Solid scene with
good tension and energy right from the get-go. Crisp dialogue helps
keep the energy up along the way. Nice surprises with the MIKEY/COWBOY
head shot and the JACK briefcase shots. Good work.
|
|
27493
|
23
|
23
|
24
|
22
|
92
|
Interesting
scene with a tough, gritty, crime-driven tone.
Good surprise when Jan gets blown away,
a little less surprising when Jack guns down Mikey in the end. Dialogue moved sharply and
character relationships played out nicely.
Not the most original setup but a
well-executed scene nonetheless.
|
|
27500
|
24
|
23
|
24
|
23
|
94
|
This graveyard
scene has a good sense of atmosphere and an interesting character in
The Stranger. We
get a clear indication of the stakes of this crisis, and the scropion
coming back to life provides a strong visual metaphor for the scene. Overall, it's a
fascinating scene with authentic dialogue and strong tension. Good work!
|
|
27514
|
21
|
20
|
21
|
20
|
82
|
A decent effort
and the writer does follow the scene prompt but things don't really
jump off the page right now and the end result is a slow paced scene.
Additionally the script's appearance is off right now thanks to
formatting issues. Use screenwriting software if possible. The dialogue
passages are too straightforward as well, add some subtext. Still, an
effective scene.
|
|
27518
|
20
|
20
|
20
|
20
|
80
|
Scene follows
the prompt to a degree in that G.P. inspires Darryl to action but only
by filling him in on the situation. There is no real back and forth
between the leads. G.P. needs to make a compelling argument to light a
fire under Darryl but currently that's not the case. Plus, the
background isn't completely clear to the reader. Fill in more blanks,
what exactly are the stakes and who are the other players mentioned.
The details come fast and furious at the end and feel confusing.
|
|
27519
|
23
|
23
|
23
|
24
|
93
|
Entertaining and
original scene, with solid visuals and crisp dialogue. Well drawn
characters, too: human and feline alike. Nice Mister Tibbs line. Good
work.
|
|
27522
|
21
|
22
|
21
|
22
|
86
|
Though the
overall effort is solid it feels like things may be a bit too
straightforward. Protagonist is suffering from Hepatitis, feels
discouraged but finds the strength and courage to move on in his
daughter. Again, covers the given scene prompt but without much depth
or any surprises. Dialogue lacks subtext. Characters are sympathetic
and scene is effective.
|
|
27523
|
20
|
21
|
21
|
21
|
83
|
This is an
interesting setting and lead character but things feel just a little
too ‘out there’ and cryptic.
We’re pretty unclear as to
what George’s deal with the black-suited man is, and the more
they talk the more ‘talky’ the scene feels. It appears that some sort
of election is at stake but as a whole, we’re not sure what
George’s goal is or what’s going on as a whole. The GW Bush reveal at the
end is cute but a tad easy and hard to buy.
It’s a unique take on the
prompt but falls a little short in the end.
Good luck!
|
|
27525
|
20
|
22
|
23
|
20
|
85
|
Kevin and Alan
are good characters... Really feel sympathy for Alan. There is some
good comedy in the scene, some funny dialogue - but great attitude. The
setting is good, set-up is good... but the scene needs an even stronger
tension. At times, it just sounds like two guys talking (could even be
a scene from a play). Needs
more visual storytelling, more action.
writer has a good voice..
|
|
27527
|
21
|
23
|
23
|
22
|
89
|
Atmospherically
strong scene, a lot of tension. Great
job of starting with anxiety and building to full-on action! Wish we had more of an
understanding of what was going on, though, some explanation of the way
things are and why. Also,
remember to write out new locations under new scene headings (such as
when she moves from exterior street to interior warehouse in the end).
|
|
27528
|
20
|
22
|
23
|
22
|
87
|
This is an
interesting, well-written scene with a cool setting.
Remember that in screenwriting you
should only write description that we can SEE onscreen (the line when
she recognizes Rant in the elevator, for example, is prose and probably
more suited for a novel. Something
like, ‘she clearly recognizes the man and is
afraid’ would be more fitting û then it would all
come together in Angela’s office).
It’s a nice surprise when Rant
returns to the scene. The
scene has a lot of nice tension and some good description, but it seems
a little off from what the prompt calls for (Joni is a rebellious teen
but doesn’t seem very ‘crushed’). The ending is a little
anti-climactic as well, and Rant’s last line of dialogue
could probably be even more eerie.
Overall, it’s a nice effort
that doesn’t quite come together as much as we’d
like. Good luck!
|
|
27537
|
22
|
22
|
22
|
22
|
88
|
The religious
persecution angle is a great subject matter, but this scene, overall,
seems a fragment of a much bigger picture. There is much here that is
intriguing, and the dialogue is well written, but it makes no sense as
a self contained fragment. What is Egidio going to go and fight for? If
we don't know, we can't invest.
|
|
27539
|
21
|
22
|
22
|
21
|
86
|
The writer does
follow the scene prompt and overall things feel effective. The reader
was hoping for a bit more in the end in terms of closure, or at least
hint more at what's to come. Characters are sympathetic and dialogue
contains some subtext which elevates things as well. Solid pacing and a
lot of imagination. Good work!
|
|
27544
|
21
|
22
|
23
|
23
|
89
|
This Kingdom of
Timgad scene has a very imaginative world with some strong tension
within the group, particularly between Kahina and Trak.
I'd like to see a little more
characterization for personality types when we meet Kahina and Malik,
and if we meet non-human characters (like Trak), a more visual
description would also give the scene more cinematic appeal. Also, parenthetical notes
within dialogue should basically just clarify how a line is delivered
if it's not already clear from the context (for instance, a sincere I
love you, too is very different from a sarcastic I love you, too). Larger actions, like when
Malik draws swords on both Trak and Kahina would be more appropriate
for action/description paragraphs.
Overall, it's an imaginative setting
with some good conflict and a building sense of momentum toward the end
where they plan to voyage to King Melco's underworld.
Nice work!
|
|
27544
|
21
|
22
|
23
|
23
|
89
|
This Kingdom of
Timgad scene has a very imaginative world with some strong tension
within the group, particularly between Kahina and Trak.
I'd like to see a little more
characterization for personality types when we meet Kahina and Malik,
and if we meet non-human characters (like Trak), a more visual
description would also give the scene more cinematic appeal. Also, parenthetical notes
within dialogue should basically just clarify how a line is delivered
if it's not already clear from the context (for instance, a sincere I
love you, too is very different from a sarcastic I love you, too). Larger actions, like when
Malik draws swords on both Trak and Kahina would be more appropriate
for action/description paragraphs.
Overall, it's an imaginative setting
with some good conflict and a building sense of momentum toward the end
where they plan to voyage to King Melco's underworld.
Nice work!
|
|
27546
|
23
|
23
|
23
|
23
|
92
|
Great dialogue
and a nice clean set-up overall, makes this a good effort. The detail
of Margie’s room is a little too much (always err on the side
of brevity. We pretty much get her lifestyle with the yapping dog and
the chaise lounge, so everything else gets in the way.). The song,
whilst funny, is a little overplayed. Again: we get it with the first
stanza.
|
|
27549
|
23
|
22
|
23
|
23
|
91
|
This is a
well-written and interesting scene that looks and feels like a period
piece, but we aren’t given a date in the beginning so
aren’t sure. Ambrose
is in a fascinating position, being the butler to a high-ranking
political family. Jackson
is a clear hero-type and someone we root for.
William is quite cold to his brother. The twist that Ambrose
reveals is quite a shocker but it seems just a tad far-fetched
û surely William would know if he is or isn’t a
natural born citizen?! The
ending is great between Jackson and Ambrose and we are left wanting
more. Overall, a
nice scene that feels very close to being great.
Good luck!
|
|
27553
|
22
|
21
|
22
|
24
|
89
|
This African
Mountain scene has a unique setting in both time and place, and the
circumstances of this scene are imaginative.
I'd like to see the scene develop some
stronger characterizations for these roles so the audience can build a
stronger interest in the important characters.
Also, some more practical exposition to
help bridge the gap and explain how our world becomes the world of this
scene would help. Overall,
it's a creative, unique take on the scene prompt and it makes good use
of its setting. Nice
work!
|
|
27556
|
20
|
20
|
20
|
20
|
80
|
A decent effort
though it was tough to stick through all the way. First, the formatting
is way off. The writer should download a feature script and look it
over for notes. Also, the dialogue passages were bloated and lacked
subtext. Overall, the scene followed the prompt but needed a trim.
|
|
27557
|
18
|
22
|
21
|
22
|
83
|
Good character
dynamic on display here -- really felt the connection between Jeff and
Julie. Also some
good dialogue (such as when he asks her how and she replies, the usual
way) but the scene takes a long, long time to move forward and we get
bogged down a bit too much in dialogue.
A little more movement and a tighter,
leaner version would have been more satisfying.
|
|
27559
|
18
|
22
|
20
|
21
|
81
|
Good opening to
this scene -- a good level of frantic energy, but the gimmick of the
topical subject didn't sustain the length of the scene itself. Once it's clear what this
scene is about, the momentum wears off, but the scene continues. Needed a sharper turn
after the reveal and a big edit, taking it down at least 25%. Great to start with high
energy but scene needed to go a step further in less time to satisfy in
the end.
|
|
27560
|
21
|
23
|
23
|
22
|
89
|
This subway
scene has an interesting dynamic between Vince and James, the hunter
and his prey. I
really like the casual remarks other passengers overhear and Vince's
efforts to cover up their meaning.
The text itself could use some cleaning
up if action/description paragraphs were limited to 4-5 lines and some
typos corrected (tuff/tough, choose/choice, looses/loses, etc.). Also, try not to tell us
things like the tension is immense; instead, look for ways to
illustrate that so we feel the immensity of the tension without having
to spoonfeed the emotion your audience is supposed to be feeling. Overall, it's a strong
scene with a good sense of atmosphere and some smooth dialogue. Nice job!
|
|
27563
|
23
|
23
|
22
|
22
|
90
|
Nice job of
setting the environment; it really feels like they boys are in a real
pace, that they've known for along
time. Their banter is nice enough, and gentle, but the scene lacks any
real dynamism.
|
|
27564
|
21
|
22
|
23
|
22
|
88
|
Solid scene with
efficient, streamlined style, which leads to a quick pace and an easy
read. While the negative outcome of MATT'S dilemma is apparent, the
nature of his plan and the seemingly insurmountable objective could be
clearer. Is it ultimately all about CHLOE? Would like to know more
about what SVEN wants him to do in Reno. It's an intriguing set-up
without an adequate payoff. Good effort here, nonetheless.
|
|
27565
|
20
|
21
|
22
|
21
|
84
|
This religious
sequence has some nice themes and a compelling story regaining faith. The action/description
lines provide some information that movie viewers would not get
(because they can only see what's on screen and hear the movie's
sounds). Try to
avoid telling your readers information
as you might in a novel, instead reveal
all the necessary information through action on screen or dialogue. Overall, it's a nice scene
with a moving sentiment. Good
work!
|
|
27568
|
20
|
20
|
20
|
21
|
81
|
Solid effort but
it feels more like set-up than pay-off. The scene builds but never
quite gets there. The writer follows the scene prompt and the dialogue
is effective and contains real subtext. Additionally the characters are
sympathetic if not totally engrossing. Scene needs a bit more punch and
depth.
|
|
27569
|
24
|
25
|
23
|
23
|
95
|
This farm scene
has a really nice core relationship, and the dialogue does a good job
providing helpful exposition and providing some nuance for Richard and
Marietta's dynamic. Marietta's
action is a bold way to deliver a strong message, and the scene really
benefits from the shift in tone we get there.
The scene could probably use more
imagery or use of props/settings during their conversation, but
overall, it's a well composed, moving scene that seems like a genuine
movie moment. Good
work!
|
|
27570
|
20
|
21
|
20
|
20
|
81
|
The first half
of the scene follows the given prompt but it feels like things fall
apart in the second half of the material. The story takes interesting
filled with twists and turns but the overall scene feels more like a
fight than a conversation leading to action (for better or worse).
Also, characters don't feel very sympathetic and that makes it hard to
become fully involved.
|
|
27571
|
23
|
22
|
21
|
22
|
88
|
Simple and
effective scene. The pacing is brisk, making for an easy read. Good
emotional moment with MOM on doing right by yourself. As a general
screenwriting note, when submitting to screenwriting contests, make
sure you submit the piece in industry standard format, with the
appropriate font (12 pt. Courier), margins (Characters, Dialogue and
Parenethicals operate down the middle of the page) and accepted
conventions (once you establish a character speaking on the phone, you
don't need to repeat the parenthetical for every line of dialogue.
Making sure your submission LOOKS like a screenplay shows you're
serious about the craft as well as the contest. Less forgiving contests
would've disqualified this entry. That said, good effort on the scene.
|
|
27573
|
23
|
23
|
23
|
23
|
92
|
Entertaining
scene with good tension and energy from the get-go. Solid, efficient
mood and situation set-up, too, though the external battle feels like
it slows down to give RUTGER time to deal with the JASON problem.
Perhaps a few more clashes while this is going on will keep the stakes
elevated and the urgency in place. Nice job.
|
|
27574
|
20
|
23
|
23
|
22
|
88
|
Angela is a
great character - tough, attitude, no-bullshit.
Perri is sympathetic, a little bit of a
whiner - but a clear character. The
scene has good conflict between the characters and the dialogue is
quite good. The scene lacks visual storytelling - felt like a scene
from a play. Need
to have the actors do something in the scene.
Ending is a little flat, and not as
strong as the rest of the piece. Writer
has a very engaging voice. Nice
job!
|
|
27575
|
21
|
22
|
23
|
23
|
89
|
Talking
testicle, talking penis! Original, inventive, fun... funny. Dan is an engaging
character in the first part. Nikki
is also likable, engaging. The scene then has the nice twist, going
into the talking private parts. There should be a little more conflict
between them - ratchet up the opposing intentions.
Keep it escalating. The ending is a bit
flat, compared to the rest of the scene - and a bit predictable. But
this was fun, lively... author has an original, comedic voice. Nice job!
|
|
27580
|
22
|
23
|
23
|
22
|
90
|
Solid,
entertaining scene. Snappy dialogue keeps the energy up. It might've
been cool to see more hints at the zombie situation (blood on the bat,
perhaps). LYSA'S rallying isn't particularly unexpected, as it actually
seems pretty standard and expected for the situation at hand. Try to
break up the thicker paragraphs of scene description into more easily
digestible chunks (three lines max), especially during action
sequences. Good double whammy whack at the end. Nice job here.
|
|
27581
|
23
|
23
|
23
|
23
|
92
|
Wow. This is
some serious drama. Nicely done in terms of the love triangle, with
some really heavy stakes. Some of the dialogue suffers from being a little on the nose (too
obvious) but the scene definitely maintains its own momentum. A nice
job.
|
|
27582
|
22
|
21
|
22
|
21
|
86
|
An entertaining
scene with good energy and some solid comedic flourishes. JOSH puking
in the potted plant just as LINDA beams is a nice bit of visual timing.
Would like to get a more profound indication that BOB'S been working to
get ETHAN hooked up. The one line about even buying her the drink gets
lost in the shuffle. Perhaps Bob's about ready to deliver drink round
two just as Linda and Josh start heading out. Or Ethan's about to make
his move after Ethan gives him the all clear. At least we can SEE Ethan
hit rock bottom mid-rejection. Bob's DEFCON 4 move might be unexpected,
but Ethan is essentially passive in the situation, as Bob shoves him at
Linda. All in all, a good effort with the scene. Nice job.
|
|
27583
|
0
|
0
|
0
|
0
|
0
|
This is a novel,
not a screenplay.
|
|
27584
|
22
|
21
|
22
|
20
|
85
|
This is a
well-written scene with a great idea, but it doesn’t quite
hit the mark as well as it could.
The protagonist is likable and there are
some tense situations, but with an idea as current as the banking
industry’s role in the real estate crash, it’s
probably a good idea to establish the time that the scene takes place
(is it before, during or after the bubble bursts?).
Also, how would someone become a
‘whistle-blower’ on ONE particular bank, when it
was the entire industry? (it’s not as straightforward as,
say, the cigarette industry). There
are some interesting questions and the writing is strong overall. Dialogue is competent,
though some of the jokes don’t work as well as others. Overall, an admirable
effort that may have been stronger with the same characters and
situations in a different context altogether.
Good luck!
|
|
27584
|
22
|
21
|
22
|
20
|
85
|
This is a
well-written scene with a great idea, but it doesn’t quite
hit the mark as well as it could.
The protagonist is likable and there are
some tense situations, but with an idea as current as the banking
industry’s role in the real estate crash, it’s
probably a good idea to establish the time that the scene takes place
(is it before, during or after the bubble bursts?).
Also, how would someone become a
‘whistle-blower’ on ONE particular bank, when it
was the entire industry? (it’s not as straightforward as,
say, the cigarette industry). There
are some interesting questions and the writing is strong overall. Dialogue is competent,
though some of the jokes don’t work as well as others. Overall, an admirable
effort that may have been stronger with the same characters and
situations in a different context altogether.
Good luck!
|
|
27585
|
22
|
23
|
22
|
22
|
89
|
This ranch scene
has a good sense of atmosphere and some authentic dialogue. I'd like to see the
relationship between Mike and Dan get more emphasis.
Right now, they only discuss external
circumstances, and I think it would make a more compelling scene to go
into more detail about the nature of their relationship and what they
mean to each other. Otherwise,
it's a well composed scene with clear voices and strong descriptions. Good work!
|
|
27585
|
22
|
23
|
22
|
22
|
89
|
This ranch scene
has a good sense of atmosphere and some authentic dialogue. I'd like to see the
relationship between Mike and Dan get more emphasis.
Right now, they only discuss external
circumstances, and I think it would make a more compelling scene to go
into more detail about the nature of their relationship and what they
mean to each other. Otherwise,
it's a well composed scene with clear voices and strong descriptions. Good work!
|
|
27586
|
20
|
22
|
23
|
21
|
86
|
Jen and Patty
are both engaging characters. Good
emotions in the scene. The
tone is good, consistent. The
mood and atmosphere are good. There is an urgency in the scene, a
tension, but it needed to be stronger, more heightened. The conflict
between the characters needed to be stronger. There also needed to be
more visual storytelling. Felt almost like a scene from a play. Ending
was flat, not as strong as the rest of the piece.
But writer has a good style.
|
|
27588
|
20
|
21
|
21
|
23
|
85
|
The scene within
a scene within a scene approach is an intriguing one, and has a lot of
potential for a wild ride. Unfortunately, even with the Writer's
reading note
|
|
27590
|
24
|
21
|
23
|
24
|
92
|
Very interesting
scene. Liked the
take on the scene prompt and the well paced transition from hope to
heartbreak and back to hope again.
Would like to have gotten a little more
punch from the dialogue, a few more memorable lines, but the overall
tone of the scene is sharp and the writer does a great job of doing a
lot in the span of few pages (which is exactly what screenwriting is
all about). Nice
work.
|
|
27597
|
22
|
22
|
23
|
22
|
89
|
Solid scene with
good energy from the start. Good descriptives and mood, too. It sounds
as though VINCENT has nothing to worry about, as he explains he'll be
released in 4.5 days. He doesn't have (or even need) a towel to throw,
so his decision at the end to help ONE EYE break out is a bit
confusing. Perhaps if One Eye had information that puts a crimp in
Vincent's overconfidence, provoking Vincent to change his mind and want
to get out quickly. Nice job here, overall.
|
|
27598
|
21
|
20
|
22
|
23
|
86
|
This beekeeping
scene presents an interesting conundrum, and I like the
characterizations of Ted and Lee.
It can get a little dialogue-heavy, so
I'd like to see some of the stuff that the characters spend so much
time talking about. For
example, the scene might be more interesting if Ted discovers the issue
by finding a room full of bees (and dealing with that environment)
rather than finding a receipt for a bee-related expense. Otherwise, the scene has
unique subject matter and a good setting.
Nice work!
|
|
27599
|
20
|
20
|
20
|
20
|
80
|
Technically the
writer follows the scene prompt but it's hard to get past how
disgusting the two leads are. Regardless of their agenda, if they're
unsympathetic the audience won't care what happens. It's hard to decide
which one is worse, Scott, using a woman for her money and prosing a
rape, or Robert for eventually agreeing to it .Also, flaw in the plan,
isn't the woman going to press charges against Robert for raping her?
Again, structurally sound but hard to get past the evil characters.
|
|
27600
|
22
|
21
|
23
|
22
|
88
|
This writing
contest scene has a good sense of self-awareness.
It's definitely a meta approach, and I'm
sure every contestant in the CS Open can relate to the situation (I'm
not sure whose idea it was to put the deadline so close to Tax Day,
FYI). I'd like to
see the stakes raised a bit higher, because we don't know what
consequences Jill will face if she can't win this contest. It's a little confusing
when Ted's name changes to Ben in the middle of the scene, and the
visuals may be a bit underutilized in the middle. Otherwise, the new
computer is a good way to resolve the conflict in the end, and it's a
fun, self-aware scenario. Good
Job!
|
|
27601
|
21
|
22
|
23
|
22
|
88
|
This is an
interesting, well-written scene. The
dialogue is good and the characters are clearly in a tense situation,
but we feel just a little too ‘in the dark.’ We’d like to
understand what is going on, but there are a few too many questions. What is the piece of paper
that Frank crumples up? What
is his ‘final solution?’
What exactly is the situation with their
mother? It’s
an admirable effort overall, but we crave just a bit more closure. Remember that when writing
a movie, it’s okay to ‘take the reader by the
hand’ so to speak. Don’t
give them a reason to say ‘no!’
Good luck!
|
|
27604
|
22
|
21
|
23
|
24
|
90
|
This future
civil war scene has some nice visuals, beginning with the fireworks and
ending with the holograms. The
scene has a nice sense of history repeating itself, though I'd love to
know more about the polictical or social issues that caused the rift
between the Union and the Western Federation of States.
Maltron's motivation is clear, but I
wonder why Regato and other rebels want to destroy the Union. Otherwise, it's an
interesting scene with some good rising tension.
Nice work!
|
|
27608
|
20
|
20
|
21
|
21
|
82
|
The writer does
follow the scene prompt and Jasso is inspired by his discussion with
Argo. The character work is solid and the dialogue feels organic to
time and location. Pacing is effective though it would've been good to
see a bit more closure in the end. Is Jasso totally incompetent...is
Argo actually right about him? Overall a decent effort.
|
|
27609
|
20
|
20
|
20
|
21
|
81
|
Scene needed to
focus more on the protagonist's journey from being defeated to being
inspired (for better or worse) into action. Right now the writer tries
to cram too much of the effects of the protag's change of heart and
mind. The heart of this scene should be the first half. Give it more
focus and add another layer of subtext to the dialogue.
|
|
27610
|
20
|
21
|
19
|
20
|
80
|
Writer seems to
intent on fooling the reader again and again with fake set-ups and
twists. This means the prompt gets neglected in the mix. The first
sequence has potential, a couple turning on one another, etc. Stay with
it, don't go of on tangents for no reason. In the end the reader was
left confused and unsure what exactly was going on. Plus, if the first
scene was fake then the conflict was as well.
|
|
27611
|
22
|
23
|
22
|
22
|
89
|
Solid writing
and an uplifting scene that closely follows the prompt. Anna is
inspired by the very people she helps and races off to action as the
story ends. Sympathetic characters make the scene that much more
engrossing. Also, the dialogue is strong and contains subtext. Try not
to put exposition in scene description but other than that things work
well.
|
|
27615
|
22
|
22
|
19
|
22
|
85
|
Overall a solid
take on the scene prompt thanks to a decent set-up, interesting
characters and en engrossing conflict. Writer could've worked a bit
harder to flesh things out because not all of the background was
developed (1852, Australia). Also, the formatting is off. Much of the
dialogue is centered and the spacing is awkward (no double spacing
here). Appearance aside, the scene is fast paced and effective.
|
|
27616
|
22
|
21
|
22
|
22
|
87
|
Good setting,
sharp characters. Liked
the brief interaction between Jake and Trevor in the beginning. Scene slowed down
considerably once Ivy arrives, though, and becomes pure dialogue at the
expense of visuals. Good
moment when Aubrey arrives in the end though there would be more
electricity and tension if we were to see her at the outset and learn
about her over the course of the scene, rather than saving her
appearance until the end.
|
|
27617
|
21
|
21
|
22
|
22
|
86
|
Scene has good
energy and tension from the start, which is a plus. Dialogue, though,
tends to get too expository, as ADAM and FIONA sound like they're
reciting plot points for everything that's happened up to this point.
Let backstory emerge more organically throughout a scene via character
actions and visual cues. Yes, you need dialogue too, but consider a
less on-the-nose approach. Would like to know more about the
catastrophic consequences if Adam doesn't succeed, and would like to
know what these stakes are earlier in the scene. One line from SIR
MICHAEL on the next to the last page misses an opportunity to raise the
tension level through a more substantial amount of the scene. Perhaps
if Sir Michael appeared sooner. That said, a good effort here overall.
|
|
27618
|
20
|
20
|
20
|
20
|
80
|
Overall a
competent effort but the reader was distracted by the scene's
appearance. The formatting is off and the script was overloaded with
typos and weird scene description. Technically the writer did follow
the scene prompt but the main storyline also felt weird. The whole
angle on HIV as a weapon is dark and didn't add up. Ending lacks
closure as well.
|
|
27619
|
21
|
22
|
21
|
22
|
86
|
This is an
imaginative and well-intended sequence of scenes that feels like it
takes on a bit more than the prompt calls for.
The time travel premise is fun and
unique from the get-go as we are reminded of a classic premise such as
BILL & TED’S EXCELLENT ADVENTURE, but the hero
doesn’t really feel very ‘crushed’ and
there’s not much that’s unexpected after the
opening. We’re
all familiar with the medieval period setting and the ending is nice
but again, we crave something a bit simpler with more punch. Often in screenwriting,
less is more! Dialogue
is decent and the writing is good overall.
Good luck.
|
|
27622
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22
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23
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22
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23
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90
|
Good choice of
setting here. Loved
the relationship between President Goldstein and Norma, which
culminates well in the smack to the back of the head in the end. Would love to have seen a
little bit more movement in the scene and a little more subtext in the
dialogue but overall, a strong scene.
|
|
27625
|
23
|
23
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24
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23
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93
|
A visually
arresting sequence, with taut action, fluid, impactful description and
palpable tension from start to finish. Dialogue, too, is crisp and
snappy. The dream setting is effective and allows for an anything goes
approach to backstory and storytelling: little logic required, though
just enough so it's not too much of a head trip. Cool dream imagery,
too. Can probably do without the WE CUT BACK TO: That said, a
well-crafted piece. Nice work.
|
|
27626
|
22
|
22
|
22
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22
|
88
|
There's some
nice material here, but it doesn't really have a beginning, middle and
end.
|
|
27628
|
23
|
24
|
23
|
23
|
93
|
Funny, absurdist
scene with solid visuals and snappy dialogue. Good mash-up of styles
and personalities here. The banter between the DARK WIZARD and GARY is
a hoot. Good visual punch with the approaching nuke. Nice work.
|
|
27629
|
21
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23
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23
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22
|
89
|
Very good
character dynamic here. We
could really feel the history between these two roles.
The dialogue was interesting and moved
well, too. Though
the scene starts with a good level of intensity, there is a lag in
understanding what exactly the characters are talking about and as soon
as it's clear, the scene is over.
Would love to have been a little more
invested in what they were doing as the scene progressed.
|
|
27630
|
23
|
23
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23
|
24
|
93
|
Creative take on
the scene prompt and fun, interesting execution.
Scene dragged a little bit early when
all the various religious figures are getting their intro and line but
once the voice from above shows up, things pick up in a good way, and
the scene ends on a solid beat. Nice
work here.
|
|
27633
|
22
|
22
|
22
|
23
|
89
|
There's some
interesting stuff here, but it seems part of a larger story. Kudos for
creating an interesting world, but we don't
really get an idea of the stakes in this
scene, and without that it's just an action sequence with no tension.
|
|
27634
|
22
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23
|
22
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22
|
89
|
Entertaining
scene with crisp dialogue. Efficient style makes for a brisk pace and a
quick read. RUSS' rallying and provoking feels expected in his role as
SARA'S favorite person in the world and confidant. His NAVY Seal
suggestion aside, perhaps if you establish Russ as being more out there
and off the wall, then his reasonable suggestions and comments would
feel more unexpected. Play off that late night radio personality
personality you've established. Sara even hints at him keeping his
mouth shut for once in his life. That said, solid effort here overall.
|
|
27635
|
21
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23
|
22
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22
|
88
|
Solid scene with
snappy, realistic police procedural dialogue. Would've liked to see
MORROW at a more profound low point, what, with his case not panning
out like he thought. Also, the nature of the stakes if he doesn't
follow through could be more profound as well, established earlier,
raising the tension level. TRAVERS is actually doing his job by giving
Morrow the additional information about the random dead girl
|
|
27636
|
19
|
20
|
20
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20
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79
|
The last line is
the punch for the whole scene. It
is a good twist to show that Adolf Hitler is the boy... but the rest of
the scene leading up to it feels flat.
Having a strong ending is good, but the
rest of the scene needs to have a strong narrative drive. The scene is too talky,
there is very little action, very little visual storytelling. It's easy to understand
when MOTHER and YOUNG MAN do not have names, but it distances us from
the characters. The
premise is good, the execution during the scene needs to be better.
Great twist though!
|
|
27637
|
19
|
21
|
23
|
23
|
86
|
Good take on the
scene prompt -- liked the talking tennis ball.
Good interaction between Lauren and
Tennis Ball and some good lines (like I'm always getting bounced
around) though it was a little exposition heavy in the middle. Scene started better than
it ended, since it wasn't really the protagonist taking matters into
her own hands in the end, and the scene itself wasn't fully written out
(the podium scene describes dialogue when it should actually be written
out AS dialogue). Still,
smart take on the prompt and some strong character interaction early on.
|
|
27638
|
20
|
20
|
21
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20
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81
|
Karyn's a cool
character - tough, smart and very likable.
The scene doesn't really take off until
Don makes his announcement on page 4.
That's when Karyn and Don get into
conflict. Prior to that the scene has too much exposition. The scene is too talky -
almost feels like a scene from a play.
The scene needs more visual storytelling. But the writing style is
good and the underlying theme is very good.
|
|
27641
|
20
|
21
|
23
|
22
|
86
|
Robin Hood's
interns - great! Jeff
and Andy are both engaging characters. The scene is inventive, creative
and fun. Some good humor. Author has a good comic voice. The scene was
a bit too talky and there needed to be a strong conflict in the scene,
meaning the characters needed to have opposing intentions. They seem to be friends
discussing an issue, rather than characters in opposition. Ending is good. Writer has a good style.
|
|
27642
|
21
|
21
|
20
|
20
|
82
|
Technically the
scene follows the prompt but there are a few issues. First, because one
of the leads is a machine the back and forth and 'inspirational' angle
lacks emotion. Second, despite CRISTAL's attempts to work Roger up she
ends up knocking him out taking over for him anyway so what was the
point of the back and forth?
|
|
27643
|
20
|
20
|
20
|
20
|
80
|
It doesn't feel
like the writer is completely true to the prompt that was provided.
Osiris wants out of the game and Gene is pushing him to stay but then
Osiris kills him. Osiris isn't defeated at the beginning nor does he
change his position at any time, he just plows ahead with his agenda.
Feels like there should be more back and forth, maybe Gene convinces
Osiris to change or at least consider changing his disposition. He had
the needle on him so he was prepared to kill Gene from jump. Also,
watch typos, like they're/their confusion.
|
|
27644
|
22
|
22
|
22
|
23
|
89
|
The writer has
an engaging style. This is a unique scene with a good mood and
atmosphere - creepy. Danielle
is a very sympathetic character and her situation creates a solid
tension in the scene. It's all a bit unclear as to what exactly
happened here (and why), but there is good suspense.
The ending feels a bit flat and this
reader isn't sure why she was released.
But the writer did a very nice job with
the scene...
|
|
27645
|
20
|
21
|
22
|
21
|
84
|
Good setting and
set-up... like the whole video-game arena. Jay, Rob and Griff are all
good characters. The
animation with St. Crispin's day was good. The scene is creative,
inventive. It does lack a strong narrative tension though and the
conflict is basically in what they say about something that is not
directly impacting the moment. The
ending also felt a bit flat - unsatisfying.
Some good dialogue, good characters...
just needed a stronger tension.
|
|
27646
|
22
|
23
|
22
|
22
|
89
|
This is a
well-written, honest scene with a lot of heart and emotion in it. The setting is interesting
and the portrayal of lead character in the wheelchair is intriguing and
engaging. He wins
our sympathy while we identify more with the Friend character. It's an interesting
dynamic between the two and how it changes throughout the scene. Things do feel a little
'talky' and in need of more action (it almost feels more like a play),
and it doesn't feel like the night club setting is really utilized as
much as it could. Overall,
nice job but we crave just a little more punch or some payoff at the
end. Good luck!
|
|
27648
|
23
|
23
|
24
|
23
|
93
|
This has some
very funny moments, some cool punchlines, and some nice visual action.
It's just a shame that Captain Star is such a passive character. In the
best tradition of these genre exercises, shouldn't he flip the
situation, and give us some (heroic) closure?
|
|
27652
|
22
|
24
|
22
|
22
|
90
|
This apartment
scene has a nice element of backstory and convincing dialogue. Natalie provides a good
assessment of Johnny's character, and it's good to see the conflict
finally erupt in the end. I'd
like to se emore visuals come into play early on, and it would help to
get a bit of physical interaction between the two.
Does Natalie just stand there while
Johnny delivers his monologue? Does
she sit down next to him and take his hand?
Does she start cleaning the place up? Details like this can
really reveal a lot about what characters are thinking and feeling. Overall, it's a compelling
scene with some nice dialogue. Good
work!
|
|
27654
|
22
|
22
|
24
|
21
|
89
|
This fight scene
has a sympathetic protagonist in a compelling situation. I'd like to see a stronger
call to action from Angela or even a challenge from Chico before Saul
resolves to initiate this standoff because we don't know much about why
Chico is a danger to Rose; the only thing we know is that Saul won't
give a baby to her rightful father.
We could probably use more description
in Saul's character introduction, too, because an age and body type
don't really give us a lot of information about what kind of
personality Saul has. Otherwise,
it's a bold, intense scene with a confident tone and style. Nice work!
|
|
27656
|
22
|
23
|
22
|
23
|
90
|
A solid, heady
scene with a good sci-fi vibe. Would've liked to get more upfront
information about what JEREMIAH and LEVITICUS are doing here, perhaps
an earlier reference to The Decay and their ultimate objective. The
dialogue's philosophical bent is well wrought and elevates the subject
matter nicely. LEVITICUS' rallying speech seems more level-headed than
unexpected, his wisdom cutting through JEREMIAH'S unfocused despair.
His Hope speech is nice. It's a nitpick, but the reference to the
rusted metal box in the parenthetical gets lost in the proceedings, so
when Jeremiah closes it and picks it up at the end, one has to think
hard to remember where it came from. It seems like an important story
element, so you might consider either establishing it within scene
description at the onset, or give it its own line of description during
Jeremiah's dialogue. That said, a solid effort here. Good job.
|
|
27657
|
21
|
22
|
23
|
22
|
88
|
This is an
action-packed scene set in the very timely world of the Mexican drug
war. Preston is not
really someone we can identify with or root for and is thus a tad on
the weak side as a protagonist. If
he were a more honorable and respected man and not the
‘all-around piece of human garbage’
that’s introduced, we would probably care a bit more. The verbal beating he gets
from Williams is indeed intense but feels a tad on-the-nose. After the brutal treatment
he gets from the Henchman, we are surprised that he’s even
alive in the end. Despite
the quality of the writing, the scene doesn’t really grab us
or become as spectacular as we’d like.
Remember that in screenwriting you
should only write description that we can SEE onscreen (the first two
small paragraphs are more like prose that you’d find in a
novel). Overall, an
admirable effort and definite writing talent is shown.
Good luck!
|
|
27658
|
0
|
0
|
0
|
0
|
0
|
Sorry, this
scene exceeds the 5-page maximum as specified by the contest rules
|
|
27660
|
22
|
20
|
24
|
24
|
90
|
Nice take on the
scene prompt, great use of visuals to tell the story.
Overall, good tone, although the
dialogue felt a little over-the-top and cartoony at times and the scene
seemed to run on about a page longer than it probably should have. But the visuals are great
and though a tighter version of this scene would have scored a little
higher in the structure category, this is still a fun, well written
scene.
|
|
27661
|
20
|
22
|
22
|
22
|
86
|
Intriguing
approach to the scene prompt. Writer has efficient style, allowing for
a brisk pace and a quick read. XIAO YANG doesn't seem so crushed as she
is frustrated by her lot in life, which seems to be of her own choosing
(or NOT choosing a man). And if she doesn't achieve her objective, it
doesn't seem that bad to her. She wants to be free, which is a good
thing (even in China). The fact that she chooses the potential for jail
over her nagging mother is a nice touch. Solid effort here.
|
|
27662
|
22
|
23
|
20
|
22
|
87
|
There's no some
acute drama here, but it's virtually impossible to tell what is going
on. This isn't a
self contained scene; and reads like a fragment of a much larger
picture. Without knowing Cade's back story we can't really invest in
him, and the sequence becomes overloaded by exposition.
|
|
27664
|
23
|
24
|
23
|
23
|
93
|
Wry, smart
dialogue delivered in an acerbic manner makes this scene really buzz
with dry humor. It's s shame that we don't get to know more about the
back story, but there's just enough (just) to make this a compelling
self contained sequence.
|
|
27665
|
21
|
22
|
22
|
22
|
87
|
Solid scene with
good emotional undercurrent. Heightened dialogue works well. Aside from
VINCENT being with for KATHERINE, the seemingly impossible objective
isn't quite clear. The They reference could be more profound. Also, try
to avoid providing backstory in scene description and let it emerge
through dialogue and/or visual cues (preferably the latter). All the
information you gives us is internal, and since the audience has no way
of reading your scene description, it doesn't exist on-screen.
Katherine's ghostly appearance is a nice touch, as is the photograph
reveal at the end. On a formatting note, industry screenplay format
dictates the body of your script be upper/lower case, with ALL CAPS
reserved for Scene Headings, Character Names, Transitional Elements,
Slug Lines, Character Intros, as well as the occasional emphasis for
Sounds/Sound Effects and important visuals. That said, good effort here.
|
|
27666
|
21
|
22
|
23
|
23
|
89
|
Nice mystery,
suspense. Jake
offers some good tension in the beginning of the scene and then Lana is
intriguing in the end. Kyle is an engaging character. The scene has
lyrical quality to it - which is very good.
It's a bit too talky at times, which
slows the scene down. Some dialogue blocks are too long. Yes, that's
part of the scene/character - but they need to be trimmed - keep the
scene moving. Lana's entrance is good and the ending is strong. Nice job.
|
|
27667
|
20
|
21
|
22
|
21
|
84
|
An interesting
scene with a fun setting and some unique twists, but it
doesn’t really stick to the scene prompt as well as it
probably could. While
she may not want to be on the case anymore, Trixie doesn’t
seem very ‘crushed.’
Their situation is intriguing and
there’s some nice tension with Nicolai and Dmitri. The mystery over the case
(probably human trafficking) feels a tad cliche, but there is some cool
mystery about things. Overall
a nice effort that doesn’t quite come together as well as
we’d like. Good
luck!
|
|
27668
|
21
|
24
|
22
|
23
|
90
|
Loved the
interaction between characters and the darkness of the scene. Nice pacing too, although
the writing style itself worked against the actual scene. Avoid overly descriptive
language and cutesy flourishes like the fade out that gets cut short. Screenwriters are judged
on their brevity, their ability to say a lot with very few words. Tightening the action text
considerably would have made this scene sharper.
There's a gem underneath the excess but
the added layer gets in its way.
|
|
27669
|
21
|
22
|
23
|
24
|
90
|
This is a
well-written scene and a great idea.
Rich is on a mission and we root for him
all the way. Things
get perhaps a little overly-complicated with his getting the other
couple to go along with his plan and it brings up a few logic issues
(such as how the camera person would know where to point the camera in
the stadium), and the scene doesn’t QUITE nail the prompt,
but it’s an interesting take and fun nonetheless. Dialogue is good with some
quirky jokes. Overall,
a nice effort!
|
|
27670
|
20
|
22
|
22
|
22
|
86
|
This is a
well-written, quirky scene with fun, likable characters. The dialogue is
entertaining and has some fun jokes (I liked her traffic cone joke,
personally!), but there’s not a lot of conflict or inherent
drama in the scene. Some
interesting stuff comes up about her relationship with Adam at the end,
but it’s a tad too late.
Perhaps if we could see her onstage,
living through her nervousness, it would’ve been more
dramatic. Overall,
good job but just remember that above all else, movies are about action! Good luck!
|
|
27671
|
21
|
22
|
22
|
22
|
87
|
Entertaining
scene, with good humor and topicality to boot. Dialogue has some decent
pop, too. Let the punch lines punch
|
|
27672
|
21
|
22
|
23
|
23
|
89
|
This is a
well-written and timely scene that definitely captures some inherent
tension and drama. While
the situation is interesting, things feel just a little
‘talky’ and we crave just a bit more action. One logic question
û we are told in the beginning that we’re in an
Iraqi bunker, yet it’s a Taliban communications bunker? Perhaps it should be
Afghanistan. In any
case, it is a little hard to believe that there’s not anyone
else around besides just these two.
Still, though, the situation is intense
and while the dialogue is good, it feels a tad dense and expository. Kahlid is a fascinating
character with a great story, and it’s quite a visual to see
him go from Muslim-looking to Jewish at the end.
Overall, well done and imaginative, but
it doesn’t quite hit the prompt as well as we’d
like. Good luck!
|
|
27674
|
22
|
22
|
22
|
22
|
88
|
Interesting with
solid twists and turns. The time element adds another layer. The
characters are engrossing and the dialogue flows well and contains real
subtext. Definitely a worthy candidate for the genre prize. Good effort.
|
|
27676
|
21
|
23
|
22
|
22
|
88
|
This
interrogation room scene has some nice tension and a good attention to
detail. I think it
could use some more work on practical exposition.
For example, one point refers to the
first time since Steve Lyon's bedroom and we don't know what this
reference means. I'd
like to know more about the nature of Jim and Miranda's relationship,
and at a page and a half, there's plenty of room for more development. Otherwise, it's got some
strong dialogue and potential for growth.
Nice work!
|
|
27677
|
24
|
23
|
23
|
25
|
95
|
This bathroom
performance anxiety scene has a really fun tone, and it's a lively,
amusing scenario. I
love the justification that Pete gives for his problem, and this helps
us understand more about his relationship with Lisa.
I think you could get more mileage out
of the humor that Lisa overhearing this conversation provides, and
there are probably some more visuals that you could use to bring out
the lunacy of the situation during this conversation.
Otherwise, it's funny and oddly
inspiring in an endearing way. Well
done!
|
|
27678
|
20
|
21
|
22
|
21
|
84
|
Good setup and
setting. Author
clearly knows this time period. Ash
and Henry are engaging characters.
There is good action in the scene, but
the conflict/tension should be even more elevated, especially between
the characters. The
first page is a little soft in the conflict and then the scene picks up
when Ash confronts Henry more. Get
it started right away. Ending feels a little flat. It should be bigger,
stronger as well. Author has a nice writing style.
|
|
27679
|
22
|
22
|
22
|
22
|
88
|
This seems that
there's a lot bigger story than this scene alone? As a fragment of a
much bigger picture, there is much here that intrigues, and the
dialogue is well written, overall, but it makes no sense as a self
contained fragment. It ends on a rather flat and generic note.
|
|
27680
|
21
|
21
|
22
|
21
|
85
|
Good action
scene. Krae and
Johnny, and Julia, - all good characters. The scene moves along well. The characters all have
good attitudes too - the author knows the genre well. The scene could
use a little more emotional underpinning, it feels a bit superficial -
wanted to know more about all the characters.
The ending is satisfying - if a little
bit predictable. But
the writer has an engaging style.
Nice job.
|
|
27682
|
22
|
22
|
22
|
22
|
88
|
Interesting take
on the scene prompt, a love story set in a sex torture room (or at
least on a torture rack). Despite the unusual setting Wren inspires
Jenna to action and their discussion definitely feels unique
considering the context. Strong and effective dialogue, compelling
characters. The tone is dark but things work and feel imaginative.
|
|
27683
|
20
|
20
|
20
|
22
|
82
|
The scene ends
on an intriguing note, but much of the preceding dialogue is a little
generic and flat. The
tension here is never really emphasized, and the scene gets lost in too
much extended dialogue that goes nowhere. A nice idea: just not written
economically enough.
|
|
27684
|
23
|
22
|
24
|
22
|
91
|
This living room
scene is an interesting take on the plague/zombie genre, and I really
like the imagery involved with Mary's condition.
I think the scene would probably benefit
from a consolidated cast list and a more prominent protagonist. With only 4-5 pages, it
can be tough to meet a lot of people, keep them straight, and care
about all of them, so it might be more practical to use 2-3 survivors
in the house rather than 5. Otherwise,
it's a well composed scene with a good sense of imagery and tension. Nice work!
|
|
27685
|
22
|
21
|
21
|
20
|
84
|
This is a
well-written scene with an amusing opening (clearly self-reflecting!)
and an inherently dramatic setting with the father on a hospital bed. Dialogue is effective, but
things seem to wander somewhat as we go from Rocky vs. Seabiscuit to
playing the clarinet to the dad dying, which is quite a shocker. Overall, the scene nails
the prompt but is perhaps a bit too on-the-nose.
We crave a bit more action and
cohesiveness in the story. Good
luck!
|
|
27686
|
21
|
22
|
22
|
22
|
87
|
Entertaining,
briskly paced scene, with good energy and crisp dialogue. It appears as
thought TONI'S plan and objective were dashed long before we meet her
in this scene, and she's more or less resigned to her fate. Besides,
she throws in the towel by signing the dissolution agreement. The PUNK
feels tangential to the scene, if not convenient. The fact that he
attempts to rib Toni inside the attorney's office is a bit of a
stretch. It might've been more effective for Toni's character if LYLE'S
attitude during the meeting is what flicked her switch. Solid effort
here.
|
|
27689
|
21
|
23
|
22
|
22
|
88
|
Entertaining
scene, with spicy characters and good visuals. Not sensing that TOPHER
is particularly crushed as he is short on confidence in the situation.
And you kind of leave out the HEIDI factor in the bet's premise: all
she has to do is say no to ERIC, even if he did win. RANDY'S entrance,
while a surprise, isn't particularly organic to the scene. His rant is
even more unrelated, drunk or not, and it's merely a distraction.
Topher rallies despite the baseball bat threat. Solid effort, overall.
|
|
27690
|
19
|
20
|
21
|
20
|
80
|
The opening
sequence is very nice in terms of overall writing and tension, but the
subsequent pages seem part of a much bigger story, and the sequence
does not work as a self-contained exercise; because we’re not
sure how Frank’s offer impacts on Charlie. As an audience,
we’re kind off left scratching our heads at what’s
going down?
|
|
27691
|
18
|
21
|
20
|
20
|
79
|
Caleb and Warren
are engaging characters. The setting is good and the setup is good.
There is some good character work in the scene, but it lacks a strong
narrative drive. Each character needs to have a strong intention in the
scene and they need to be opposing intentions in some way. The scene sounds more like
a conversation. There also needs to be more visual storytelling. More
action, less talk. But there is a nice quality to the writing.
|
|
27692
|
22
|
23
|
22
|
23
|
90
|
This monastery
scene has an interesting atmosphere and some authentic dialogue. I think the visuals
involving the revelation in the garden could probably be more
elaborate, and I'd like to see this aspect developed more fully. Otherwise, it's a
compelling scene with a strong call to action and a clear, succinct
conclusion. Nice
work!
|
|
27693
|
20
|
20
|
20
|
19
|
79
|
This sequence,
although it has its merits, is not written to respond to the
competition prompt. It also reads more like a novel than a screenplay
in terms of formatting and word density.
|
|
27694
|
21
|
22
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21
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21
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85
|
Points to the
writer for the original setting but in the end the scene does feel like
it follows the prompt too closely. There isn't enough variation
present. Max feels down on himself and Dexlan inspires him but things
feel straightforward. Dexlan just encourages Max and Max eventually
comes around (but then dies for it).The writer crams in a lot of scene
description early on. Keep is simple, especially with this limited page
count.
|
|
27695
|
20
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22
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20
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20
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82
|
The scene
doesn't totally follow the scene prompt. True, the protagonist is down
and out as the story opens but she isn't really inspired by her friend,
she's just saved by the arrival of the Ranger who relieves her of her
problem. Therefore this isn't a story about the lead taking action,
just getting lucky. Dialogue overall is decent but the structure of the
scene is off.
|
|
27697
|
20
|
20
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20
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20
|
80
|
Writer does
follow the scene prompt but things feel dark and depressing. The
dialogue is competent and the need for redemption always works in
pulling in an audience (we can all relate). Still, the overall
structure is straightforward and feels predictable. Also, the
appearance and formatting is off at the very end.
|
|
27698
|
21
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23
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23
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22
|
89
|
Touching scene,
really felt the history between Candace and Trevor.
Other than the memory of Deep River,
though, there isn't a lot going on visually, nor is there much movement
or action. Dialogue
was pretty good but scene would have benefitted from a bigger visual
flair.
|
|
27699
|
22
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23
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22
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22
|
89
|
It seems that
there's a lot bigger story than this scene alone. As a fragment of a
much bigger picture, this comes over as far too complex, and the
lengthy flat exposition makes it less than dynamic.
|
|
27701
|
22
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22
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22
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22
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88
|
Interesting and
imaginative take on the scene prompt. Feels like the writer could used
the remaining space to add to the mix, make things even more
complicated. Extra points for really good dialogue that contained
subtext and depth. Also, the characters are all sympathetic and
engrossing to watch. All around a successful effort.
|
|
27703
|
21
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21
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22
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22
|
86
|
A gritty scene
with well-drawn characters and some good energy right out of the gate.
PAT'S personality really comes out through her dialogue, which is a
plus. If Pat is your protagonist, we need to establish her dilemma and
her low point right up front, perhaps revealing the information you get
to later about what's at stake for her if she doesn't get ROSE hooked
up with her son. It appears, though, that Pat is the rallying/provoking
character here, her efforts eventually getting to Rose and convincing
her to see T.K. in the hospital. Your visual description of Rose is
well done and paints her character nicely. All in all, a good effort
here. Nice work.
|
|
27704
|
22
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23
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23
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22
|
90
|
This locker room
scene has some good characterization of Kid Calen and Isham. I think their dynamic
might be more interesting if they knew each other rather than being
strangers. Also,
the scene ends a bit abruptly compared to the pacing of the first 3.5
pages. With a
little more room for development, I think we could focus more on Kid
Calen's reaction to this surprising show of support from the crowd. Some descriptions get a
little wordy, and it would help improve the physical presentation to
limit action/description paragraphs to 4 lines.
Otherwise, it's a strong scene with some
nice characters and a compelling tone.
Good work!
|
|
27705
|
22
|
24
|
21
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21
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88
|
There's some
funny stuff here, but the sequence never really takes off. The
punchline is great, but it needs a little more give and take between
your protagonists - although the wrestler is a fantastic addition!
|
|
27707
|
23
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23
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23
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22
|
91
|
Enjoyable scene,
great tone. Really
liked the antsiness of Lipschitz and the reticence of Wally. Dialogue was sharp and
character interaction worked well, though the scene didn't really end
on as fun a note as it seemed to be working toward.
Would like to have had a little more
payoff in the end but as a whole, good scene.
|
|
27708
|
21
|
22
|
23
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22
|
88
|
This safehouse
scene takes on an ambitious scenario, and it's got some nice plot
twists. I think it
would help to scale down the cast and keep the named characters to a
limit of 3 (maybe 4). When
we're dealing with multiple couples, pairs of friends, etc., and they
discuss other people not in the scene, it can get a little muddled in a
quick 5-page scene. I'd
like to see a bit of explanation for why Grant thinks Phillip is the
traitor so we can know how Connor and Justine tricked him in the end;
right now it just seems like he makes some assumption that we don't
know about and acts on it. Overall,
it's a tense scene with some good pacing and bold action. Nice work!
|
|
27711
|
23
|
24
|
23
|
22
|
92
|
Humorous and
heady scene, with crackling, layered dialogue befitting the well-drawn
characters. Not quite sure if ARCHIE rallies or provokes JOHN in as
much JOHN does it to himself. Archie's more a sounding board. Though
Archie does relay his Uncle Aaron story, it's not clear if it's the
last bean to tip the scale. Even John asks, What the fuck's that got to
do with anything? That said, there's still some good work here.
|
|
27713
|
21
|
22
|
22
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23
|
88
|
This
surfing scene has some nice action and a good escalation in stakes when
the competition turns into a life-or-death crisis.
I'd like to see the call to action get
more emphasis if Sammy has to give Josh more of a pep talk before the
event. Also, I
think the visuals could be developed more if we see some specific
imagery that shows the differences in these waves when the boys are on
the shoreline talking about them.
Otherwise, this is a fun scene with a
nice resolution and some solid action.
Good work!
|
|
27716
|
19
|
21
|
19
|
20
|
79
|
This is a simple
and amusing scene that doesn’t quite hit the prompt. The writing is
decently-done but the format on the pdf was all goofy.
An investment in some screenwriting
software would be well worth it! We
feel for Tom and appreciate Phil wanting to help his friend, but his
‘car accident’ excuse to his guests does seem a
little ‘out of left field.’
From there, things seem to get a little
out of control and we have a bit of a hard time believing that everyone
would just up and leave for the hospital.
The ending is funny when Linda gets hung
up on. Overall,
it’s a nice attempt that seems like it needs something more. Good luck!
|
|
27717
|
20
|
20
|
21
|
21
|
82
|
This is an
interesting scene but it feels a little ‘all over the
map’ and in need of focus.
Anna is probably the protagonist, but
she doesn’t really seem ‘crushed’ and the
appearance of Kaleb doesn’t do as much to heighten the
tension as we’d like. Dialogue
is okay but a little scattered and ‘talky.’ Perhaps most importantly,
the characters are a little hard to believe.
Perhaps going to more of an extreme
(either extremely real and dark vampire/werewolf or extremely silly
human pretending to be one) would yield more engagement from the reader. Remember, writing is
rewriting! Good
luck!
|
|
27718
|
22
|
23
|
22
|
22
|
89
|
There is some
excitement in the scene and the writer does follow the prompt. Things
are effective overall and there is a nice play on the scene
instructions in that the criminal inspires the agent handling him. Good
dialogue, subtext helps elevate things. Good work!
|
|
27720
|
21
|
19
|
21
|
23
|
84
|
Writer spends a
little too much time on set-up and scene description considering the
limited page count. We need to get into the heart of the scene quicker.
Also, watch basic typos (no = know, pg. 2, and distance = distant, page
4). Definitely an interesting crisis of faith but it's not totally
clear where things go. Is the ending happy because of the big bird? Is
her cancer gone? And again, the prompt requires the second party to
call the protagonist to action, not just save him or her.
|
|
27721
|
23
|
23
|
24
|
22
|
92
|
This safehouse
scene has a nice sense of pacing and some effective plot work. Using the dead man's
voicemail as the call to action is a clever take on the scene prompt,
and it ends with some nice building momentum.
It might help increase the emotional
intensity of the revelation if we see the moment when Mitch discovers
Sammy's body rather than starting in the immediate aftermath. Overall, it's a tight,
well composed scene with strong conflict.
Good work!
|
|
27722
|
18
|
21
|
22
|
23
|
84
|
Good setting and
the scene featured a strong dynamic between Nikki and Gregory. It had more of the feel of
a stageplay than a screenplay, though, as it played out almost entirely
through dialogue. Would
love to have seen a bit more movement and more visuals.
Him touching her body is good visually
but it needed more to sustain interest through to the end.
|
|
27723
|
21
|
21
|
20
|
21
|
83
|
Scene follows
the prompt and has some funny moments but feels over the top. Gary is
prepared to murder his own parents for not spoiling him and the parents
are forced to capitulate in the end (not an upbeat ending). Not sure
there are any truly sympathetic characters here. The reader would've
liked to see the parents get out and punish Gary for his behavior (that
would've been a lot more satisfying).
|
|
27725
|
21
|
22
|
23
|
23
|
89
|
This cemetery
scene has a funny scenario and a nice button at the end. At 2.5 pages, it seems a
little underdeveloped, so it wouldn't hurt to give more exposition
about who Barry is and what his relationship to Gene is like. I think the scene might
need a time gap or LATER once Barry starts filling the hole because
it's hard to believe that he could refill an entire empty grave in real
time while he's delivering his line.
Overall, it's a fun, quirky scene with
an amusing tone. Good
work!
|
|
27727
|
23
|
21
|
22
|
21
|
87
|
Setting is good. Jonathan is an engaging
character. There is
good conflict in this scene - and the war backdrop adds good tension. The scene flows very well,
but the ending is not as strong. It felt flat, unsatisfying. Surprise us at the end.
Keep the tension escalating then give us a little twist at the end. But the scene was
well-constructed. Good job!
|
|
27728
|
23
|
24
|
25
|
23
|
95
|
This spy /
supervillain showdown is a fun send-up of James Bond scenarios, and the
professor's dejected dialogue is pretty funny, particuarly his line
about blowing his wad with the wrong solution.
It's also fun to see the villain as the
one tied up in the beginning rather than the hero.
I'd like to see a little more
characterization for the Professor and Dr. Damascus in the beginning so
we'd know what kind of physical features to imagine and what kind of
personalities to project into their atttudes.
I'd also like to see Columbus, Ohio get
destroyed instead of Chicago (or even Minneapolis after the way the
Twins stole the AL Central from the Tigers last October). Overall, it's a fun scene
with a good sense of humor and a nice element of self-awareness. Good work!
|
|
27729
|
23
|
22
|
22
|
22
|
89
|
Good scene here,
with solid tension and urgency. CARTER'S predicament is palpable from
the get-go, and the suspense of being found out works well. Not so sure
he'd relay his mission objectives to the GERMAN SOLDIER before sussing
out his cooperation. He lucked out that he was sympathetic. Use the
language barrier as a storytelling device, allowing for less dialogue
and more visuals. Nice twist with JENNINGS being alive and with
Carter's duplicity. On a formatting note, this piece was loaded with
typos. Even though they say spelling and punctuation don't count in
Hollywood, they DO. A typo-free script tells agents and studio execs
you're serious about your craft and the business. Proofread submissions
before you send them. That said, solid effort on the scene.
|
|
27730
|
22
|
23
|
22
|
22
|
89
|
This is a rather
talky entry, that is nevertheless intriguing: however, for all it's
skill this isn't really a self-contained scene, and much of the
dialogue refers to a seemingly wider story. The fact that we don't know
what this story is means that we tend to lose interest.
|
|
27731
|
21
|
23
|
22
|
23
|
89
|
Entertaining
scene, with good visuals and energy. The humorous flairs work well (the
mud references) and lend a touch of absurdism to the proceedings. The
nature of HEINRICH'S dashed plan and seemingly impossible objective
isn't clear, and it doesn't appear that he's crushed in any particular
way (his being at war notwithstanding). Also, it's not clear that he's
on the brink of giving in to anything up front, and there's no
indication what that giving in will precipitate. WILHELM'S flesh wound
ruse is a nice bit, though, as is Heinrich’s response. Solid
effort here, overall.
|
|
27733
|
22
|
22
|
20
|
21
|
85
|
This is an
incredibly ambitious and well thought-out scene.
Granted, the opening long paragraph on
backstory is probably not necessary.
Remember not to write direction in
scenes (directors will figure that out!) and only write that which we
can SEE onscreen (leave the prose for novels!).
Reading a screenplay should be like
watching the movie down the page û never use 10 words when 5
will suffice! While
the scene feels like a feature crammed into 5 pages, the epic feel
should be admired. Dialogue
is stylish and pithy, feels like movie dialogue.
The setting is okay but the premise,
plot and characters all feel a tad familiar.
The scene ends on a high note with a
poignant and unpredictable realization from the protagonist. Overall, remember that in
screenwriting, less is often more.
Most importantly, be original! Oh, a book on proper
screenplay formatting would certainly help.
Talent is definitely there! it just all
needs to come together in a stronger way on the page.
Good luck!
|
|
27734
|
20
|
22
|
23
|
23
|
88
|
Good setting,
nice use of tension from the outset.
Great job of showing contrasting agendas
between two characters. The
scene opened stronger than it closed, though, as the protagonist is
basically saved by an outside character, even after getting the upper
hand with the gun. It
would have been great to see a little more out of the time he's got the
gun on Manny, to really savor that reversal.
|
|
27735
|
20
|
19
|
24
|
24
|
87
|
Good setting,
liked the intensity level a lot. The
dialogue felt a little on-the-nose, though, bogged down in explaining
everything where a leaner approach would have served the scene well. Also would have liked to
see the scene play out a little faster, as it didn't have as much
forward momentum in the middle as it might have.
Still, an original take and the writer's
got a good voice.
|
|
27737
|
24
|
24
|
23
|
23
|
94
|
Scene was very
well done. Setting
was great. Sheriff, Rick, Fannie - all clear characters with good
intentions. The
writer has a wonderful, engaging voice.
Scene felt writerly at times, which usually is not a good thing, but
here it was wonderful. Scene
was written concise and tight. Good
subtext in dialogue Ending was satisfying.
The one line - about the cattle being
gone - felt odd. Why wouldn't she know this?
But, that's one minor thing. This scene was very well
done. Enjoyed it very much. Great
job!!!
|
|
27738
|
22
|
21
|
23
|
22
|
88
|
Good
relationship between characters in this scene.
Really enjoyed the contrast between
Marci's intensity and Nick's nonchalance.
Dialogue felt a bit too expository in
the middle and the scene lacked gripping visuals.
More intercutting between car and house
would have given it more visual flare, as would amping up the action by
having Marci practically kidnapping him to save his life. In other words, good setup
but it would have been great to see it go a step farther.
|
|
27739
|
19
|
21
|
23
|
22
|
85
|
Enjoyable
relationship that develops quickly between Rita and Allan, though the
scene would have benefitted in a big way from a little more movement
and more visuals. Though
the banter itself was good, it just dominated the scene too much and
became a structural problem. The
key to cinematic writing is visuals, which this scene had in the
beginning, but it didn't really escalate.
Note on writing style: it's important to
establish both locations in scene headings as the phone call begins,
otherwise it takes a while to understand where these characters are.
|
|
27742
|
20
|
21
|
22
|
21
|
84
|
This sold scene
moves at a brisk pace, thanks to an efficient and streamlined style. It
makes for an easy and quick read. Dialogue has some good energy to it,
too. Would've liked to see ANDY at his low point, dashed plans and
seemingly impossible objective included established up front, before
CATHY enters the picture. He may be trying to bolster his business to
take his mind off of what he thinks is s lost cause with Cathy: keeping
his dead and heart down and trying to focus on other things.
Establishing Andy's dilemma earlier gives you more scene time to spend
on Cathy's efforts to get him back. It's not clear what bad things will
happen if he gives in, either. Good effort, nonetheless.
|
|
27743
|
22
|
23
|
23
|
23
|
91
|
This is a
charming and well-written scene that nails the prompt.
The President is clearly in a tense
position with the threat of World War III looming (not bad stakes!) and
even though the scene feels a tad on the ‘talky’
side, we are right with him. The
mother character is original and believable, right down to her many
Yiddish expressions. It
does seem a little ‘easy’ the way the President is
suddenly inspired by the story she tells him, but we are happy that
he’s come around by the end.
Overall, it’s a nice scene
that could probably use just a little more action to really become
great. Good luck!
|
|
27745
|
21
|
21
|
23
|
22
|
87
|
Liked the
setting a lot, as well as the history between the characters. The visuals were strong,
although once we saw them in the beginning, it was really all a matter
of dialogue, which gets bogged down a bit in exposition. The injured student is a
good touch -- would like to have seen a bit more come out of that.
|
|
27746
|
21
|
22
|
23
|
23
|
89
|
Liked the use of
fantasy football as subject matter, as well as Amanda as protagonist. Both elements were strong
at the outset, although the scene didn't really progress as far as it
might, running on about a page too long and ending on a rather soft
note. Great to have
good characters and good subject matter but crescendoing toward a
bigger conclusion would have been more satisfying.
|
|
27747
|
20
|
22
|
21
|
21
|
84
|
This is a
well-written scene with some inherent drama in the fact that all poor
John wants to do is pee! We
feel for him and there’s real comedic potential in
Mark’s antics. Aside
from some of the quirky things that Mark says, not a lot happens in the
scene and we crave some unpredictable twist or turn.
It’s funny that
John’s date sees him in the end but it’s probably
not quite enough. What
brought her over? The
scene doesn’t feel like it entirely sticks to the prompt
û John doesn’t seem especially
‘crushed’ in the beginning and doesn’t
really rise or fall by the end... all he does is pee!
We are happy for him, though. Description is a bit heavy
in the beginning and could probably be broken up a bit.
Overall, an admirable effort that
doesn’t quite grab us. Good
luck!
|
|
27752
|
21
|
22
|
22
|
22
|
87
|
Good mood and
setting get you wondering what's about to happen. Nice sense of
foreboding, especially when PETER wagers the money on his life
expectancy. Not quite clear who your protagonist is here, though. The
nature of the dashed plans and the seemingly impossible objective need
to be clearer, too. Solid twist with the SS reveal. Good effort,
overall.
|
|
27754
|
22
|
22
|
21
|
20
|
85
|
A solid effort.
The writer has fun with the scene prompt and creates a handful of
colorful characters and an imaginative world. The dialogue flows well
but lacks subtext overall. Ending is effective and gives the story some
extra kick. The 'inspiration' arc is included and helps build things up
as well. Pacing would work a little better with some editing.
|
|
27755
|
22
|
22
|
23
|
23
|
90
|
This is a great
story and you have some dramatically inventive work here; but it seems
that there's a lot bigger story than this scene alone. As a fragment of
a much bigger picture, there is much here that is intriguing, and the
dialogue is very well written, but it makes no sense as a self
contained fragment. If we don't know the stakes we can't be invested
based on the little that we see.
|
|
27756
|
20
|
21
|
21
|
23
|
85
|
Writer bites off
more than he can chew for such a short page count. Things feel too
complex right now and the reader couldn't keep up with everything. The
futuristic setting is interesting but again, story feels too complex
for the short scene. Keep it simple when time is limited. Writer does
follow prompt though and shows true imagination. Overall, competent
work.
|
|
27758
|
23
|
22
|
24
|
25
|
94
|
This winery
scene has a very creative angle and some likeable characters. Because it's pretty brief,
there's still room for development, and I wouldn't mind seeing more of
Peeno (great name) with his mom before they're taken into the factory. We could probably use a
little more description early on to know how to picture a grape with
arms and facial features, too. Peeno's
fate is a little unclear when Bizzy lifts him up, though the assumption
is he ends up as wine. I'm
not sure what to make of the ending, and I think the scene could
deliver a stronger moral or message in the end if it stays focused on
Peeno instead of following Bizzy.
Otherwise, it's a fun, imaginative scene
with a quirky style. Well
done!
|
|
27759
|
24
|
24
|
23
|
23
|
94
|
Nicely judged. A
funny concept, realized very nicely.
|
|
27760
|
19
|
21
|
22
|
20
|
82
|
Ouch. This is an intense scene
that initially draws us in with the good writing, interesting
characters and identifiable family drama, but the dad’s
action of suddenly shooting the mom seems to come out of nowhere. He initially seems like
he’s completely fine, and it’s Father’s
Day no less! From
there, the scene is a bit of a downward spiral with no twists, turns or
surprises. It feels
a bit off from scene prompt as well.
Who is the protagonist and how are they
‘crushed’? Millicent
is a nice character but we yearn to see her in another scene! Overall, some good writing
that just seems to miss the mark a little.
Good luck!
|
|
27761
|
19
|
20
|
19
|
20
|
78
|
This is a quick
scene with an interesting set-up, but it seems to miss the mark a bit. Firstly, it would be a
good idea to invest in some screenwriting software as the format is
clearly off quite a bit. We
are initially confused over the dead bodies (we are told
there’s just a little girl, but they also refer to
Grayson’s body). Blake
is clearly the epitome if evil, but his character motivation and
backstory alludes us, as does Grayson’s.
It’s horrifying
what’s happened and the scene feels more like a downward
spiral rather than a naturally-flowing drama with tension and suspense. We crave a few twists,
turns or surprises. Overall,
a nice effort that doesn’t really come together in the way
we’d like. Good
luck...
|
|
27762
|
22
|
22
|
23
|
22
|
89
|
This American
Idol hospital scene has a fun rivalry between two unlikely mortal
enemies. The
argument does a good job illustrating the nature of their relationship
effectively. I
can't help but think the news broadcast should show some footage of
Bree and Nikki's fight. If
this was a high-profile, embarrassing incident, it seems odd that
everyone else would get to watch this but it's off limits to us. I'm a little confused by
why Bree was keeping the books for Nikki, and I'd like to know more
about why this dream of American Idol is important to these girls
(especially Bree). Otherwise,
it's a fun scene with a satisfying ending.
Good job!
|
|
27763
|
21
|
22
|
22
|
21
|
86
|
Solid scene with
an interesting set-up. Writer follows the prompt and the characters
have a dynamic relationship. The dialogue helps build up the characters
and the result is bittersweet but satisfying. A lot of story for a few
pages, effective work.
|
|
27764
|
22
|
21
|
22
|
23
|
88
|
This is a unique
scene with some nice family drama and interesting relationships. The world of traceurs and
parkeurs is cool and unique and something we don’t often see
in the movies. Dialogue
is effective but gets a bit heavy-handed midway through and makes the
scene feel a little ‘talky’ (Chad’s giant
chunk of dialogue in p. 4 is daunting!).
With a subject such as this, why not
show us a bit more? It’s
cool that we see some of it with Chad towards the end, but perhaps it
would be cooler if the action of the traceurs were more organic to
what’s happening with Cheyenne, and interspersed with the
relationship stuff. Overall,
a good scene that feels close to being really great.
|
|