|
Scores Of All
Entries Received And Read
In the Spring 2010 Cyberspace
Open
Listed By Order Number
Writers Scoring 93
And Above
Will Move On To Round 2
If you do not see your order number on this page, please
see the notes at the bottom of this file.
To see 100 + ties Round 1 survivors in a separate list, go to this
page.
|
Order #
|
Structure
|
Dialog
|
Style
|
Origin-
ality
|
Score
|
Feedback from
the judge
|
|
26669
|
22
|
22
|
22
|
22
|
88
|
This scene works
well and unfolds nicely. The setting and premise is imaginative and
engrossing. The characters are interesting and the dialogue feels
authentic to the time and location. Actually wanted to see where things
were going beyond the scene. Good sign. Good work.
|
|
26671
|
23
|
23
|
23
|
22
|
91
|
A well-paced,
entertaining scene with a nice underlying current of tension
throughout. The helicopter cutaways do a good job of ratcheting that
tension, too. Dialogue is non-nonsense, much like the characters: to
the point, without frills. Perhaps an earlier and more specific
indication of ANGIE'S predicament and prognosis might raise the stakes
even higher, as we really don't know what we've stumbled upon as the
scene opens. Maybe you jump right into the heat of their conversation,
rather than start off with the Here to gloat back and forth. CHESS
handing over the antidote works well as a surprise, given the obvious
disdain, and the fact that their feud will continue on after the
scene's action is a nice touch. Good work all around.
|
|
26672
|
22
|
21
|
21
|
22
|
86
|
Liked the
approach to the scene parameters. Samantha's sex change is a cool
enough twist that you might've held off on the reveal a little longer,
so then when Steve reveals he's willing to have the surgery to stay
together, you get a nice double-whammy. Dialogue is a little thick at
times, and slows down the read. Boil character objectives (what they
want) down to their essence, and make every word count. If you can say
it in three sentences, you can probably say it in two. Solid effort.
|
|
26673
|
22
|
22
|
23
|
22
|
89
|
Opening felt
somewhat contrived but then the writer took things in an original and
completely satisfying direction. Instead of finding the right kind of
inspiration in her landlord's words the protagonist actually finds a
reason to continue with her delusional agenda of landing a married man.
Dialogue is straightforward but it all leads to a solid payoff. Good
work.
|
|
26675
|
23
|
23
|
22
|
20
|
88
|
This marina
scene has some strong dialogue and a nice use of props and imagery
within the setting. I
really like the subtlety of the name Sheila on the Despondent One's
boat. The bird shit
is a can it get any worse cliche.
The scene would be stronger if Matt
mentioned some specifics of his relationship and if he and the mentor
developed more of a personal rapport.
Overall, good work!
|
|
26676
|
21
|
21
|
21
|
22
|
85
|
This is well
realized, and Sarge is a great counterpoint to the innocence of Runt;
but overall this sequence is all talk and no conflict, and doesn't
really go anywhere. It seems a fragment of a bigger story...
|
|
26677
|
23
|
22
|
22
|
22
|
89
|
This apartment
and pawnshop sequence does a good job establishing Joey's sense of
motivation and back-story. We
may spend a little too much time in Joey's apartment, and I don't think
the humor we get from seeing this bit of soap opera is worth the missed
time where we could be meeting Joey's adversary or seeing a personal
relationship between him and someone else (like Jack or a love
interest). Otherwise,
it's a fun sequence with a nice feeling of momentum building up in the
end. Good work!
|
|
26679
|
22
|
23
|
22
|
22
|
89
|
This is a
well-written, light and quirky scene with two likable characters and a
premise that we can all identify with in this day and age. Justin and Marjorie talk
just like an older couple and their sense of humor comes across nicely
in the dialogue. There
is some clever wordplay over the movie ‘For Pete’s
Sake
|
|
26680
|
21
|
23
|
22
|
21
|
87
|
Strong character
dynamic. We really
get a sense of their history in a hurry.
While the characters were solid, the
scene itself seemed to be all about talking about the past and the one
present action, the elevator getting stuck didn't do quite enough to
amp up the energy level. Would
like to have seen a little more desperation from the situation
manifesting itself through the way they relate by dialogue. Needed that extra layer.
|
|
26682
|
22
|
23
|
23
|
23
|
91
|
This desert
scene has a good focus on the personal relationship between Jazmin and
London. At three
pages, it may be a little underdeveloped, so I'd like to see a little
more practical exposition about who is hunting them, how they ended up
in this situation, and what is at stake if they escape with their lives
(like the kind of lives they are hoping to return to).
Otherwise, there's a nice attention to
detail and some strong dialogue. Good
work!
|
|
26683
|
22
|
22
|
22
|
22
|
88
|
This is a
well-written, cute little scene that almost feels more like a short
film. The kids are
innocent characters playing a game we’re all familiar with. Dialogue is realistic with
some catchy jokes. Spencer’s
Mr. Whirly Pants serves as the stakes for Spencer, but we have to think
that Clark’s threat of releasing him to the wild
doesn’t seem that bad (it’s not like he’s
threatening to kill him, and couldn’t Spencer just try to
catch him?). The
situation is dramatic more for the characters than for the reader and
Spencer’s story about how he was helped in the past is cute
but not something we can identify with in a strong way.
Overall, it’s a good scene
overall that doesn’t quite become spectacular. Good luck!
|
|
26685
|
22
|
22
|
23
|
22
|
89
|
This is a
wonderful scene, nicely written, well modulated, and with a nice
transition from Annie's intimate moments to the massive scale of the
shootout. However, it doesn't remotely address the competition prompt.
|
|
26686
|
22
|
23
|
24
|
24
|
93
|
Interesting
scene. It really
had a great, gritty, desert-noir vibe.
Loved the choice to link everything to
the turtle's survival. Would
like to have gotten to know Lucy just a little bit more than we did, so
there's more of a payoff in the end when she survives as tells the
Trucker she bet her life on his being on time.
Even so, some great stuff here. Loved the overall tone,
liked the character, great choice of visuals to make what could have
been a rather generic crime scene pop.
Well done.
|
|
26687
|
22
|
23
|
22
|
22
|
89
|
A lighthearted
and entertaining scene with some nice comedic flourishes. JERRY'S
definitely at his low point, and the prospects for success indeed look
grim. Not quite sure what bad things await if they lose, above and
beyond the requisite humiliation. Perhaps if Jerry hints at the
familial consequences during his opening rant, making some off-handed
and metaphoric reference to what CLA later reveals. We need to get a
sense of the raised stakes surrounding this particular game, more than
Not the Tigers. Clay's switching proposition is a nice touch, and the
Mommie stuff gets a laugh. A solid effort, overall. Good job.
|
|
26688
|
20
|
21
|
20
|
21
|
82
|
A solid effort
overall and the scene does follow the prompt provided. Two things,
things feel too dialogue heavy right now and the lack of action hurts
the pacing (cut down the long-winded passages). Also, the ending is too
open-ended. For better or worse we need to know what's the fate of
these characters.
|
|
26689
|
24
|
24
|
24
|
22
|
94
|
This father-son
scene has a great sense of tension and a wonderful attention to detail. The atmosphere permeating
the piece is tangible, and the little details like the old man's
smacking on the ice cube really bring the scene off the page. The descriptions can get a
little wordy, especially when we're getting information that won't come
across to viewers on the screen (like what the characters are thinking
but not doing). Otherwise,
it's a tense scene with a strong dynamic between the two central roles. Good work!
|
|
26690
|
19
|
21
|
21
|
19
|
80
|
The beginning of
the scene follows the prompt but then the story jumps the rail and it
becomes just a one-sided argument. Jack is cruel and Ethan is a wimp.
Also, the ending doesn't offer real closure. Is Ethan going to fight or
remain indifferent? We need to feel more sympathy for both of these
characters (and lose Ethan cursing his father every few seconds). Also,
the stakes could be bigger.
|
|
26692
|
21
|
21
|
22
|
22
|
86
|
Scene offers
some solid conflict potential, especially as MICHAEL presses GAVIN with
his concerns about the company's research. Not seeing Michael as
particularly crushed or at a low point here, though. On the contrary,
he's pretty confident in his data. Gavin's pushback and veiled
financial threat (including his reference to DEVON and her kids'
education costs) is a nice complication and wrench in Michael's
objective, though if Michael gives in, there would be some substantial
reward, which isn't bad. Michael sticking to his principles in the end
is a nice touch. A
good effort here, overall. Nice job.
|
|
26694
|
22
|
22
|
23
|
23
|
90
|
An entertaining
and wacky scene that brings some decent funny along the way. The
build-up to RICKY'S competition daydream is a good misdirect to the
F.A.G. payoff. Good visual humor, too. Kind of Farrelly Brother-ish.
Turning the scene prompt on its head works well, with failure being the
success
|
|
26695
|
20
|
24
|
21
|
22
|
87
|
Writing is
really sharp and the dialogue is pitch perfect for the time and place
in history. The problem is that the writer crams in too much in just
TWO pages and things feels rushed. Why not take advantage of the full
five pages and let things unfold naturally. The prompt requires the
protag to be moved to action (for better or for worse) by a second
character but that dynamic doesn't really occur here because there's
not enough time for it to feel organic.
|
|
26696
|
23
|
24
|
23
|
24
|
94
|
A superb little
effort. A strong overall concept well executed with a gripping through
line. Nicely done! Watch for typos though...
|
|
26697
|
21
|
21
|
21
|
21
|
84
|
Overall a solid
take on the scene prompt and the characters are sympathetic. Ingrid's
agenda is relatable but overall things feel one-sided. There's no
character that comes in and really drives Ingrid to action (for better
or worse). Dialogue is effective and contains some subtext. Ending is
satisfying.
|
|
26699
|
23
|
22
|
24
|
24
|
93
|
This pine nut
factory scene has fun action, some great imagery, and an imaginative
scenario. The style
of writing is lively, and it takes an impressively dark tone toward the
end. Bo's role as a
protag feels a little underdeveloped because most of the scene follows
Lindbergh as the most active character, so trimming the chase to build
more sympathy for the hero might help.
I love the smoothies!
|
|
26700
|
21
|
22
|
23
|
22
|
88
|
This office
scene has some strong imagery, and it takes a humorous turn toward the
end. I don't know
if we need Don's voice-over AND the flashback.
This seems a little repetitive to be
told about what we're watching, so I'd recommend cutting one or the
other. Plus, we
don't get much to care about these two guys in the office before Don's
story, so it would also help to establish a stronger protagonist and
give us some reason to care about the effect Don's story has on Gary. Otherwise, it's a unique
scene with good pacing and a nice surprise.
Good work!
|
|
26701
|
20
|
20
|
20
|
20
|
80
|
Things feel a
bit convoluted and the reader was never a hundred percent sure what was
going on. When you only have five pages it's best to simplify.
Streamline the set-up and clarify when there isn't a lot of room to
develop subtext, etc. Dialogue is interesting and the tone is dark but
consistent and compelling. Competent effort overall.
|
|
26702
|
23
|
22
|
24
|
24
|
93
|
Fun scene. Loved the baseball
setting, good contrast between age and youth. Loved the use of Ethan as
the catalyst to get Lyle back in the game, especially after it seemed
like he was trying to push him out.
Nice job there! The
dialogue is a little spotty, having lines that felt a bit on-the-nose
(such as the line about drinking a fifth of Jack Daniels) but others
that would really resonate with people who know the game (like Lyle
telling Ethan he's not old enough to throw his knuckleball). Overall, very good scene.
|
|
26703
|
24
|
23
|
23
|
22
|
92
|
This mine
disaster scene has a compelling message and a sympathetic hero. It might help to identify
some more specific characters trapped in the mine so we can have a name
or face to go with the notion of these unidentified victims, and it
might help increase Kiefer's personal investment in the outcome. The revelation that the
other miners died days after the explosion seems a little too obvious
to be missed early on, so I'd like to see a subtler way for Kiefer to
realize there may still be hope and catch his second wind. Overall, it's a tense,
engaging scene with a powerufl ending.
Nice job!
|
|
26705
|
22
|
20
|
20
|
20
|
82
|
This is an
intriguing scene, with some compelling action, but it never really
gels. How is Lance convinced to carry on with his mission? This seems
like a sequence from a longer story.
|
|
26705
|
21
|
21
|
22
|
22
|
86
|
Scene gets right
to the intrigue with the office break-in, which is cool, adding more
layers of mystery and deception along the way. It's not clear how the
break-in impacts LANCE'S overall plan (whatever that is) or puts his
objective out of reach. Also, we could use a hint at the bad things
coming if he throws in the towel. AMY'S reveal of the bugging and
tracking devices raises the stakes nicely, and the fact that SHE is a
listening device is pretty interesting, even if the idea of reading
thoughts is a bit outlandish (Though if this was set in some futurist
time period, it might have a neat MINORITY REPORT vibe). On a
screenwriting note: Try to avoid offering backstory through scene
direction. All that character background for Amy is fine, but let that
information come out through how she looks, how she acts and what she
says. Audiences don't have the luxury of reading your script, so unless
it shows up on the screen via action or character, they don't get that
information. That said, a solid effort here. Nice job.
|
|
26707
|
23
|
23
|
23
|
22
|
91
|
The dialogue and
set-up is very sharp, but the five pages needed to show us what is
telegraphed by page two kind of makes the scene lose a little tension
and momentum. Otherwise this is a nicely executed attempt, and it does
feel cool that the jerk gets his (hot steaming) comeuppance!
|
|
26708
|
21
|
22
|
23
|
21
|
87
|
This is a very
well-written scene that nails the prompt, but it never really flies off
the page or becomes as spectacular as we’d like. The mafia angle is quite
familiar and the set up of Vince being unable to carry out a hit seems
just a tad simplistic and on-the-nose.
Dialogue and description are both good
and Gino definitely brings tension.
There’s a lot of nice
attention to detail and the limousine setting is cool.
Overall, it’s a very well-done
scene that’s a little too ‘average’ and
we crave some unpredictable twist, turn or surprise.
Definite writing talent is shown, but
remember to always be original! Good
luck!
|
|
26709
|
23
|
24
|
23
|
22
|
92
|
This farmhouse
scene has a nice element of subtext in the dialogue between Lewis and
Harry. The
revelation about Lewis's real identity is a nice touch.
I'm not sure if ending with Mrs. Taylor
and the shotgun is the most effective button on the scene, but
otherwise the scene has a nice sense of tension and good imagery. It might help to emphasize
the possible stakes of what bad things might happen if Harry doesn't go
into Iris's room to work his charm on her.
Nice work!
|
|
26712
|
21
|
22
|
23
|
23
|
89
|
This commune
scene has some great imagery and some dramatic action.
The context of this situation could use
some more information, and at 2.5 pages, there's room to add some
helpful exposition. Since
Amanda's fate seems so important in the end, it might help to introduce
her earlier or even treat her as the protagonist.
Overall, it's an interesting take on the
prompt, a creative appraoch, and a nice visual scene.
Good work!
|
|
26713
|
21
|
22
|
25
|
22
|
90
|
Good use of
visuals, though it would have been great to see more of the visuals
come from the actual characters and less from people and things around
them. Even so, the
visuals break up the dialogue in fairly good ways.
Also liked the energy level in the scene
but the it feels a little unfinished, as if it's still a beat away from
telling us what we need to know going forward.
|
|
26714
|
22
|
22
|
22
|
22
|
88
|
An entertaining
scene with good energy and a good sense of humor. Dialogue has some
nice snap and pop, too. Liked the CROWD commentary. Would like to know
a little bit more about HOW JOEY was humiliated by the best friend and
the girl, as it's not very clear. Yes, he seems upset, but perhaps a
bit more detail as to why. And the nature of the bad things that await
Joey if he gives up could be clearer. What's at stake? The
lingerie=suicide thing gets a good chuckle, and the call back to the
blue thong works as a nice button. For the most part, a solid effort
here. Nice job.
|
|
26716
|
24
|
24
|
24
|
24
|
96
|
Kudos for a
truly original and riveting scene, laced with laugh out loud humor
throughout. Very well done!
|
|
26717
|
20
|
20
|
20
|
20
|
80
|
Definitely
a dark and original take on the scene prompt but there are some
problems. First, the formatting is completely off. Writer should take a
look at a feature script online to get a sense of how they should look
on the page. Also, the cop to killer twist doesn't add anything to the
underlying protag problem. Feels like the writer was trying to cram too
much story into a few pages. Streamline and simplify when time and
space are limited.
|
|
26718
|
20
|
21
|
22
|
20
|
83
|
Some nice twists
and turns in this scene in the last two pages.
Good mood and atmosphere. Tone is consistent. Ben is an engaging
character. There is some good action in the end, but the first part of
the scene was a bit too talky. The
scene in the tow place was strong, nice setup for the conflict...but
when we went to other locations, the tension waned a bit. But writer has an engaging
style.
|
|
26721
|
22
|
23
|
22
|
22
|
89
|
There is some
real drama in this scene, but it doesn't really address the competition
prompt. Some nice overall writing, and the dialogue is pretty strong.
However, be sure to use your scene slugs to cut between interior and
exterior actions.
|
|
26722
|
22
|
23
|
22
|
23
|
90
|
This Glacier
Park camping scene has a nice variety of characters and some sharp
dialogue. I think
it would help to establish the mama and cub bears earlier so they don't
show up out of the blue in the end.
Gianni suffers from a bit of the
chatty-villain syndrome, but at least he's aware of it.
I'm glad the bear's rampage endangered
everyone and not just bad guys. Overall,
it's an exciting scene with a good sense of tension throughout and some
effective use of back-story. Nice
work!
|
|
26723
|
21
|
23
|
23
|
22
|
89
|
Scene starts
very well, nice use of tension and sharp interaction between characters. Felt that it ran on a page
too long, basically continuing past its turn but without much payoff
after that. Would
love to have seen that same tension and consequence the scene opens
with carry into the end.
|
|
26724
|
20
|
20
|
20
|
20
|
80
|
There are some
interesting elements in play here but things feel more like a set-up
than a self-contained scene. We learn some of Allison's problems and
the possible solution being offered but even after she agrees to give
it a try the story just ends. We don't get closure and never understand
if things work out. Simplify here, keep the focus on a problem that can
be resolved by the end (for better or worse).
|
|
26725
|
21
|
21
|
23
|
25
|
90
|
Loved the setup
for this scene and the juxtaposition of the terrible times set against
the suburban home life. Very
nice! But after the
setup and the first mention of cannibalism, the scene didn't really
progress. It would
have been great to see a few more twists along the way and even hide
what it is they are talking about until later in the scene. Leave a little mystery to
build tension and allow for a reveal later in the scene.
|
|
26726
|
21
|
22
|
22
|
23
|
88
|
Liked the
setting and the scene started very well. Didn't settle squarely on a
tone, though, and the appearance of Donny Osmond felt gimmicky to a
fault. The dialogue
had some great stuff in it, though the speeches in the end tended to
run a bit too long.
|
|
26727
|
21
|
23
|
23
|
22
|
89
|
Solid comedic
scene, with some snappy, back-and-forth dialogue rat-at-tat. Not quite
sure about the level by which Son is crushed because his objective
appears impossible. Perhaps something more compelling than a
non-refundable airline ticket. Son doesn't so much as rise to the
occasion as accept the offered ride. Perhaps if Son saw that Mom's got
more on the ball than she lets on, provoking him to make the alternate
travel plans and catch her at her game. Good visual sense and good
energy here. Nice job.
|
|
26728
|
22
|
23
|
22
|
22
|
89
|
This scuba scene
has some great imagery, and Ali's deafness provides a unique barrier to
communication. It's
tough to keep the pacing going quickly in a scene that's all about
non-verbal communication, but it would help to trim down some
descriptions of actions and use more paragraph breaks to generate some
more white space. The
scene's conflict (about the school transfer) could be stronger, but the
diving complication raises the stakes nicely.
Overall, good work!
|
|
26729
|
21
|
21
|
20
|
21
|
83
|
This is a
decently-written scene with some inherent tension and family drama. We get by the end that
they’re running from a bear but at an earlier point the bear
is referred to as a ‘creature’ which makes us think
it’s something supernatural.
We do slightly wonder how they got
there, and outdoors-people might comment that a bear probably
wouldn’t follow people along a mountain wall (they
aren’t so much predators of people unless provoked). The tension in the scene
feels a tad simplistic and on-the-nose, and we crave some deeper twist
or turn that might reveal more about these characters.
Overall, a nice effort.
Good luck!
|
|
26732
|
20
|
21
|
22
|
22
|
85
|
This is a
well-written scene in an inherently dramatic situation.
The comedic opening of Henry having just
proposed before they’re about to jump is original and fun. Once Susan and James jump,
though, the scene seems to drag just a bit as the focus shifts to Mike
and Henry. Dialogue
is okay but gets a little ‘talky.’
Mike’s nearly falling out of
the plane feels a tad ‘tacked on’ (he’s
not the protagonist), as does Henry’s jumping prematurely,
which also feels a little far-fetched.
Surely he would remember his parachute! Overall, a nice effort
that never really comes together or flies off the page.
Good luck!
|
|
26735
|
24
|
22
|
24
|
24
|
94
|
Sharp scene,
great use of visuals and action! Loved
the setting and the geek-chic protagonist.
It was a little hard to decipher what
the backstory was to what was going on here but as for the beats of the
scene itself, very nice work. The
dialogue didn't have as much punch as the visuals and the jokier
moments tended to feel a little false considering the circumstances but
not to a degree that could bring down the scene altogether. One quick note on writing
style: thinning out
the text is always a good thing and it would help here.
Try to describe setting and action with
about 25% less than what's on the page here and try not to break up
dialogue banter with too many lines about how people consider or regard
what the other is saying.
|
|
26736
|
21
|
21
|
22
|
23
|
87
|
Creative,
inventive... love the talking shotgun - Adam.
Trevor is also an engaging character.
The setup for the scene is good. The tone is consistent. The scene has a great
twist - but it needs a stronger narrative drive.
Would like to have seen the Zombies been
more of an immediate threat and Trevor taking more action in the scene
with Adam... it's a bit too talky. But author has an engaging writing
style.
|
|
26737
|
22
|
23
|
24
|
25
|
94
|
Very strong
scene. Loved the
Pine Ridge Rez location, loved the talk of AIM prior to the Wounded
Knee standoff. Great
bit of action in the beginning, fantastic character work later in the
scene. Would like
to have seen a little more movement, visuals and action in the second
half but even so, a very impressive scene.
Great job!
|
|
26742
|
22
|
23
|
22
|
23
|
90
|
An intriguing,
Inside Baseball approach to the scene prompt, with good energy and
crisp (if perhaps occasionally overwrought) dialogue. TOM'S Just
stop... rant sounds a bit too fanboyish and, personally, I'd much
rather hear J.J.'s insight/rallying in the alley, as it impacts SCOTT
directly (BTW, one would think Scott would know who is boss is and what
he looks like, right?). Likewise, the communal nature of the writers
room kind of dilutes the impact of the seemingly impossible objective
on SCOTT, the protagonist. Perhaps if there's a way to make it more
personal and critical for him, rather than the group. He later mentions
something about not knowing what I'll be able to do next. So what's at
stake for him? More coffee runs? Getting fired? Doing rewrites on Gary
Unmarried? The SORKIN bit in the alley is nice bit of fun. Overall, a
good job on the scene. Nice work.
|
|
26743
|
22
|
23
|
23
|
23
|
91
|
This library
scene has a nice sense of tension, and the mention of the approaching
villains is a great way to keep the intensity up.
The dynamic between Missy and Mrs.
Travides is interesting, though it seems a little unclear at the end. The scene would probably
benefit from a little more practical exposition about who these thugs
are, what this treasure map is all about, and why Missy replacing Mrs.
Travides will be an effective way to save Leonard's life. Also, giving more
description of the atmosphere the storm provides could help intensify
the drama a bit. Overall,
it's an interesting scene with some unique characters.
Good work!
|
|
26744
|
20
|
20
|
23
|
22
|
85
|
Good historical
piece. The setting
is great. The mood
and atmosphere are wonderful and the tone is good. The writer has an
engaging voice. The
first two pages - the dialogue between Strindberg and Andree was a bit
too talky. It has a lot of exposition and the intentions of each
character were not in direct opposition - thus the conflict was muted a
bit, making the scene less tense.
The last two pages were quite good. Overall, a nice job.
|
|
26745
|
20
|
20
|
22
|
17
|
79
|
In terms of
responding to the prompt, it's a shame that Bill isn't actually
crushed; rather it appears that he's his happy-go-lucky usual self
until a good way through. Despite the desperate failed writer concept,
which doesn’t really deliver any original material, Bill is
an appealing character. Kudos on the pathologist angle, which delivers
the funniest line of the sequence!
|
|
26747
|
23
|
23
|
23
|
23
|
92
|
Solid, energetic
and well-crafted scene. Good tension throughout. Good visual sense, and
you set the mood nicely through description. Nice work.
|
|
26750
|
21
|
22
|
21
|
22
|
86
|
Some interesting
elements at play and the writer takes an original approach to the scene
prompt. However the reader was never entirely sure what was going on.
It's fine to keep the audience on their toes but when you only have 5
pages it's tough to get everything across. When the scene ended the
reader was left with more questions than answers. Clarity is missing
here...still, an interesting mystery/thriller set-up thanks to good
dialogue and engrossing characters.
|
|
26751
|
22
|
21
|
21
|
21
|
85
|
Without more
information, this scene makes little sense. It's clearly part of a much
larger story and doesn't work as a self contained exercise.
|
|
26752
|
23
|
23
|
24
|
24
|
94
|
This last meal
scene raises a really interesting issue, and the warden's description
of the program is very fascinating.
The scene itself can get a little talky,
so I'd like to see some more emphasis on revelating information through
action, imagery, body language, reactions, props and setting. Also, the ending is a
little confusing in that we don't get to see Bob's reaction, and this
will be important to know why Matt's lawyer goes along with it. I'd like to see a little
more focus come onto the ethical issue of a false conviction; if Matt
confesses to a crime he didn't commit, what will this mean for his
conscience, his reputation, his family, and his soul?
He raises a quick objection but doesn't
seem to make much of it after that.
Overall, it's a very interesting scene
with a strong tone. Good
work!
|
|
26754
|
21
|
21
|
23
|
23
|
88
|
Original, fresh,
creative. Dash,
Poacher, Spade - all cool characters. The scene has a great mood and
atmosphere. The dialect is a bit heavy - and is unnecessary at times -
because it makes it harder to read.
Tension was good in the scene, but the
ending felt a little flat. Tension needs to be strong until final
moment. But
overall, very nice job.
|
|
26755
|
0
|
0
|
0
|
0
|
0
|
Sorry, this
scene exceeds the 5-page maximum as specified by the contest
rules.ö
|
|
26758
|
22
|
22
|
23
|
22
|
89
|
A solid scene
with good tension right out of the gate. The suicide box visual works
well, and the aborted attempt is a seat squirmer. Would love to know
what's driven SARA to this state, to this desperate point. There's a
hint, but perhaps more detail is in order. Her overall plan/objective,
including what's making it difficult to achieve, could be clearer.
Perhaps a more profound hint to JERRY'S involvement (the romantic
connection) earlier on during the scene set-up. BEVERLY'S stalking
backstory reveal is a bit stiff, especially Beverly's explanation, but
the idea is pretty cool. Nice Sara assertiveness and just desserts for
Beverly at the end. Overall, a good effort here. Nice job.
|
|
26759
|
22
|
23
|
23
|
22
|
90
|
Good setting and
characters. The
interaction between Tank and Tera was pretty sharp, though it became a
little speechy near the end. Even
so, the stakes here are strong and the characters interesting. Nice job.
|
|
26760
|
22
|
21
|
23
|
23
|
89
|
This White House
scene has a fun, amusing predicament, and President Lincoln's ghost
provides an unlikely mentor figure for President Kennedy in this
infidelity crisis. I'd
like to see a justification for why President Lincoln is so fratastic,
so an explanation (either history has created a false image for him or
being a century dead changes a man) would help.
Also, some jokes would work better with
more specific references. For
instance, when President Kennedy says You never have anything to say
when I'm making a really important decision
|
|
26761
|
21
|
21
|
22
|
22
|
86
|
Things are dark
from beginning to end but the writer does follow the scene prompt. Jake
appears to be the straight hero but then the script turns on its head
in the end and the police gun him down, much as he took down Nolan. The
twists and turns are effective and the dialogue is strong. Feels like
the writer could've streamlined here and made things simpler but again,
solid effort.
|
|
26762
|
20
|
23
|
22
|
23
|
88
|
Visually strong
scene and the dynamic betweek Hook and Pan is a good one. The dialogue does a lot to
give us insight into their connection.
That said, it is a tough slog through
the dense text here. Screenwriters
are judged on their brevity and a scene like this should be told with
about half as many words, if that.
A tighter, leaner version would have
scored higher in the structure category.
|
|
26764
|
20
|
20
|
19
|
19
|
78
|
This is a well
written scene, but it's not original. We already know what happened
with Samson. It's in the Bible. Next time, it might be worth
considering something original, that can be crafted to respond to the
competition prompt.
|
|
26765
|
22
|
23
|
22
|
22
|
89
|
There's some
fruity dialogue, here, and a rather cool overall concept for Derek's
role in the story, However, this doesn't really have a beginning,
middle and end, and seems part of a wider story that we would need to
know to get the point...
|
|
26766
|
21
|
22
|
21
|
21
|
85
|
The problem with
this scene is that we're not very clear about what Beth's essential
objective is, and why it's so terrible that her plans have to change.
Also, Mary doesn't really suggest a plan of action, just kind of
comforts her... which is less than engaging, and doesn't really address
the competition prompt.
|
|
26767
|
22
|
21
|
22
|
22
|
87
|
Good action.
Scene gets going right away. The
writer has a good style. Good
tension in the scene. Stringer is a good character. The only issue with
the scene is Sgt. Torres. The
fact that he is on a walkie-talkie, that we hear all of his lines this
way, makes the scene less dramatic. Would be nice to actually see him
in the scene. Not
as dramatic to have a lead character speaking into a walkie-talkie for
the whole scene. But good action, good conflict, nicely done.
|
|
26768
|
22
|
22
|
23
|
21
|
88
|
This art school
scene has a compelling tone and a genuine relationship at its core. I'd like to see some more
characterization so we can know more about who Chaz and Shelby are (I
wasn't sure Shelby was a girl, and I thought they were children at
first). Also, it
might help to focus more on their unique talents in order to make this
scene about these specific people rather than two general people. How would an artist like
Shelby show Chaz that she believes in him rather than just telling him
that she does? Can
we see a more specific description of Chaz's bad painting and
understand what it lacks in comparison to one of his better works? Overall, it's a touching
scene with a nice authenticity in its style.
Good work!
|
|
26772
|
21
|
19
|
20
|
20
|
80
|
There’s
some nice dialogue in this sequence, but it’s entirely
unclear how the protagonist is ôcrushed.ö Or who the
protagonist is? Is it Bevany and she is roused to action by Brad? Or
vice versa? Either way, Brad’s speech, whilst engaging,
doesn’t seem to change the stakes or allow for an
understanding to take place, so’s your audience would know
what the point of the sequence is.
|
|
26773
|
21
|
23
|
24
|
23
|
91
|
Fun scene. Good interaction between
characters, smart way to make the scene prompt work.
Really liked Glenda's approach and Ben's
reactions, although the scene ran a beat or two too long. A little dialogue edit
would have helped it score higher in the structure category but
overall, a good scene with sharp tone.
|
|
26774
|
20
|
21
|
23
|
22
|
86
|
Good visuals to
start the scene and a strong beat to end it.
Tone felt a little uneaven in between,
lost somewhere between comedy and the tension of the moment. Would also like to have
gotten a little more punch out of the dialogue, which also would have
probably skewed the scene a bit harder toward a sharper tone.
|
|
26775
|
20
|
22
|
23
|
22
|
87
|
Good imagery to
open the scene and set the tone early.
Enjoyed the character dynamic a lot too. The dialogue had a lot of
good beats to it, though it dominated the scene too much and dragged on
several beats longer than it might have.
Cinematic writing is all about getting
the visuals and movement on the page as well as the dialogue. This situation and these
characters in a more visually explosive setting would have been more
satisfying and scored higher.
|
|
26777
|
20
|
21
|
21
|
23
|
85
|
This is an
interesting scene with an imaginative futuristic setting. The writing is good but it
feels a little dialogue-heavy and thus a little
‘talky.’ Brainwell
is clearly intent on his goal but we have to ask ourselves what his
motivation is. Mackromaine
(an interesting species!) feels much less concerned with the life of
the planet they’re on. The
political landscape and backstory they discuss feels a tad convoluted
and gets complicated for such a short scene.
Overall, a nice job but we crave a bit
more action and more cohesiveness between the characters. Good luck!
|
|
26778
|
20
|
20
|
20
|
20
|
80
|
An interesting
set-up but things get too crazy and confusing by scene's end. When you
have only five pages it's best to keep things simple. The author tries
to cram a full action movie into a small scene and the end result is
cluttered. Moxie is an engaging protagonist but her story feels too big
for these parameters. Also, the writer doesn't follow the heart of the
prompt until the very end.
|
|
26779
|
21
|
22
|
24
|
23
|
90
|
Good descriptive
flair, but consider dialing back the detail and getting to the scene
meat and objective sooner. We're almost two pages into the scene before
we know what the protagonist's plan is. Get right to it. Crush the plan
right up front, and then focus on your protagonist getting back in the
game. Logically, it's hard to believe STELLER didn't notice the Natural
History Museum eggs earlier in their experiment process. This reveal
feels convenient for the moment. Solid effort here, though. Well done.
|
|
26780
|
23
|
22
|
22
|
23
|
90
|
There's some
real pathos here; but it's difficult to know what's going on? Half of
the reward of this sequence is NOT knowing what's happening, and
guessing, but even so this feels like a fragment of a bigger story and
not much makes sense in terms of the stakes.
|
|
26781
|
19
|
22
|
22
|
23
|
86
|
Good character
dynamic on display here. It
was easy to understand these characters' relationship to one another
and their place in the world. The
scene ran a little long, though, and was too dominated by dialogue at
the expense of visuals. Would
like to have seen more movement within the scene, something to bring it
to life visually. The
dog's a nice touch, though.
|
|
26782
|
21
|
23
|
23
|
21
|
88
|
Enjoyable scene. Really liked Franne's
bitchy, nagging dialogue. Good use of visuals too, both with the fire
and the gardner clipper moment in the final beats of the scene. It was a little hard to
understand why giving up painting was what Erik offered to God when
making his deal, though, and the moment with the businessman felt a
little on-the-nose, but still, a fun, interesting scene.
|
|
26785
|
20
|
21
|
22
|
20
|
83
|
There was a good
mood and atmosphere to the scene.
Julian and Gina were engaging characters
- dialogue between them was good.
But the scene felt more like a scene
from a play - too talky. There needed to be more visual storytelling
used in the scene. The ending was great with the necklace - maybe more
of that kind of thing in the scene.
The intentions of the characters needed
to be stronger as well.
|
|
26787
|
20
|
20
|
20
|
20
|
80
|
The scene is
dark but compelling and the writer does follow the prompt provided.
However it doesn't feel like the dynamic shifts at any point. The story
starts in one direction and never changes course. Devon has to make a
decision and eventually does. There's no compelling arc or surprise
twist. Things at the end are in line with how they are at the beginning.
|
|
26790
|
21
|
20
|
24
|
23
|
88
|
Atmospherically
strong scene with strong visuals and some good action beats in the
beginning. Also, good dynamic between the characters.
A little clarity would have benefitted
the scene, though, as both the regeneration of the wound and the
importance of David feel important yet unexplained.
|
|
26791
|
20
|
21
|
23
|
22
|
86
|
Good setting,
good setup.Khmer Rouge backdrop is wonderful.
There is good tension in this scene as
well. Samnang and
Vithara are both engaging characters.
There should be a little bit more
conflict between them - stronger intentions in the scene, with more
visual storytelling. The ending was not as strong as the rest of the
scene - though it had a nice lyrical quality.
That all being said, this was an
engaging scene and the author has a good writing style.
|
|
26792
|
24
|
24
|
22
|
22
|
92
|
This is a nicely
modulated scene, that references a much bigger story without us needing
to know it in this scene. Great speech by Jeff, and a nice wordless
response from B-Dean. Well done!
|
|
26794
|
21
|
21
|
21
|
21
|
84
|
Some interesting
and sharp dialogue between the two leads but it never feels like the
scene really takes off and goes anywhere. There is supposed to be an
evolution of sorts, one character inspiring another to action (for
better or worse) and it just never feels like it gets there.
Interesting characters and effective pacing. Overall a competent effort
but more focus is needed on kicking the story into gear.
|
|
26796
|
20
|
20
|
20
|
20
|
80
|
An interesting
take on the scene prompt and the setting is imaginative but it doesn't
feel like anything happens in the end. Isabel has to be threatened to
take action and the ending feels open-ended right now. Is Isabel
totally trapped? Also, the writer only has five pages to use and
devotes the first two to set-up before we meet Isabel. Get to the heart
of the scene quicker.
|
|
26797
|
20
|
21
|
22
|
21
|
84
|
Leslie and Rene
are engaging characters - an the relationship between them is also
engaging. The setup is good, setting is good.
The scene, however, lacks a strong
narrative drive. There
isn't a strong urgency to the scene, even though there is some tension
and conflict between them. The scene is talky. We need to see more
action and author should take more advantage of the location. But the author has a good
writing style....
|
|
26799
|
20
|
21
|
20
|
20
|
81
|
Things feel a
bit rushed right now and the writer is trying to cram too much into a
few pages and the end result feels forced. The foundation for a loving
relationship is supposed to be in place over the course of a couple of
pages? Not believable. Also, the drama between Harper and his father
feels unclear. Dialogue is competent and protagonist is sympathetic.
|
|
26800
|
24
|
23
|
25
|
24
|
96
|
Very fun, fresh,
original scene. Great
job of taking a rather pedestrian moment and elevating it to great
importance, as well as putting a clock on the stakes.
Loved this from the beginning to the end. Nice work!
|
|
26801
|
22
|
22
|
22
|
22
|
88
|
It's not very
clear what is going on in this sequence, and it seems part of a much
larger story. The final fragment montage reads more like a dense novel
than a screenplay. It's interesting stuff, but not really fluid or
engaging... On another note: be sure to use the correct usage of you're
versus your. This is an elemental typo that needs to be corrected.
|
|
26803
|
20
|
20
|
20
|
20
|
80
|
Without knowing
the wider picture of this sequence - the rules of this science fiction
universe - what we are left with comes over as incomprehensible.
|
|
26804
|
21
|
22
|
22
|
22
|
87
|
Really solid
dialogue and a sympathetic protagonist crammed into four pages. However
it doesn't feel like Cap'n was inspired by Van Huffle so much as he
thought things through in his own hand. He makes the lemon declaration
and takes action, Van Huffle just stands there while it happens. If she
said something definitive that kicked him into action the scene would
work better at following the prompt. Overall, good writing.
|
|
26806
|
20
|
21
|
20
|
20
|
81
|
Definitely some
imagination present but it doesn't feel like the writer totally follows
the scene prompt. The dialogue contains subtext but also feels
convoluted from one page to the next. These guys aren't the most fun to
watch and the ending is uneven. Still, a solid effort thanks to an
ambitious set-up.
|
|
26807
|
21
|
24
|
22
|
22
|
89
|
Interesting
setting, loved the relationship between Jasmine and Elinor. A lot of good stuff in the
dialogue too, the banter bringing these characters to life in
interesting ways. That
said, the scene slows down considerably in the middle, really losing
steams thanks to the lack of evolving visuals or movement. Cinematic writing is about
the visuals as much as the dialouge.
This script had strong dialogue but not
enough visuals.
|
|
26808
|
22
|
23
|
21
|
23
|
89
|
This Mayo Clinic
scene has some fun lines and a good senes of play once Big Mike arrives. I think the scene could
use a more consistent tone because it reads like a straight drama in
the beginning but ends feeling more like a comedy.
Also, watch out for anachronisms; I
don't think the Starbucks Caramel Macchiato reference would be likely
in 1974. Overall,
it's a fun scene with some nice characterizations.
Nice work!
|
|
26809
|
22
|
21
|
23
|
22
|
88
|
The problem with
the scene right now is that things just resolve themselves. Ted and
Noah are sympathetic but they don't really earn their escape, the
soldiers just decide to let them go. Also, doesn't this run contrary to
what the characters were saying in the beginning of the scene, that the
soldiers were shooting civilians. Also, with only five pages, using up
space on flashbacks seems like a mistake. Ted can just make reference
to the promise he made Noah's mother. Overall, imaginative and
ambitious.
|
|
26810
|
20
|
22
|
23
|
23
|
88
|
Great setup.
Creative, inventive, original. Funny
scene as well. Concise,
great pacing. Lady of the Lake and Eco-Man were both engaging. Scene was a bit too talky
however. Felt like
it could almost be a scene from a play. There need to be more conflict
in the scene - characters with opposing intentions.
But the writer has a wonderful style and
this was a good read.
|
|
26813
|
23
|
22
|
23
|
24
|
92
|
Solid scene with
engaging characters and crisp dialogue, though a few lines could be
combined to quicken the pace. AMANDA'S questions tend to be a little
too leading and obvious, diffusing the twist ending a bit. It's a cool
twist, though. Ridge's career recap outside the bar feels a little on
the nose; it might be cool to SEE his detective skills at work, rather
than have him talk it out. Nice job here.
|
|
26816
|
21
|
22
|
24
|
23
|
90
|
Great setting,
liked the intensity that opened the scene.
A lot of energy right off the bat and
good interation between Martin and Kendall, though the scene slows down
considerably about a page in and then takes a while to get to the turn
in the end. Would
love to have seen a tighter version of this scene with a little more
movement and action in the middle.
|
|
26817
|
20
|
21
|
22
|
24
|
87
|
Fresh, clever
take on the scene prompt. Liked
the concept behind this scene a lot.
A tighter pacing and more intensity from
the characters would have helped a bit, though, as it dragged in the
middle. The ending
is functional but punching the moment a little harder also would have
helped give it the cinematic feel it deserved.
Overall, liked the concept, wish the
scene had been more energetic throughout.
|
|
26819
|
20
|
20
|
20
|
20
|
80
|
Things are a
little straightforward in the scene. The dialogue is direct, there is
no subtext to what is being said so it feels like the writer is
following the prompt too closely, not taking it in a different,
unexpected direction. The stakes are solid but more is needed here. The
writer could've used another page or two to add more depth.
|
|
26820
|
21
|
21
|
23
|
20
|
85
|
Scene started
out well, visually speaking. Good
setup, interesting character, though the voice-over felt a little
unnecessary. Particularly
good turn when Pierce first shows up on page two.
After that, though, the scene falls to
the familiar, finding some good, pleasurable moments in the details but
still basically delivering something we've seen before many, many times. Would love to have seen a
more original take that built to a bigger ending.
|
|
26821
|
22
|
23
|
23
|
21
|
89
|
This is a pretty
fun scene and it's easy to like Mitch from the outset.
The explanation about Lester's
videotapes felt a bit simplistic and easy but the interaction with Katy
on the last few pages was very interesting.
Great character work all around here! Might have been more
compelling if it had just started with breaking into the house and let
us find out the details as Mitch and Katy banter.
|
|
26822
|
22
|
22
|
21
|
23
|
88
|
This airplane
scene has some good elements and a strong premise.
I think the moment of Max's death is a
little underdeveloped, and this seems like it should be a huge turning
point for Amanda. If
seeing Max die is going to make Amanda destroy the entire craft, we
should probably focus more on that moment, Amanda's reaction, and the
decision to change her objectives.
Otherwise, there's good tension within
the group and a strong conflict with the alien.
Nice work!
|
|
26823
|
20
|
22
|
23
|
23
|
88
|
An entertaining
scene with a solid horror vibe and good creepy visuals. Dialogue is
sparse and efficient, as the genre dictates, and you let the images do
the talking, which is cool. Not quite sure who the protagonist is here,
MICHAEL or LEIGH ANN, and the nature of the dashed plans and seemingly
impossible objective could be clearer. Same goes for the negative
repercussions of giving up in the face of the failed objective.
Consider breaking up your thicker paragraphs of scene description,
especially during the more frenetic moments. It helps keep the energy
up and speeds the read as well. The DEMON SPIRIT reveal works well,
though, as does the heightened suspense and chills along the way. A
good effort here, overall. Nice job.
|
|
26824
|
0
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0
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0
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0
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0
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No scene
included: title page only.
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26824
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23
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22
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24
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23
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92
|
This is a tight,
neat little scene, told with some economy, and there's a nice
counterpoint between the dialogue and the crowd reaction, with
developing stakes. The dialogue, however, is a little too flat (there's
maybe a way to introduce Harry as being blind blind visually, rather
than through unwieldy dialogue exposition?)
|
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26828
|
21
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22
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22
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21
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86
|
This is a
heartfelt and dramatic scene with a lot of character introspection. Fred’s pouring
his heart out to Marilyn is honest and emotional and her getting fed up
is something we can identify with.
The scene feels just a tad on the long
side, and perhaps a little ‘talky.’
We are surprised when Fred breaks out
the gun and threatens to shoot himself, and it almost feels like the
scene could end at the bottom of p. 4.
Remember in screenwriting to never use
10 words when 5 will do! The
setting is a tad esoteric, but it clearly means a lot to the
protagonist and that’s what’s important. Overall, an admirable
effort.
|
|
26830
|
23
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22
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22
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22
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89
|
This boating
scene has a good sense of pacing and some nice imagery.
The scenario itself could use a little
more clarificiation in terms of practical exposition, and it would be
good to know more about what's at stake if this crisis doesn't resolve
for Randy and Susan. The
nature of their relationship could probably use more emphasis, too. Otherwise, it's a strong
scene with a good sense of tension and nice use of setting and imagery. Good work!
|
|
26831
|
22
|
22
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21
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21
|
86
|
Scene ends well,
though it takes a while to get there.
Dialogue in first few pages could have
used a little punch and a little less exposition and a tighter first
half would have driven us toward the stronger ending in a good way. Some good character
interaction here but the closer it got to the fight, the better. Would love to have seen it
open as big as it ended.
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26831
|
22
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22
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23
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21
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88
|
This park scene
could use more balance between action and dialogue, particularly in the
beginning when some key visuals could really strengthen or intensify
the conversation between Gary and David.
Otherwise, there's a nice personality
clash between David and Butch, and the story takes a surprising turn
toward a very serious, dark ending.
Lively writing throughout the scene. Good work!
|
|
26832
|
23
|
22
|
23
|
23
|
91
|
Sweet. The story
had a nice tone to it. Harry
and Phoebe are great characters. The story was original and fun.
Putting Harry in jeopardy up top was great.
Scene had a good beginning, middle and
end. Harry should have been more active in the scene - even though he
was trapped - because he was the character with the main intention.
Things happened to him, but we weren't sure what he wanted (except to
get free, well). But
this was very nicely done. Solid
scene. Good job!
|
|
26833
|
20
|
21
|
21
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22
|
84
|
Intriguing
setting for the scene parameters. Good character flair. Try to avoid
getting into so much descriptive detail, especially with a limited page
count exercise like this one. Establish your problem at the get go, and
then spend the rest of the scene solving it. The thick paragraphs of
description slow down the read immensely. Not sure what plan of
Celeste's has been dashed. Is it the routine, or the relationship? If
she doesn't do the quadruple, that's a good thing, because she knows
the ring's been tampered with. Could be clearer. Liked the high-wire
tension throughout. Solid effort here.
|
|
26834
|
23
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23
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23
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24
|
93
|
Simple and
TOTALLY effective. The protagonist and his problem demonstrate
imagination and a strong sense of humor. Things play out in an exciting
manner and the action is fast paced. Definitely one of the stronger
entries. Good work!
|
|
26836
|
22
|
22
|
23
|
24
|
91
|
Enjoyed the
setting and the character interaction. Would
love to have seen what preceded this moment, rather than hearing about
it through dialogue. Writer
does a great job of writing young roles without belittling them.
|
|
26838
|
20
|
21
|
23
|
22
|
86
|
Funny... Author
has an original comedic voice. The setting is good and the use of the
code names is wonderful -
though the joke does get a bit repetitive. The tension in the scene
needs to be stronger - the characters need to have stronger intentions
that are in opposition. Conflict
feels a bit muted - partly because it's being played for comedy. There
needs to be more visual storytelling as well - almost felt like a
sketch. The ending works, but needs a stronger punch.
Good writing style.
|
|
26838
|
22
|
22
|
20
|
22
|
86
|
Intriguing
approach to the scene prompt. Good use of double-speak dialogue for the
secrecy and espionage motif. It might've been interesting if BLACK
WIDOW explained her dream to OWEN not so literally, maintaining the
code names of the important players so it sounds odd and bizarre to the
little kid, like a dream. Try to tone down the descriptive detail, as
it got a little too flowery and prose-like. As a contest note,
proofread and double-check your formatting, as this piece was a mess of
margins, spacing and element justification. If you plan to enter other
screenwriting contests, make sure your formatting is rock solid, as you
would've been immediately disqualified for not following industry
standard screenplay format. There are screenplay templates for
Microsoft Word online, if that is your word processor of choice. Other
than that, a solid effort on the scene.
|
|
26840
|
20
|
23
|
21
|
21
|
85
|
Definitely some
solid laughs thanks to George's obsession with Wonder Woman and Lynda
Carter. Characters don't feel particularly sympathetic though because
of their agenda (even when they justify it by saying it's for their
mother). Also, writer needs to watch basic typos, like confusing you're
with your, and we're with were, they take the writer out of the
equation right away. Use the full five pages next time to milk out a
few more laughs.
|
|
26841
|
23
|
23
|
23
|
24
|
93
|
This athletic
competition is an amusing scenario, and I like the cliffhanger ending. We spend so much time with
Dougie and Joel discussing the plot scenario, and watching the action
of the competitions, and I don’t know if we have enough
reason to support Dougie as our hero.
Aside from being an underdog, what's
sympathetic about him? What
is it about him that gets someone as great as Christina to like him? Would it be more
interesting to focus on his relationship with Christina (or even with
David) by letting one of them be the character that provokes or
inspires him into action? It
seems like Dougie would be more emotionally invested in his quest if we
actually see him with the woman he loves rather than just some buddy
like Joel. Otherwise,
it's a fun, lively scene with good humor and some nice action. Nice work!
|
|
26842
|
20
|
20
|
21
|
20
|
81
|
Fun, lively
scene. Inventive. The tone of the scene is good, consistent. Pacing is
good. Mood and
atmosphere are good. The scene lacks a strong narrative tension - what
does Patricia want, specifically, and why does she want it. The
obstacles that impede her need to be stronger, clearer. Yes, her
parents grounded her, but we needed to see it. Show more conflict.
Ending felt a little flat. Joke
at the end, but it needed a stronger story endpoint.
|
|
26843
|
23
|
21
|
22
|
22
|
88
|
Really liked the
reveal that the guy from the gym is actually the protagonist's
arch-enemy. Would
like to have seen a little more competitive banter between hero and
villain, though, and the ending feels a little soft.
It would have been great to see a little
bit more of the fight in Steven, as opposed to just learning through
action text that it's building back up in him.
As a whole, a good scene but taking it a
step farther in the second half would have been a bit more satisfying.
|
|
26847
|
20
|
21
|
21
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23
|
85
|
There is some
gritty language, a real sense of tension, and some cool action; but
overall this does not read like a self-contained scene with its own
dynamic, but rather comes from a much bigger mythos, and feels like we
can’t possibly understand the stakes because everything is so
confusing and unexplained.
|
|
26848
|
23
|
23
|
23
|
22
|
91
|
This is a very
funny sequence, adroitly handled and well executed. It veers toward
comedic cliche in places, but it's verve and wit gives it some
momentum. A really nice ending!
|
|
26851
|
22
|
24
|
23
|
22
|
91
|
This western
scene has a cool crisis and some unique, interesting dialogue. I especially like Warren's
voice and the way he jokes about eating Page.
I think the setting of this pit could
use a little more description because I has a hard time picturing it. It's a pit with 20-foot
sides, but it's not like a well because it's big enough for a tree to
grow inside of it. Somehow
there are shadowy areas along the sides, too.
It would help to just provide a general
description of the environment once Townsend leaves and Page finds
himself with a little time to survey his surroundings.
Overall, it's a fun scene with strong
dialogue and a nice dynamic between Page and Warren.
Good work!
|
|
26853
|
21
|
22
|
21
|
23
|
87
|
Talking animals
are always a cute thing for the movies.
This is a well-written and imaginative
scene. We do wonder
a little about why a guy would keep his soon-to-be Thanksgiving dinner
with a bunch of rare birds in his basement, and also how Running Mouth
knows that it’s Dottie who will be eaten, but it makes for
some good stakes regardless. The
connection between Dottie and Henry is cute and we have no trouble
rooting for the underdog Henry, but the scene gets a little long-winded. Shorter is always better! In screenwriting, never
use 10 words when 5 will do. The
ending is comedic and we are glad that Henry finally gets away. Overall, a nice effort. Good luck!
|
|
26858
|
20
|
21
|
23
|
23
|
87
|
Creative, unique
scene. Toots and
Samantha are both good characters.
Setting is good.
Feels very real.
Good tension between the characters. The
only problem with the scene is that the scene feels more like a play
than a scene from a film - because there is not much visual
storytelling. It's
very talky. The
dialogue is good, but the character/actors need something to do in the
scene. The
premise/concept is good, but the execution could be stronger. Writer has
good style!
|
|
26860
|
20
|
23
|
23
|
23
|
89
|
Author has an
original comedic voice. Strong voice.
Charles is a unique engaging character. Brett is also likable.
Banter between them is great - good ping-pong effect.
Non-linear direction is also good. The setup is good, but the
scene needs more visual storytelling and the characters need to have
stronger, clearer intentions in the scene. It's tool talky - feels like
a scene from a play. But writer has a unique, engaging style.
|
|
26862
|
21
|
22
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21
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23
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87
|
This is an
amusing and well-written scene that does a decent job with the prompt. However, we never really
buy the setting. Even
though the tone is comedic, the Medieval-era aspects don’t
really blend with the contemporary aspects, despite some clever
dialogue. We wish
that Arty would act a bit more like a hero and get a little more
motivated to go after his goal, and rely a little less on Merl. The references to Merl
being a stoner are funny. Overall,
it’s a nice effort but the scene never really grabs us or
becomes as spectacular as we’d like.
Good luck!
|
|
26864
|
21
|
21
|
21
|
22
|
85
|
Cool opening
with the octopus on the building, with an intriguing premise and good
energy, but the scene kind of falls apart after that. Not quite sure
who your protagonist is (JOHN or EMMA) or what plan of theirs has been
crushed. The cutaway scene, while having good energy, takes us away
from the protagonist and is more or less unnecessary in its detail. You
can easily show the octopus smash and grab from John and Emma's point
of view, and keep the scene focus on them. As a formatting note, be
careful with element margins and justification (Dialogue and
parentheticals sit at different points on the page in industry standard
screenplay format). Other, less forgiving contests would've
disqualified your entry for not following proper format. Aside from
that, the scene was a solid effort.
|
|
26865
|
22
|
22
|
23
|
24
|
91
|
This sci-fi
scene has some vivid imagery and strong action.
I'd like to see the scene focus more on
Cain's humanity and his emotions.
If we're going to believe that he'd
really surrender himself just for knowledge of his past life, we'll
need to see that he's not just conflicted but shaken to the core and
desperate for a sense of meaning.
Also, make sure the action/description
lines and character headings (on top of dialogue blocks) use consistent
names. Even if
characters refer to Cain as Peter in their dialogue, we can understand
that people call him different things, but we should know him by one
name consistently for the sake of simplicity.
Overall, it's a lively, imaginative
scene with some strong visuals. Nice
work!
|
|
26866
|
20
|
21
|
21
|
21
|
83
|
Good basic
concept behind this scene, though it's a little tough to find rooting
interest in Deek, simply because he's such a downer.
Igon's appearance is a good turn, but it
would have been great to see a little action at that point, if this
bargain were to happen in the middle of a battle between the two as the
bar gets trashed, ending in them making a pact but leaving total
destruction in their wake. In
other words, great setup but bigger visuals and movement would have
made this scene much stronger.
|
|
26868
|
24
|
22
|
24
|
25
|
95
|
This wedding day
scene takes a great turn once we find out the truth of the situation
and Matt comes out of his hallucination.
This is a strong premise and a very
unique approach to the scene prompt.
It seems like the tone in the very
beginning may be a bit off, and I wonder if the scene wouldn't be
better served if Jessica were a little less hostile in the beginning
and a little more loving before we realize it's all a facade. When the bride's first
line in response to the classic I shouldn't see you on the wedding day
line is The wedding's off. I
can't marry you
|
|
26869
|
21
|
22
|
22
|
22
|
87
|
Scene has solid
tension from the get-go, which is cool. The shot teddy bear is a good
opening image and line. Not quite clear on what the dashed plan is, or
how MONTANA'S objective appears impossible, because they're only five
hours from the border and all they need to do is stay ahead of the bad
guys. The organ harvesting of the kids works well as raised stakes, and
Montana's confronting the ACCOUNTANTS is a nice bit of action. Good
effort, overall.
|
|
26870
|
20
|
21
|
22
|
22
|
85
|
Interesting
premise, though it's not clear what the flight simulator in a kid's
bedroom has to do with a real plane loaded with passengers. Perhaps we
needed a bit more information, especially what CHRIS meant when he said
JOSH took control of a plane. It feels as though Chris' plans aren't so
much dashed as he is reluctant to follow through because of his
nightmare. JOHN'S you can do it coaxing is more a rah-rah speech than
something unexpected, even if the heart attack is a surprise (a pretty
convenient one at that). Nice job.
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|